Still has lots of work to go. This is a dual-objective map with each team having to cap 2 objectives. One objective is behind a dynamitable door, the other on will be inside a cabinet that an engineer has to disassemble in order to gain access.
I took screenies showing both FPS and vert count to give an idea of the maps current performance. I have been watching FPS closely since map inception. Screenies were taken on a P4 2.5 Ghz machine with a GF4 at 800 x 600.
The current command map is two levels and is taken right off of the Radiant editor


Dock area containing the location of the two allied-held objectives (buildings on either side of the covered pads) as well as the truck where they have to return their objectives. Each objective has two entry points.

Shot from the mosque spawn, looking across the courtyard, at the forward flag

Axis safehouse where one axis-held objective can be found. Two entry points. Axis can construct a door covering the front.

German embassy (needs much work) where the second axis-held objective is located. The truck where the axis team needs to return their objectives is located at the top right. The well leads down into one of the cisterns. There are two ways into the first floor and two ways up to the second floor (fire escape and stairwell)

One of the cisterns below the city

This is the single worst place (FPS- and r_speed-wise) I could find within the map boundaries. It is located by the ceiling, looking down at the mosque, and is far far above where anyone can get to.

Cheers
/me heads back into Radiant

