
After releasing the ctf prefab I felt like working on a real map, so I started making a ctf map 
My first idea’s was to do something with the toxic textures I’d used in 2 tj runs, so the I thought of the idea of some kind of toxic waste facility. And then I just started freestyling lol
I just kinda make what ever pops into my head, but I try to keep the gameplay balanced at the same time.
Anyway enough bla bla some early shots:
http://img199.imageshack.us/g/wiplayout.jpg/
more recent shots:
http://img36.imageshack.us/g/20100117013008poisonfac.jpg/
I always like testing out new tricks, so this time I have been looking at shaders patches and trying to make the details make sense like all the vent shafts are connected and all the pipes are connected.
and I always love trying to get the lighting to add to the atmosphere, ofc now I am trying to go for a darkish atmosphere and then green colors from the toxic water.
status:
brush work: 100%
entities: 100%
optimizing: 100%
omnibot 0.66: 90%
omnibot 0.71: 0%
map script 100%
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