Small update:
The crypts went final tonight… had to get rid of the cobwebs though. Tried a lot of different shaders including Hummers shader from Raiders and the RtCW shader… its always some kind of trouble with them, they just don’t look good.
Also I got rid of the skyportal again, because it kept messing up the skyline for no apparent reasons. The map will do with a simpler solution (also the skyportal eats frames: same spot 280FPS with current solution, 160 FPS with skyportal).
And we have some awesome flowing water effects in the river now (thx 2 carnage).
We r going into final playtests soon, and hope to release within the next 2 weeks 
Here are 3 new pics for those who can’t wait:
Final main hall of the abbey:

Crypts with stone sarcophaguses and graves in the walls:

And a peek into the side chappel of the church in the abbey:



