64+
The teamwork and action can be INTENSE in the 64 person servers. but then again if ya go into a big server and get “worked” (i.e. move and die), well, your always welcome back. I find it Hard to join the smaller servers unless it is with friends, not enough action. I played in the big servers where it I cant get out of spawn(no teamwork or bad server balancing), and Ive played games that are 4hrs+ long. Just as a small server (8-20) can be a BLAST or give ya a headache, a big one can also. It all comes down to teamwork, and if you havent spent some REAL time in the larger Public servers(like HP2) it is easy to say that there is too much this or too much that. I’m talking Large Custom maps like DenOfLions-Rivrstyx, or POWescape-Codey, Tank(can’t leave that out), Breakout-, SoulPortal-, Delivery, ect…depot. Maps that take teamwork, dual objective maps. You would be suprised at some of the teamwork that happens in HP2, granted there is a few+ thousand locals( Shrub’d stats are cool, hint hint). And on the same time there is the people playing that are lost/new/ect… getting “worked” by the locals. But the server is full more than not. It is fun to watch a new map come out and it go 24/7 w/64 (instead of rotation, so people can learn it) The first few hrs/days are almost hilariuos, ahh but give it a few days and…like I just got done playing in HP2 ET ff ON 64 players as axis in the railgun map, the allied got worked, but a few days ago was a different story when no one really new where to go, or where spawns,obj’s, ect was.
BUT point is YES for 64 person servers.
Build it good and they will come (ahh the hard part-balancing)