[QUOTE=Radegast;406128]
I think you both imagine Android runs only on some low-end mobile phones. Nowadays, there are double core or even quad core Tegra chips powering many Android devices, even laptops with keyboard and mouse and a gaming console called OUYA is in the making.[/QUOTE]
Yes,I do know about modern mobile CPUs and NVIDIA awesome chips!
Because I have kept my eye on rendering researches on OpenGL( mostly on Pixar, since their techniques for rendering are powerful and excellent, based on RenderMan, which is used in animation movies)! Some of them are for OpenGL ES, which is used for mobile platforms as iOS, Android. Unfortunately not for Windows Phone … bastard Microsoft.
[QUOTE=Dragonji;406142]
And as all of you know, ET provides much worse performance than Q3 :)[/QUOTE]
Yes, solution is: rewrite it. No idea why to stay on such old standards, if there are C++ programming language and lot of awesome object oriented APIs for best rendering such as Geomerics Enlighten, which is used for Frostbite 2 ( Battlefield 3 is based on that engine ) as lighting engine.
Just a video showing that Geomerics Enlighten lighting technique can be used in iPhone 4S, iPad and other modern Android devices.
//youtu.be/TkGc2GugeqM
( It was showed in SIGGRAPH 2012, who’s interested, Google
)