I get your point and would agree with you myself. But we have to take in mind that others do infact value that a lot more and might even base thier decision wether to buy the game or not on this. But this is clearly a minority and it’s up to the devs to decide if they want to spend x amount of money to get y amount of extra buyers. In this case they chose not to and it’s probably a good choice economically.
Women Characters?
It’s not about what or whom you shoot, it’s about whom you play with,
your character.
Anyway, that saints row customization looks great, It got me interested in the
game actually 
It’s interesting that Saint’s Row 2 is forever being mentioned, but not Saint’s Row 1 !?!?!
It’s an FPS, you can’t even see yourself while you’re ingame unless you’re dead (assumption).
I genuinly can’t understand how people make a problem out of this. You’re playing a game for its gameplay, not for the haircolour of the dude/gal you’re playing as.
Having customisation is nice as an extra, but it is by no means an important feature of the game IMO. If you think it is, I’m sure there are enough dress-up doll games around. This game is about shooting people, end of story. Or that’s how I see it anyway.
Plus one.
Out of all the perceived problems and features in the game, does this have to be the one that has to be the most discussed? Polygonal tits? Really?
Do you not realise that it takes more money and time to create a whole new set of female charecters with all new customisation options and animations? Im sure you can understand how doing more takes longer…fairly simple concept.
Well in the world of business there are things called budgets, and there are also things called deadlines.
You cant put everything into a game.
It is not sexist to not include females in a game. It is time and cost efficient. Females are not being excluded because they are female, in a game, everything is just polygons, they have no gender, we are just watching shapes that look like things, and as such to add a whole new charecter is far too much work, for what its worth.
It would be sexist if they didnt let females work at SD, it would be sexist if the game had a picture of a woman next to the “home” button, it would be sexist if females were left out of the game by the reasoning that woman cant run, are weak and should be in the kitchen.
However, none of these things are even remotely true, and the only reason female charecters are out of the game for efficiency and cost, two things that are vital to a businesses success, and by not using female charecters they are allowing the game to be finished (not half done, finished) by the release date, and for all the elements of the game to be polished, as opposed to just a game with rubbish gameplay as all money and time has been spent making sure we have both genders for a fps…
Stop trolling, you cant just shout sexist at anything to do with women. And stop insulting SD.
Also no one cares that Saints row has female charecters
[QUOTE=SPC. Angseth;221704]I call BS and you know why? we had female character models in games like Unreal Tournament and Quake 3, 10 years ago and that never surfaced as a problem.
Are you telling me developers are stupid to implement this into games now? when back then it was normal?
Why didn’t they make all the models female to begin with then? why pick males?
I got an answer for that, and its one that can be used every time a developer has to make up a “technical” excuse for the exclusion of women in games: biased sexism, plain and simple.
Recently, Rufian Games, the developers behind Crackdown 2 gave a similar excuse for the exclusion of females in the sequel, its clear its becoming a trend to do so.
Its too bad the mentality of the average gamer is around the 13 years of age, because they can’t think of women as important characters for storytelling and gameplay, no, it always has to be about sexualising them and if not, exclude them.
Looking at the few games that DO include female characters, it amazes me how developers can come out and say it is a matter of cost, money or developer time to add a model and skin variation, I guess in those other games that do have them apparently that never surfaced as a problem.
So please, no matter what excuse the developers come up with Im not gonna take their word for it, there are ways around to work it out if its truly a technical problem (which its not) if they really cared to add them (which they don’t).[/QUOTE]
The industry shifted from hand animation to motion capture a while ago, and considering the purpose of mocap, animations aren’t blended together in the same ways as they used to be. Where the animation for a player running with a bazooka while standing would have borrowed attributes from the player crouch walking with the bazooka, in this day and age there’s a different animation for just about every spectrum of movement with every weapon or item that is carried differently:
(one handed item, two handed item, one handed gun, two handed gun, two handed heavy, one handed melee, two handed melee, two handed heavy melee)
It’s less likely to have different parts of the rig (the parts of the chain flagged as the torso, and the part flagged as the lower legs) blended together from separate animations, because the likeliness is that the animation would look completely awkward. I mean, there’s separate fire animations for every possible position of holding the weapons.
http://img369.imageshack.us/img369/4034/animb.jpg
46 animations, and that’s just for “pewpewing” your guns. That would probably encompass the animations of 4 Quake 3 characters, with significantly less complex rigs.
GDF team alone has 588 animations while strogg has 289.
Could you imagine how much time would have to be put into recreating a gigantic majority of those animations for females? Probably not, because you don’t seem to be an animator, but cleaning those motion capture files, and maybe adjusting the movement even with spline curve track constraints would take a very significant amount of time for a facet of the game that most laymen don’t even notice when done right, but do notice when done wrong.
