Work at Splash Damage: Artists and Programmers Wanted


(tokamak) #21

Pink donuts especially.


(obsidian) #22

… But I didn’t want to be a game developer, anyway. I wanted to be… a LUMBERJACK!


(brbrbr) #23

[QUOTE=DeanoC;287660]Valves snack room is fine example and I can see some ideas we could borrow, however I noticed a distinct lack of donuts and caek, which would be a cold turkey experience for any SD’s moving there.

Donuts are required fuel for SD peeps, life without eating junk with a hole in it, just doesn’t fire the fun synapses![/QUOTE]

ex-actly.
donuts and stroyent…erm.coffee FTW !!!


(Slade05) #24

The likes of you only get mystery meat shaverma, dreamer.


(-Bespoke-) #25

What GCSE qualifications do you need to be admitted to an art position? Thanks.


(Dthy) #26

Im not sure if GCSE’s are what they are looking for. I think they’re looking for A-Levels/Uni grades in courses etc.


(Nail) #27

Essential Skills and Experience

* In-depth knowledge of 3D Studio Max and real-time pipelines
* Demonstrable scripting ability in Maxscript, Python and/or MEL
* Demonstrable experience of modeling and shader creation
* Ability to communicate complex ideas across disciplines effectively
* Strong problem-solving abilities
* Rigging experience

Preferred Skills and Experience

* 3+ years game development experience in art-related roles
* Experience in aspects of animation
* Knowledge of particle FX tools and post-processing

(-Bespoke-) #28

Will you of had to of taken art and it?


(Nail) #29

you don’t need to complete any courses, you need to demonstate the skills and knowledge required


(Dthy) #30

Of course the courses help, since they show that you have knowledge in that area (e.g. an artist having studied art, a programmer having studied computing/IT etc.) But like Nail said, they’re no necessary


(Nail) #31

99.99% of the people need the courses, but if you’re that other .01% go for it, skills will always win over theory


(McKooza) #32

I would work at Splash Damage. As a artist. Sadly, I’m under-age.