back from playtest number 5 first one i have been to and i dont know what they were up to in the other four but this one was a very promising game. there wasnt one ocasion where the map seems to give one team a great advantage over the other and with pretty small walks to the action its fast and furious
also it seemed that teams who used suport weapons like the mobile mg could real benefit from them on asult of defence
after just one quick run though of the map the layout is pretty simple to traverse but the multiple overlaping routes though the castle make for some interesting taticas and allow skiled coverts to get some serious backstab kills if you make your way up to the roof
the only critasism regarding the layout/navigation is the very final stage in the castle that can be quite tricky as there isnt realy much to pick one area from another building more destinct features and each rooms and using differnt lighting in them as the yellow one seems pretty overbright and a bit washed out for underground
also the river at the very start seems to have benk that are just slightly too big to climb out witch was very anoying cos it looked like i should have been able to get out but couldnt. maby lower the water level just a few units so its look less like a climb out
haveing now critisised i would like to go into all the good points but you can all find them for yourslefes when you play and hopefuly that shouldnt be too long judging by how well this beta went
keep up the good work










