Work at Splash Damage: Artists, Programmers, Producer Wanted


(badman) #1

A new story entry has been added:
[drupal=830]Work at Splash Damage: Artists, Programmers, Producer Wanted[/drupal]

We’re expanding our team and are looking for additional artists, programmers, and a producer to join us full-time in our studios near London, England. There are over a dozen positions available - have a look at the list below and see if there’s anything there for you:
Art & Media

[ul]
[li]Character Concept Artist [/li]> [li]Lead VFX Artist [/li]> [li]Senior Environment Artist [/li]> [li]Technical Artist [/li]> [li]Texture Artist [/li]> [li]UI Designer/Artist [/li]> [li]VFX Artist [/li]> [/ul]
Programming

[ul]
[li]AI Programmer [/li]> [li]Animation Programmer [/li]> [li]Infrastructure Programmer [/li]> [li]Lead Online Services Programmer [/li]> [li]Lead Programmer [/li]> [li]Online Services Programmer [/li]> [/ul]
Production

[ul]
[li]Producer [/li]> [/ul]
Splash Damage offers a comprehensive benefits package to all successful applicants. Check out our Culture section to find out more about what it’s like to work here and don’t forget to browse our extensive Living in London guide for everything you need to know about moving to London and living here.
Nothing there for you at the moment? Why not sign up for our Jobs RSS feed or subscribe to email updates?
We look forward to hearing from you.


(SebaSOFT) #2

Looks like SD got themselves another game to start building, is it?

:stroggtapir:

UPDATE: No dubt, it will be using Unreal engine.


(Pytox) #3

Brink 2? :tongue:


(kilL_888) #4

do you expand or do you exchange? just curious.

so, in 2-3 years we see a new game using idtech5 by splash damage.

congrats if you signed a new contract with bethesda.


(Loffy) #5

A rolling stone gathers no moss - the SD Machine keeps on moving forward
:stroggtapir:


(Paul) #6

Brink 2 will be released in Q2 2013 developed by SD


(mortis) #7

I still don’t see any positions for polyglot technical writers… :frowning:


(SebaSOFT) #8

[QUOTE=kilL_888;339945]do you expand or do you exchange? just curious.

so, in 2-3 years we see a new game using idtech5 by splash damage.

congrats if you signed a new contract with bethesda.[/QUOTE]

I’ve said UNREAL ENGINE

:tongue:


(Sanch3z) #9

"UPDATE: No dubt, it will be using Unreal engine. "

I have tons of experience working with the Unreal Engines and UDK. While UE3 can make some beautiful graphics I suspect there is a networking problem within the engine that causes in game lag/hit detection issues. Although I have not played all multiplayer UE3 games I have not seen evidence that this would be the engine of choice for a truly quality multiplayer game.


(Nail) #10

unless they develop their own engine, I can see the next game on id tech 4 again, licences aren’t cheap. But without Linux servers, it’ll be as dead on PC as Brink is


(king_troll) #11

brink is using a heavily recoded idtech4, or so they say in some interview. the best part of the engine has been recoded. idtech5 is nothing special but openGL 4, quakewars idtech4 can carry on for 10 more years if you just update the renderer, you can do everything gameplay and atmospheric side of things, dont know about bigger megatextures


(Nail) #12

id tech 5 is a no go unless you want to partner with Bethesda (bad idea imho), that brings unseen restrictions, which are always bad for independant thinkers, id tech 4 really hasn’t proved itself yet, but could possibly be a great PC ONLY game, a blend of QW and Brink maybe. Develop console games if you must, but use a different console friendly engine with LOBBIES instead of direct conversion


(king_troll) #13

idtech4 can handle 1000 poly weapons, and many more on other models, rage`s idtech5 is just quakewars idtech4 with a little polish, and most of that polish is probaly done on glprog files while carmack is out making spaceships with his mates

without the glprogs files being added to materials or whatever they do, idtech4 would look like idtech3 but with some bumpmapping


