[QUOTE=.Chris.;375653]Never really liked the Doom universe, couldn’t get into as much as could with Quake and the Strogg.
Afaik Doom is just against demons and such, be pretty hard to try make a team based objective game using them as a premise no?
I would rather they either tried expanding the ET:QW idea and make the teams more asymmetric, tone down the emphasis on vehicles and deployables, have more variety in the maps, more infantry maps for example, maybe a dead 50/50 split between vehicle and infantry maps.
Or apply the premise of ET:QW and fit it into the Wolfenstein mold but in same manor as above so be almost like you get two style of games, get your typical ET style when playing infantry maps then a more expansive ET:QW style when playing the vehicle maps.[/QUOTE]
Yeah exactly. The universe doesn’t really lend itself. I guess they realised that with Quake and went for a complete rehaul with Quake 2, much better story. Daemons would allow for even more asymmetry, which would be cool but very experimental but why change a winning fomula?. ETQW still has a few more continents to fill and after that’s saturated there’s always Stroggos.
Though first I would love to see a global offense for W:ET. And as said before, I wouldn’t even mind if the graphics stayed the same.