To be honest I doubt it will change a thing, outside of annoying the players who know how to play him and have used him in this screwed up state for long enough. It won’t change how ineffective the idiot newbie Phantoms are for the team; nothing will fix that because it’s something that requires gamesense, positioning, good timing, map knowledge and coordination. The fix for him is honestly something as simple as making the EMP a seperate ability from his cloak entirely, and maybe very minutely reducing the noise it makes (Just tweaking it by small amounts til it’s just right); it’s so loud that it’s nearly impossible to miss, at this point, without the Sneaky augment (Something that got phased out in Gen 2 cards but actually makes him playable). But what do any of us know; the majority of players, with any common sense, have been saying this about his Cloak’s EMP for a long time but apparently SD thinks they know better.
I probably sound mildly annoyed here but, in honesty, it’s hard not to be when this has been the trend for three years with this game; they make changes to appease the pub players and seemingly weigh input from the comp scene players less heavily (Despite the fact that most pub players these days are the same ones who I’ve had to explain what an Objective is to…). So, to be fair, “mildly annoyed” is likely putting it lightly.