Wolf: MP asks community: escortable or drivable?


(Pegazus) #1

This is your chance to play a role in the development of Wolf: MP. If you are not aware of the project yet then you can easily catch up with us from our blog.

As the mod develops we ran into a discussion. Should the escortable vehicles such as tanks and trucks be escortable in the way Wolfenstein: Enemy Territory does or should it be done as Enemy Territory: Quake Wars does (Player drives the vehicle while following a certain path.)?

We ask this question from you guys because we want to do what the community thinks should be done. Should we keep the classic style of ET or move to a newer style? So express what you think should be done.


(dutchmeat) #2

Sorry for being oftopic, but I’d like a W:ET2 that’s free and thus not forces you to buy and download Enemy Teritory Quake Wars. I know you like ET:QW, and it’s ‘easy’ to make a mod, but that should not be the main reason to use ETQW for some louzy ET mod. I think I speak for more people as I say, we want a new ET GAME, not a mod.

As for the vehicles, it should remain escortable, since there’s always one single path to drive on, as there should be.


(Pegazus) #3

[QUOTE=dutchmeat;346859]Sorry for being oftopic, but I’d like a W:ET2 that’s free and thus not forces you to buy and download Enemy Teritory Quake Wars. I know you like ET:QW, and it’s ‘easy’ to make a mod, but that should not be the main reason to use ETQW for some louzy ET mod. I think I speak for more people as I say, we want a new ET GAME, not a mod.
[/QUOTE]

I understand that the word mod can be misleading but I insure you that people won’t just get a louzy ET mod. As we speak a new custom map is in production for Wolf: MP that is specially designed for it. There will be more maps obviously, but we are doing our best according to the manpower we are able to use.
About the money issue, well it’s hard to say but I guess it’s in everyone’s own heart either to pay 6 dollars or not for Quake Wars as the mod itself is free.

Thanks for giving your thoughts.


(daz2007) #4

Both: Let the Mapper Decide


(Mateos) #5

Daz idea is the best; In ET the vehicles have a single path, always the same. If you make a map with a single way then let the ET system, if there’s several ways you can give more freedom, but no escort back possible! Imagine a bad guy wasting the work of all others…

Keep an eye on the speed of the vehicles. It could kill the fun if they move too fast.

@Genert
Duke Nukem 3D Reloaded team get a non-commercial license from GearBox software to bring the old 1996 shooter to Unreal Engine 3; GearBox guys were impressed by the work they put in this project. So it will be free. Maybe we could have something like this for this mod, but later in dev?


(Shownie) #6

Fine with drivable truck and tanks, but I am not all so happy about this beeing based on a paid game… so bye bye for me :smiley: :smiley: :smiley:


(Mateos) #7

Or a vote during warmup to ask players which path will take the vehicle? I own ETQW since its release, bought 70 €, Idk how much it is now, but it could be a good next-game-to-buy.


(funRut) #8

[QUOTE=dutchmeat;346859]Sorry for being oftopic, but I’d like a W:ET2 that’s free and thus not forces you to buy and download Enemy Teritory Quake Wars. I know you like ET:QW, and it’s ‘easy’ to make a mod, but that should not be the main reason to use ETQW for some louzy ET mod. I think I speak for more people as I say, we want a new ET GAME, not a mod.

As for the vehicles, it should remain escortable, since there’s always one single path to drive on, as there should be.[/QUOTE]
agree,

and let the mapper decide or make a cvar for it

-Rut.


(Mateos) #9

So… UDK?


(Nail) #10

"So… UDK? "

lol


(Mateos) #11

At least would be free with it x)


(BackSnip3) #12

I don’t understand all your arguments about not driving the tank, seems like you never played Quake Wars. In it the “tank” is not completly freely drivable, you have to reach “checkpoints” like every 20 meters, to ensure a player doesn’t do weird things. Then, SOMETIMES, you can have the path splitted in 2 and the player can choose where he wants to go, but this alternative path always comes back to the main one anyway, so I don’t see any problem driving the tank seriously. And using Spline would look weird and require a lot of script effort while a modern system is in front of our nose.


(Mateos) #13

But the driver of a Truck can be shooted, while the Tank’s driver can’t? :stuck_out_tongue:

Forgot the ETQW system for vehicles, sorry. I played it again few months ago, and stopped again for ET…


(BackSnip3) #14

No idea about that yet.
There was never said their would be combat vehicles in the mod, only objective vehicles would be driveable just as MCP in Quake Wars. The combat vehicle could be used by mappers for special maps :wink:
Well probably a new tank entity can be created, which would drive itself when there is people around…


(Mateos) #15

I mean, in ETQW, while the command vehicle (I don’t have name in en sorry) is damaged, the driver can rest inside, leave or get into again even if it is destroyed, but is protected by the vehicle conception…

Usually, a Truck is overprotected, you can shoot through windows, so you can shoot the driver. That’s what I meant, I hope it a bit more clear :slight_smile:


(BackSnip3) #16

Well this can surely be changed!
Also there is possibility to make driver killable, even in the tank!
Players could also sit on the tank or truck, attached on it, like ETQW Armadillo, to better escort it, see what I mean? :slight_smile: Because in ET it’s hard to stay on truck when it moves all around :stuck_out_tongue:


(Mateos) #17

Tiny windows which let the driver see where he’s going |___| |___|.

Field Op putting a nuke inside the turret o.o I don’t know how were made the Tanks inside, I will have to check if the Armadillo is the 4x4 or the truck with 4-6 people inside x)

Truck on a non-flat terrain is pretty fun until you get crushed :stuck_out_tongue:


(BackSnip3) #18

Well it’s the 4x4, 2 guys can sit on the back side border and shot, near the guy on gpmg.


(kamikazee) #19

Is the W:ET system all that bad? SD went back to the spline system in Brink for escort missions, so maybe they thought it better as well.


(FFSturm) #20

There is one thing I don’t really understand… the engine change.

Don’t get me wrong but, I’m working myself with Id tech 4 and the netcode is srly wrong. (Apart from the restrictions they made for etqw which I’m not going to discuss)

If you want to improve graphics, just remake all maps, but not ALL with brushwork. Mostly by models, HD textures and decent polycounts. Also the use of HD lightmaps per area. It would kill some FPS in old comps (come on, a 2005 computer will do it fine), but you will have the same gameplay + good graphics. Redo all sounds and include new ones.

Also if you want to include some new gameplay stuff, do it loyal to wolfenstein, Not to Call of duty.

This will take a lot of time (probably a year or more)


Btw, Id tech 4, UDK, Cryengine 2 are not the only engines to use.

There are free engines (that come from id tech 2 like overdose) and have what you want (next gen graphics).

QUAKE 2 engine with ETwolf mechanism http://www.youtube.com/watch?v=5qbEI5-SWu8