Haha, yeah. Suuure.[/quote]
Competitive scene ! Competitive scene ! Ignore the filthy pubs ! D:
(Gotta replace “skyhammer” by “not too stupid Fire Support player”)
Haha, yeah. Suuure.[/quote]
Competitive scene ! Competitive scene ! Ignore the filthy pubs ! D:
(Gotta replace “skyhammer” by “not too stupid Fire Support player”)
I strongly disagree with people saying the Blishlok is the most inaccurate. For me personally it is my most accurate SMG @ 38.5% accuracy. Yes there is large recoil however this is tempered by its slower rate of fire.
This is what I’ve been doing with the burst rifles recently. I decided to find out if the initial resistance to the changes was justified. I not only found out that I believe that resistance to be wrong but that the weapons might actually be on par with the M4 and potentially better in a lot of situations. Granted, the sample size of players is small but it’s hard to argue with my personal results with one gun vs. another.
With that said I still don’t like the Blishlok much personally even if it’s competitive.
You know that SD loves to balance around DPS right? What’s the Blishlok’s DPS?
I honestly like the Blishlok sometimes, and sometimes I hate it. For me, it’s far too inconsistent.
I also can’t use SMGs for shit. Too much spread, I can’t figure out what I’m supposed to do.
HA! I came on the forums just to read people’s opinions on the Blish (just re-read the Fine Tuning patch notes and notice Blish was on the list), apparently the mediocre buff doesn’t help at all.
I actually like Watsyurdeal’s suggests for it, though might be better at 144ms (roughly 417 RPM) and not 133ms. 133ms jumps the damage to 135 DPS while 144ms only jumps it to 125 DPS (would make it slightly stronger than the SMG-9 [124 DPS]). As for the sight, we have something similar in game already on the REVIVR (I pretty much want this sight on every gun with a terrible sight coughgrandeurcough).
Fletcher is not balanced, not at all…
[/quote]
Got blown-up too much with current rotation?
[/quote]
Quite the opposite actually, I’m a good fletcher player and have just stopped playing him because it’s to easy to wreck with him.
Fletcher is not balanced, not at all…
[/quote]
Got blown-up too much with current rotation?
[/quote]
Quite the opposite actually, I’m a good fletcher player and have just stopped playing him because it’s to easy to wreck with him.[/quote]
Quite unusual, but hey, I like Fletcher too. I’m just not that good with him.
I like to play with the Blishlock, as I often play aura, and if you can sneak up on someone or otherwise get the drop on them, you can drop them in seconds.
However, all it takes is someone to be moving side to side unpredictably (aka the most basic dodging tactic) to mess up your aim, unless you can anticipate where each bullet is going to be and where the enemy will be, landing head shots is impossible.
So yes, Blishlock is inferior, both in stats, and more often then not, in most people’s play,
I played with it yesterday for quite a few games. I had not done so in quite some time and I did it on Aura who I hadn’t played as since the beginning of my time with DB. I was actually more impressed with the Blishlok than I thought I would be. It wasn’t astounding or anything but it was a surprisingly competent weapon that appeared to do plenty of damage. I actually liked that it fired differently than the other SMG’s and was, as I remembered from my previous use, basically a weaker K121 but with a little less bloom on hipfire. If you heard a headshot dink you knew you’d be way ahead in HP.
It could definitely use some love but it wasn’t awful. As Aura, and I was playing her very offensively instead of being super medic so I could test the weapon, I had multiple 50+ kill OBJ games and I felt like I was being held back more often by Aura’s HP than the weapon’s power. The only thing I really did not like was the reload. It feels like it takes way too long. You see your ammo number go to max but it still takes quite a while before you can fire. I would be a big fan if the base reload time changed more than anything else. If I used a merc that had Drilled with it maybe it would be OK. I think Phantom might have a loadout with a few offensive perks that are good.
I believe Phantom’s BL94 has Drilled on it, @Amerika
I remember thinking that loadout would be great if it didn’t have the Blish.
[quote=“Grave Knight;113599”]I believe Phantom’s BL94 has Drilled on it, @Amerika
I remember thinking that loadout would be great if it didn’t have the Blish.[/quote]
Phantom+blish, preaim, fastest kills you will ever get.
[quote=“darlingClaymore;113624”][quote=“Grave Knight;113599”]I believe Phantom’s BL94 has Drilled on it, @Amerika
I remember thinking that loadout would be great if it didn’t have the Blish.[/quote]
Phantom+blish, preaim, fastest kills you will ever get.
[/quote]
Really? Fastest kill I ever got was stabbing two Proxies in the face cause they were rushing to be first to the EV on Bridge.
EDIT: Did a little more playing with math and think 420 RPM might be the best spot. That’s 7 bullets per second at 126 DPS. Though for simplicity set it to 143ms delay between bullets which is just shy of 7 bullets (so close that you might as well round to 7).
[quote=“Grave Knight;113655”][quote=“darlingClaymore;113624”][quote=“Grave Knight;113599”]I believe Phantom’s BL94 has Drilled on it, @Amerika
I remember thinking that loadout would be great if it didn’t have the Blish.[/quote]
Phantom+blish, preaim, fastest kills you will ever get.
[/quote]
Really? Fastest kill I ever got was stabbing two Proxies in the face cause they were rushing to be first to the EV on Bridge.
EDIT: Did a little more playing with math and think 420 RPM might be the best spot. That’s 7 bullets per second at 126 DPS. Though for simplicity set it to 143ms delay between bullets which is just shy of 7 bullets (so close that you might as well round to 7).[/quote]
Feels perfect. Not such a high buff yet enough to set Blishlok in a somewhat good place IMO. It’s what I was suggesting from the start btw (15-20 RPM buff).
No offense guys but dps doesn’t really mean much, the accuracy and reliability of the gun makes all the difference.
What we need is to be able to tap fire that thing and get headshots for days, with maybe some high recoil to compensate. Just my opinion.
[quote=“Watsyurdeal;113841”]No offense guys but dps doesn’t really mean much, the accuracy and reliability of the gun makes all the difference.
What we need is to be able to tap fire that thing and get headshots for days, with maybe some high recoil to compensate. Just my opinion.[/quote]
The goal about increasing the RPM is not only to increase the DPS. It’s to make the gun slightly easier to use, while also being a tad bit more rewarding. Faster RoF means less chance for the guy in front of you to pass between two bullets after all. It’s the most obvious buff and the best start IMO.
Buffs to spread or bloom can be made, but no one has good data about this right ?
Not true.[/quote]
Evidence filled response, 10/10.[/quote]
Explained in 3 threads already and you know this.
10/10? What is this?, are you rating your own comments?
Not true.[/quote]
Evidence filled response, 10/10.[/quote]
Explained in 3 threads already and you know this.
10/10? What is this?, are you rating your own comments?[/quote]
Explained it and no-one agreed with you. Either link the threads or re-type it, explaining it on those 3 threads doesn’t equate to explaining it here.
Not rating my own comments, sarcastically rating yours.
All you did on the other threads was say what equates to: It’s the best SMG because it feels like that to me.