There are a lot of reasons why we choose ET:QW instead of Doom3.
First is that most gameplay aspects are inside the game. In Doom3 everything has to be coded yourself to implement a class system for example, also the vehicle system is easier, someone might have to drive the tank, but it’s better than slow spline-paths crap.
Then the number of ET:QW copies sold is written on the bottom of the home page of this site, I can see: “1,657,125 ET: QUAKE Wars (PC) players”
I think if so many people got a copy of quake wars we won’t have any problem at finding players, we just need them to reinstall their game!"
The Quake Wars SDK is nicely made, providing a lot of things Doom3 hasn’t, like earth-style things (lol), and much other things as Chris already said.
Quake Wars is designed to create outside places, providing a STUFF system for grass, very nice atmospheric effects and efficient outdoor lighting with atmosphere declarations. There is also the megatexture system to create complex-looking terrain. Also Doom3 has a ridiculous amount of player animations and they look weird, while SD did a very nice job with animations, some of them are unused, like wall mounting or getting undercover at a wall like in the preview screenshots back in 2006/2007. We could use them.
@ Dashiva: Doom3 may have those post-production effects but the performance is quite bad, compare it to wolf2009 which provides same effects but with ET:QW engine! Even Sikkpin told me that it would be much faster with Quake Wars which is more versatile. But he hasn’t time for it.
Any help would be greatly appreciated, please PM me or Pegazus
As Chris also said, it’s better not to be too agressive before we have a good alpha released and a complete “big” team working constantly.
The blog system and this thread is way enough at the moment. And most people on ModDB are mostly there to watch others creations not to help them anyway.
We have no intention of recreating ET as a perfect copy, we want something more of a mix of quake wars aspects and possibilities (like vehicles) and mostly ET aspects, which can only be a good mix, because these two games are epic. We want to mix the fun of ET with the fair aspect and teamplay of quake wars.