Like instead of one team attacking and the other defending, a level where each team has their objectives and whoever completes theirs first wins the match.
Will this game have any double-assault-type levels?
do you mean like a map (for example however dumb an idea it may be) where each side is trying to escort the same tank to the other teams base?
I’ve noticed and experienced it myself, that a lot of people just don’t like dual objective maps. Mostly because they can and tend to go on forever with neither side being able to complete the objective. So if it’s not a really great map with a great idea, I rather not see any personally.
double asult is where both teams have to attack to win the match and thus both have to defend as well
personaly i hope this stays out of the game since getting the balance between defence and attack in a pub match is harly ever reached and very few player often take a defencive roll and who would want to spend there online gaming time camping an objective?
although if it was perhaps something like a capture the spawn flags but only one flag was avaidable for each team so it was sorta tug of war like. and as long as the flags are pretty close then i gess there wouldnt be much need for defence since both teams would meet pretty much head on and could make interesting gameplay
and lanz omg ur sig :eek:
I will try and make a Darji2-style map, if I can find the time. Maybe not the first map, but someday. There are many players out there who really enjoy CTF-style maps (just like there are for example players who snipe, and snipe and sigh snipe). Personally I like to sneak into a base, steal stuff and sneak back.
One important thing is to make the map stop when the timelimit is hit and whoever is in the lead wins. If it is tied, the game is a draw. Otherwise the map will hang on the server “for ever”.
//L.
Double assault maps suck, because it makes both teams camp their bases. Assymetric assault is precisely what I like about W:ET - you can completely devote yourself to either offense or defence.
My guess:
Dual objective maps can be done via mapscriting as in W:ET.
Ever played “Baserace” (symetric dual objective)?
Pure fun.
Also “Darji2” (CTF).
Actually there aren’t that much dual objective maps.
I also remember
- [li]“Alleys” (by Drakir)
[/li]symetric 5 flag domination
[li]“Byzantine” (by Ifurita)
[/li]asymetric dual objective
[li]“King of the Hill”
[/li]1 flag domination
[li]“Hydrodam”
[/li]RTCW conversion
symetric dual objective
[li]“Tank” (RTCW conversion)
[/li]asymetric dual objective
baserace is good but the problem i get with all dule objectves is that no1 is looking after the defence the result i have to sit at the base or its gona be a pretty short map. i would preffer double asult maps where the game is focused of one shared objective rather then two seperate objectives
e.g. depot
there are esentialy two different battles going on. of for the radio and one for the AAgun. each objectives requires attackers and defenders causing teams to split and this allways causes problems with people wanting to not defend
fictional map
two bases at ither side of a centeral smaller base or fort. the aim is to hold the centeral base for as long as posible. there is no repawn point in the center base so you always spawn and run up to the base and try get the flag. first team to hold the flag for 3 mins wins the map. this wouldnt be a bad dual objective map since the team aer not split between two objectives and since you are always having to run up to the center base you pretty much always on some sort of asulting run
“King of the Hill” (although it hasn’t got a base in the middle where the flag is).
