Here we go… just wanted to post some screenies of the latest workby McNite & Kach–>… the new map will be named
Warbell
Its going to be a fast and fun map built for both SW and campaign.
Core facts:
2 stages, Axis attacking, 18 mins timelimit, spawntimes are 15/20, designed in slight favour for the attackers, constant 76 FPS everywhere, nighttime setting but bright enough for visibility of enemies, overall mapsize is a bit bigger than supplydepot2.
Playerloads:
from 3on3 (real tough) to 10on10 (a bit messy), does offer enough space for happy large-scale fraggin too. Very playable for 6on6.
The playtest we had with up to 18 players provided us with amazingly challenging and tough games and a captivating gameflow. The testers were playing it for 2 hours straight and still wanted to go on…
Environment:
medium open terrain with sufficient cover for the attackers, some nice caves, and 2 building areas (a guardhouse and an abbey).
First stage:
- gain access to the Guardhouse (2 access routes: caves and terrain)
- capture the flag or destroy the main gate (secures forward spawn)
Second stage:
- get access to the Abbey (3 dynamitable entrances)
- take an objective from the Guardhouse and deliver it in the Abbey
- repair a bell mechanism in the Abbey
- ring the bell (after you built it AND after you delivered the objective)
- do the final 3 objectives (not gonna give them away yet)
- optional: forward spawn at a neutral command post
And now some pics:
A main hall in the Abbey.

The main fighting area in the Guardhouse with teamdoor and capturable flag.

A view in the caves.

Another view in the caves.

View from the Guardhouse towards the command post area (2 houses in upper left corner).

View into the area right behind the Guardhouse (between first stage flag and command post area).






