Wolfenstein - Alienated


(Oxygen - o2) #1

I have an idea to mix RTCW and a game called Homeworld together to make a great 1st person sci-fi thriller, but i can hardly script, nevermind make a game!

You see abouve, well im wondering if I could make this reallity. Wolfenstein - Alienated is a game i have thought about making for a long time, but now i have decided to try my best and have a go at making it, i will need help though so i have a few people in mind who i think chould help me!

Mappers - Mappers wil be making everything that the player will feel and touch, you know, and maby some scripting with the moders if thay are willing!

Moders - Modders will help with the script for it if we can get any, also if any splash damage people have any spare time and could lend a hand that would be cool too!

Artists - Textures and stuff, its all in the textures, also making the artwork that will be shown on the actual main menu and stuff!


Ok thats all that will be needed, this will be one M A S S I V E mapping project, here is everything else you will need to know

Story - There are an Alien race called Makwe (pronounced Mak-we). There planet has blown up because of a supernova, thay have placed all there recourses in one place until thay find another planet. Then the other race the Fubuka (pronouces Fo-bu-sha) take advantage of this and attack, the battle is bloody and there isnt mutch left, when you come back from a ship test you see the base were everything is is destroyed ther is one damaged ship wit someone on board, he tells you what happened and then the journey continues to find something that you must use to figh back and find your coloneys!

Profits - Depending on how good the end result is will depend weather we release it on CD or just make a free download, it will probably be a free download!

Plans - If i get enough support i will start making serious plans as to what will happen in the game, i have the main story layout but untili know that this tast will have anough support, i wont do very mutch!

Please e-mail me if you think you could help!


(HerrK) #2

Aaah you take only the Homeworld-Story for your mapping project,
i think first you mean a shooter-strategy genre-mix! :smiley:

Nice idea, wish you luck for the people-search…

(NdK) :wink:


(SirLiveAlot) #3

Sounds cool. I also wish you the best of luck in finding people.


(Blackadder_NZ) #4

shakes head
Best of luck with this project…


(Oxygen - o2) #5

cheers all, i have marko and a few other mappers, im hoping to get Bani (maker of banimod) and maby if possible shurb!


(duke'ku) #6

no offense, but i don’t think they’ll say yes, and i don’t really think you’re going to get anywhere with this…


(Oxygen - o2) #7

m8, i already have a few mappers, so it might not work but its expirience :chef:

Also recruiting people who can draw, and i know there are loads of them :beer:


(Oxygen - o2) #8

Errrrr problem, if i make it a MOD for ET will it have to be multiplayer only?


(Blackadder_NZ) #9

Do you even have the code yet?
And how can you charge for it, you’re not allowed to charge anything unless you buy the rights to use the game engine for about 300k.


(Oxygen - o2) #10

Ok, its a free download, any1 know were i can get the source code from?


(ChumChum) #11

This sounds like it has potential to be the greatest game ever. I think you should add one twist though. Instead of normal human soldiers, make the human class somethign cool like clowns. They can have all kinds of cool weapons that would add so much to this already great game. For landmines, you can make it so when you step on it, a jack-in-the-box head pops out on a spring instead of smoke.


(Mean Mr. Mustard) #12

and don’t forget to replace the pistols with pie throwing…


(Oxygen - o2) #13

ROFL, but please m8, dont push it, seriously whatdo you think, no clowns!


(Oxygen - o2) #14

Progress so far:

Ok, i have started work on making the traning level, i will write my plans for the full game soon, the game will take alot of time to make so there wont be any betas until at lest June next year!

Also for artists, i need a futuristic health cabinet, like a health station on the wall like in half-life (please dont send me any jokes or spam, this is a serious project and i cant afford to just look at stupid crappy plans, i need to make this game for the community!)

Ok that wraps it up, website at http://wa.yoll.net until i get it updated it will be crap!


(Oxygen - o2) #15

Errrr, most of the game will be on metal floor because its in space, so there wont be any landmines!


(Oxygen - o2) #16

I mean the story line not the stategy, although i think we could put some in!


(Oxygen - o2) #17

Ok, we are starting the first part, please wish us luck with this! :banana:


(duke'ku) #18

you better have lots of luck doing a mod without source code or modelling/animation tools :banana:


(urgrund) #19

not to be a pessimist… :stuck_out_tongue:

but what Wolf mods have been successful?
in all seriousness… none. Few have been released, but none have really ‘caught’ the community long term. (such as Urban Terror, RA3, DoD… etc) …I’m talking client side mods.

…and to start this late, when HL2 and other engines are on the horizon with far better tools and support from the developers.

Also, if you’re adding new player models… welllll… be prepared for MDS nightmares. I remember Pants got custom MDS going for his WolfTactiks mod, and our modeler got a 1/2 workign MDS for GreatCrusade before we threw in the towel.

:\


(duke'ku) #20

meh, et doesn’t even use mdx anymore…