Will we get a Blishlok buff?


(Grave_Knight) #61

[quote=“Watsyurdeal;113841”]No offense guys but dps doesn’t really mean much, the accuracy and reliability of the gun makes all the difference.

What we need is to be able to tap fire that thing and get headshots for days, with maybe some high recoil to compensate. Just my opinion.[/quote]

The math I was doing was solely for making it stronger, but yeah, it also needs less kick or at least more predictable kick.


(god1) #62

Blishlok is a good gun already. Massive damage per bullet and damage per mag makes it stand out, stuff like raw DPS doesn’t make a difference in practise since pretty much all the primary guns are currently within a range of like 20 DPS from eachother.
The only buffs it could use is a better dot on the sight and a reload tweak so you could cancel the animation when the new mag is in without having to wait for the bolt to be drawn back.


(Jostabeere) #63

[quote=“god1;114470”]Blishlok is a good gun already. Massive damage per bullet and damage per mag makes it stand out, stuff like raw DPS doesn’t make a difference in practise since pretty much all the primary guns are currently within a range of like 20 DPS from eachother.
The only buffs it could use is a better dot on the sight and a reload tweak so you could cancel the animation when the new mag is in without having to wait for the bolt to be drawn back.[/quote]

“I don’t want an actual buff but an exploit”. Yea, I still say cancel-reload is an exploit.


(Grave_Knight) #64

[quote=“Jostabeere;114611”][quote=“god1;114470”]Blishlok is a good gun already. Massive damage per bullet and damage per mag makes it stand out, stuff like raw DPS doesn’t make a difference in practise since pretty much all the primary guns are currently within a range of like 20 DPS from eachother.
The only buffs it could use is a better dot on the sight and a reload tweak so you could cancel the animation when the new mag is in without having to wait for the bolt to be drawn back.[/quote]

“I don’t want an actual buff but an exploit”. Yea, I still say cancel-reload is an exploit.[/quote]

At least it’s an intended exploit like crouch jumping and long jumping (also running with the knife cause, you know, knives are lighter than the gun slinged to your back).


(Jostabeere) #65

[quote=“Grave Knight;114620”][quote=“Jostabeere;114611”][quote=“god1;114470”]Blishlok is a good gun already. Massive damage per bullet and damage per mag makes it stand out, stuff like raw DPS doesn’t make a difference in practise since pretty much all the primary guns are currently within a range of like 20 DPS from eachother.
The only buffs it could use is a better dot on the sight and a reload tweak so you could cancel the animation when the new mag is in without having to wait for the bolt to be drawn back.[/quote]

“I don’t want an actual buff but an exploit”. Yea, I still say cancel-reload is an exploit.[/quote]

At least it’s an intended exploit like crouch jumping and long jumping (also running with the knife cause, you know, knives are lighter than the gun slinged to your back).[/quote]

Did SD confirm cancelling reload animations is a legit thing?
Weird. If they make such things, why not just shorten the reload itself instead of such “fishy” mechanics.


(Grave_Knight) #66

[quote=“Jostabeere;114625”][quote=“Grave Knight;114620”][quote=“Jostabeere;114611”][quote=“god1;114470”]Blishlok is a good gun already. Massive damage per bullet and damage per mag makes it stand out, stuff like raw DPS doesn’t make a difference in practise since pretty much all the primary guns are currently within a range of like 20 DPS from eachother.
The only buffs it could use is a better dot on the sight and a reload tweak so you could cancel the animation when the new mag is in without having to wait for the bolt to be drawn back.[/quote]

“I don’t want an actual buff but an exploit”. Yea, I still say cancel-reload is an exploit.[/quote]

At least it’s an intended exploit like crouch jumping and long jumping (also running with the knife cause, you know, knives are lighter than the gun slinged to your back).[/quote]

Did SD confirm cancelling reload animations is a legit thing?
Weird. If they make such things, why not just shorten the reload itself instead of such “fishy” mechanics.[/quote]

Because it takes a little more skill than just tapping jump constantly like in certain other games that have animation cancels. (LOOKING AT YOU AION WITH YOUR STUPID LONG GUNSLINGER ANIMATIONS!!)


(Dawnlazy) #67

[quote=“Jostabeere;114611”][quote=“god1;114470”]Blishlok is a good gun already. Massive damage per bullet and damage per mag makes it stand out, stuff like raw DPS doesn’t make a difference in practise since pretty much all the primary guns are currently within a range of like 20 DPS from eachother.
The only buffs it could use is a better dot on the sight and a reload tweak so you could cancel the animation when the new mag is in without having to wait for the bolt to be drawn back.[/quote]

“I don’t want an actual buff but an exploit”. Yea, I still say cancel-reload is an exploit.[/quote]

It’s the kind of “exploit” that adds flavour to the game though.


(Amerika) #68

Reload and animation canceling (looking at you AWP) is also used heavily in CS and adds to the skill of the game despite not giving a huge advantage. Some of the best gaming mechanics ever were originally bugs. Quake 2 wasn’t supposed to have strafe jumping. It was an unintended bug that they kept in the game because it was fun and then carried it on to other games despite John Carmack not wanting it. Combos in Street Fighter 2 were also a bug/exploit that were found to be fun so they stayed in the game.


(Jesus) #69

you want an Aura with powerful blishlok ? they are already annoying enough like this


(Grave_Knight) #70

you want an Aura with powerful blishlok ? they are already annoying enough like this[/quote]

She’s only powerful if she’s on her healing station. Guess what I do every time I see an Aura on her healing station. I kill the station first.


(Eox) #71

you want an Aura with powerful blishlok ? they are already annoying enough like this[/quote]

She has a lot of counters : Fragger, Fletcher, Nader, Thunder, Stoker… You may even add Proxy and Arty. Any of those mercs is an eviction notice for anyone who stands on the health station. The health station is plainfully counterable and a Blishlok buff won’t make Aura overpowered.


(TndY) #72

[quote=“TndY;113019”]Explained in 3 threads already and you know this.
10/10? What is this?, are you rating your own comments?[/quote]

[quote=“gg2ez;114282”]Explained it and no-one agreed with you. Either link the threads or re-type it, explaining it on those 3 threads doesn’t equate to explaining it here.

Not rating my own comments, sarcastically rating yours.

All you did on the other threads was say what equates to: It’s the best SMG because it feels like that to me. [/quote]

Proven it compares very well, and many agree, though popularity is not a requisite.
When most of the same people are involved in the same conversation there’s really no point,
especially since the comment I responded to didn’t have any “10/10 evidence”, as you put it.
either, but I can overlook some nitpicking.

Sarcasm adds nothing to this topic, but keep it up if you think it’s funny.
Hours and hours of testing doesn’t equate feelings.


(SatanicUnicorn) #73

Tbh it doesn’t all need that much of work.

I mean damage, spread, and recoil are all on point.

The only thing willing to complain about to me is the RPM (Rounds Per Minute for you noobies out there)


(ProfPlump) #74

Probably because it’s not supposed to be as good as the other SMGs… (at least not in terms of DPS).


(LifeupOmega) #75

So ignoring the dumb argument that Blish is somehow bad because it has a low RoF/DPS, let’s look at the TTK of all the SMGs, on average.

Highest is the Hochfir, with 0.90. Then we get the Blishlok at 0.87, SMG-9 at 0.86, KEK-10 at 0.83 and the Crotzni at 0.82. Looking at that you can see that the Blishlok is in a good place already, assuming you can actually aim.

Let’s not forget that this gun does 18 / 36 per shot, and that despite the low RPM, this gives it the unique edge that it gets and that keeps it in line with the rest.