(Nail) #14

it doesn’t matter how many polys the engine can handle, what matters is smooth gameplay, without that graphics matter little, stuttering gameplay will always trump any graphical complexity, if it don’t play well, graphics ain’t gonna save it


(Raga) #15

Enemy Territory Quake Wars 2 + id tech 5 :stroggflag:


(kilL_888) #16

[QUOTE=king_troll;340404]rage`s idtech5 is just quakewars idtech4 with a little polish, and most of that polish is probaly done on glprog files while carmack is out making spaceships with his mates
[/QUOTE]

eh, yea. idtech5 is a completely new engine that took several years of development itself. do you even know what youre talking about?

heres an example. while in idtech4 everything is universal, models, level architecture and so on, in idtech5 there are the static and the dynamic things. just like in every other game and their prior engine idtech3.

take a look here:



and learn… its very interesting actually.

and btw… why would they licence ue3 when id software is in the same house? their both published by bethesda and john carmack already mentioned that idtech5 is only used in house.


(king_troll) #17

[QUOTE=kilL_888;340499]eh, yea. idtech5 is a completely new engine that took several years of development itself. do you even know what youre talking about?

heres an example. while in idtech4 everything is universal, models, level architecture and so on, in idtech5 there are the static and the dynamic things. just like in every other game and their prior engine idtech3.

take a look here:



and learn… its very interesting actually.

and btw… why would they licence ue3 when id software is in the same house? their both published by bethesda and john carmack already mentioned that idtech5 is only used in house.[/QUOTE]

carmack bores, several years of developement…

is doom 3 idtech4 beta alpha snapshot
quake 4 stable but junk fest driver snapshot
big jump in hte render and worldly ambience quakewars snapshot
rage has a few tweaks
doom 4 is suppose to be nothing like the above


(king_troll) #18

the fps in games is calculated using GPU clock stats, most games run at 60FPS actual rendered frames, any extra FPS a game will show you in the % of processing power your system has left and more poly`s can be used until the average FPS is around 60 throughout the whole map


(metal_head25) #19

Dear Splash Damage

As a PC gamer I have to say guys… this had the potential in it to be an awesome game, however due to serveral bugs, no linux server, extreme lag issues when a player disconnects and stuffing up the distribution rights in the UK you have not managed to fulfil this potential.

I am a firm believer in pre-ordering games to support game developers. I pre-ordered this game last Christmas because I thought it was going to be awesome. Fact is, it isn’t. I feel thoroughly let down especially as I chose to support yourselves at such an early stage. The Battlefield: Bad Company 2 beta had less bugs than this and as a software developer myself I would put this release at just past alpha, i.e. not ready for public release. An open beta should have been performed this would not only allow you to gain feedback from players but allow you to market the game a lot better. However, as you did not, many of my friends have lost interest and I’m starting to myself. For you to rectify this you need to redesign a lot of the map to prevent spawn camping, several spawns are directly opposite enemy spawns or just to easy to camp thus leaving it in a stalemate situation, which is just boring. Furthermore decrease the time for spawn turrets to lock on to enemies … several times I have been killed in the spawn because for some reason there was a guy freely walking into our spawn without the turrets locking on to him.

Also, what is with Brink not being available on the steam UK store? I heard this was due to GAME having sole distribution rights is this true? because if so, why give it to a company that no longer even has a PC shelf anymore, give the PC rights to the people that understand what PC gamers want… Steam!

I believe the only way to get the PC community back on board it to sort out your distribution issues and give ALL DLC out for free, as Valve has (and it’s worked pretty well for them to date!).

You need to act to eliminate all bugs before every one loses interest. At the moment pc server numbers are reducing to under the thousand mark and will continue to if these bugs are not sorted

Please take time to act on this constructive citicism

Dan


(Arcanoxer) #20

Hell Yeah!

Without Steam but with Linux support. dream :penguin: