I remember watching all the interviews from PAX back before I got access to Dirty Bomb and imagining a great game with lots of depth and complexity. Understandably I was very disappointed when I actually did game access to the game when I found out that many of the great ideas spoke about at PAX had been cut from the design. I still think there are some aspects that can be saved/resurrected from what was said last year and I am going to attempt to go though EVERY SINGLE MERC and explain what I would personally change and add to make the feeling of depth more pronounced.
PROXY
Role Ability - Ability to slightly buff Mines, Turrets and MG Nests / Repair MG Nests.
Personal Ability - Ability to defuse C4 from a range of around 10 feet with clear line of sight.
RHINO
Role Ability - 125% heal rate / revive health.
Personal Ability * - Ability to harden skin to receive 50% less damage for 5 seconds.
PHOENIX
Role Ability - NA - Self Revive
Personal Ability * - Ranged revive (50hp) in a cone in front.
Healing Wave - 25hp damage over 3 seconds for enemies caught in it.
BUSHWHACKER
Role Ability - Ability to slightly buff Mines, Turrets and MG Nests / Repair MG Nests.
Personal Ability * - Place a 300hp MG nest
STOKER
Role Ability - Can pass though fire and gas without taking damage.
Personal Ability * - Fire Ammo 80% damage + 30% burn over 3 seconds
THUNDER
Role Ability - 50% quicker C4 Defuse + 25% less explosive damage.
Personal Ability - Concussion nades deactivate electronics for 3 seconds
REDEYE
Role Ability - Captures forward spawns 20% faster (any hack objective)
Personal Ability * - Reduce recoil for 7 seconds by 70% (IS only)
SKYHAMMER
Role Ability - NA
Personal Ability - NA
Airstrike - The target nade explodes like a cluster bomb when under cover.
ARTY
Role Ability - NA
Personal Ability * - IPAD targeting for 3 individuate arty strikes
Arty strike - Target designator now spots enemies in 3D after 1.5seconds for 3 seconds
AURA
Role Ability - Can carry the Healing Station
Personal Ability * - Overcharge the Healing station to 200% effectiveness for 3 seconds
Healing Station - Can change from Heal to Damage effect.
VASSELI
Role Ability - Rim light reduces after sustained period of no movement.
Personal Ability - Detonate Motion Sensor to reveal enemies in range in 3d for 3 Seconds.
NADER
Role Ability - Plants C4 50% faster.
Personal Ability - NA
Nade Launcher - Toggle between explode on contact and bounce.
FRAGGER
Role Ability - Plants C4 50% faster.
Personal Ability * - Cluster nade
FLETCHER
Role Ability - Ability to slightly buff Mines, Turrets and MG Nests / Repair MG Nests.
Personal Ability - Movement speed increased by 5%, health increased by 10% and +1 Jump
SAWBONES
Role Ability - Shooting incapped targets does +33% damage.
Personal Ability * - Adrenalin shot, Increases movement speed + damage resistance by 20% for 5 seconds.
Have fun raging about some of these <3 lol
Personal Abilities followed by the ‘*’ mean these are built up via XP (ultimates)