All that said, chicks are just out, bro. Sorry. I personally love modeling and animating female characters. If I had access to a Brink rig and anim file information I’d be all over that.
[QUOTE=SPC. Angseth;221712]It was a general comment about developers and a true one as well, there is no technical limitation to producing a different model, skin and animation, considering its been done many times before.
Can’t work around it? simple, exclude it then.
That sounds like they can’t come up with a viable solution, so its just better to can it.[/QUOTE]
Money isn’t a technical limitation, but it’s a financial one. Really, you think it’s no big deal, but it is.
A year and a half ago I replaced the GDF soldier with a female character, and my girlfriend, though she was studying for a sociology doctorate, and had no background in animation, or theater, instantly asked me why she was walking around like a guy. And so did my other female friends, and male friends that didn’t know that it wasn’t my rig.
No, but the obvious answer is that game developers, are all gay, and hate women, right? : D
[QUOTE=SPC. Angseth;221718]Ive made legitimate posts about my opinion on the subject numerous times, to be saying Im a troll is not only moronic it is also ignorant.[/QUOTE]Ahhhhhh… Well, you’ve made legitimate posts about your opinions, but your opinions aren’t legitimate. Not to say that you’re stupid, but you just don’t know what you’re talking about. You don’t really grasp either the scope or constraints of game development at all.
[QUOTE=SPC. Angseth;221718]How many commercially successful games have I developed? none, but seeing what developers pull off in games these days, its beyond me how an extra model, animation and sound is way harder than anything else involved.[/QUOTE]An extra animation? This is why people are getting annoyed with you. That’s extremely obnoxious.
[QUOTE=light_sh4v0r;221773]It’s an FPS, you can’t even see yourself while you’re ingame unless you’re dead (assumption).
I genuinly can’t understand how people make a problem out of this. You’re playing a game for its gameplay, not for the haircolour of the dude/gal you’re playing as.
Having customisation is nice as an extra, but it is by no means an important feature of the game IMO. This game is about shooting people, end of story. Or that’s how I see it anyway.[/QUOTE]
I 100% agree 
Except for the part were you can’t understand that it’s a disapointment for
some people. (not a problem for most, just disappointing)
Why is that so hard to understand?
You would probably be disappointed if they left out the shotgun, knife, ironsight
or whatever it is you really fancy. I would have some empathy for that even if I didn’t give a rats ass about it myself.
I have empathy for SD too, they have to take some crap for this decision (angry people)
But I understand why they had to make it.
And I’m gonna have fun regardless because in the end…who cares, lets play! :oppressor:
Also, what are breats? see tags =D
UT3 had ace models and customisations but the amount of input you had in the models was all minor, you had about three very similar archetypes per model.
Unreal tournament “3”.
That means they’ve had time to develop and add stuff into the game they most likely reused or upgraded character models textures etc.
Brink is a new I.P. not some of these established game franchises you people all seem to be spouting off.
BRINK = ETQW2 then … i’m sure that a lot of ETQW’s code is still inside BRINK (such as DOOM3 using idtech3 code and so on). Also, EPIC or MIDWAY, who did UT3, had to redo all the models, including female one. Well saying that female char aren’t available because of memory restriction isn’t valid, or IDTECH4 is shit 
[QUOTE=Reanimator;221846]Unreal tournament “3”.
That means they’ve had time to develop and add stuff into the game they most likely reused or upgraded character models textures etc.[/QUOTE]
Not only that, they clearly went for graphics above all else. I love how they went back to the old-fashioned style, but the game was mainly there to show off the engine.
Which means a step from no customisation to one of the best customisation systems so far.
code != texture’s and modeling (o.k. sometimes modeling but I doubt it’s like this in Brink).
Sometimes the truth is sexist. Women can’t dunk. Ok, maybe a select few can dunk.
I observe that when a person does not get what they want, all their opinions according to them, become fact. It happened in Wolfenstein before it came out. A few people said that Wolfenstein franchise was all about the multiplayer and that was a fact, and single player has nothing to do with it. It was coupled with no info on MP, and the MP turning out to suck, therefore they never got what they wanted, but we all know that what Wolfenstein is all about is down to personal preference. Some like SP, some like MP.
I think this should happen, and therefore it is true, and therefore I deserve this thing.
[quote=tokamak;221854]
Which means a step from no customisation to one of the best customisation systems so far.[/quote]
That customization system is “deja vu” again and again.
Memory usage of a given number of polygone is related to the code, mainly. I’m quit sure you can have more performance with the same model through different engine. And let’s say that UE3 is much better than IDTECH4, then it might be a valid point to say that shemal character aren’t in BRINK for a performance issue, even if others games around there are using them. (games with customization system too, like UT3 which is based on the UE3).
