Will the Crafting costs ever be given a second look ?


(Fr0stPh03niX) #1

As the title says, will the crafting costs (specifically for gold and cobalt) be given another lookover ? As the amount of credits needed + those ludicrous amount of fragments seems just wrong. I get that SD value’s Cobalts as some “High tier ultimate legendary” sort of card, but why does gold card crafting has that stupid amount of high cost to it ?

If anything, pls SD take a look at the gold card crafting cost atleast and reduce it by a fair amount, and make it atleast sensible.
P.S. - I know from Aug25th-Sep1st there will be a small event where the crafting cost will be toned down by 20%, but am talking about a permanent fix in general and not just a temporary one.


(EverythingElse) #2

After player base drops, then probably they will change stuff. If they had just implemented these kits into the old system that would have been fine, or if they keep they changes they will make during the week of decreased prices it would be good.


(watsyurdeal) #3

I sure hope so, the fact that we need so many weapon kits, and they are available ONLY from arsenal crates, is utterly ridiculous in itself.


(Jostabeere) #4

Well, that’s shit design imo if game devs have to lose a lot of players first before they understand what to do.


(Chilled Sanity) #5

Well everybody knows a blue gun painting is more precious than a persons life


(Dr_Plantboss) #6

They’d better, or a few devs will find their heads unattached…

Not by me, but by Cliff Terios.


(The_N00Ba) #7

One of the main things I think people forget about is the fact that you had to pay for each trade up in the previous system. Those payments often added up to totals that were greater than the new Crafting prices. A lot of people were paying in total more credits in the previous system than the current crafting prices. So with that in mind… Why do the crafting prices need to be decreased?

Now the fragment costs appear high. The interesting thing I found though is often you needed less or the same amount of cases required in the previous system to craft the same card rarity. Basically it is possible to make cards faster in the crafting system than previously. This is in part due to the different drops of the cases. Only the cobalt rarity appears to take longer to make in the crafting system than previously. With that in mind… Why do the fragment costs need to be changed?

I have no problem with people wanting the prices changed. If those prices do not match a person’s demand I think SD does need to take note of that. I am mainly curious though about the logic behind wanting those changes given my above observations.


(AnonOmis1000) #8

Aren’t the cost changes going to be permanent?


(Madonna_) #9

@The_N00B
With tradeups a lot of players ended up with good gold or silver cards (with less credits, actually 5k x 6 = 30k credits for maybe 6 good gold card) and actually stopped there instead of making the final push to the cobalt, now its just a big load of cards and money to jump directly to ONE card and i think that is just pointless , rarity of cards has been ruined somehow and now cobalt are not worth crafting.
Thats my opinion, but i read similar text wall in many other discussions


(The_N00Ba) #10

The cost changes are for the event as far as I know AnonOmis1000. After that I have no idea.

I thought it cost 4k to make a gold satisfyingMarriage. That would make the total trade up costs to 6 golds equal to 24k. Pretty sure it is 4k so I think I will use that if you don’t mind.

Let us assume a player has traded up for 6 golds. This cost them 4k a piece for a total of 24k. The player has decided to not make a cobalt with their 6 golds. 24 k is less than 50 k the cost of making a cobalt with the crafting system.

Now in order to have traded up for the golds the player needed 4 silvers for each gold. The player needed a total of 24 silvers. The player has to pay a trade up cost of 2 k for each silver that is traded up. Let us assume the case where the player has to only trade up for half the silvers. The player needs to trade up for 12 of them. 2 k x 12 = 24 k. 24 k + 24 k = 48 k. 48 k is still less than 50 k the cost of making a cobalt with the crafting system.

4 bronzes are needed for each silver. The player needs 48 bronzes for 12 silvers. Trading up to a bronze cost 1 k. Lets us again assume we only need to trade up for half the bronzes. We need 24 bronzes. This costs 24 k. 24 k + 48 k = 72 k which is not less than 50 k the cost of making a cobalt with the crafting system.

3 irons are needed for each bronze. The player needs 72 irons for 24 bronzes. The trade up cost for irons is .5 k. Half of those irons equals 36. 36 x .5 k = 18 k. 18 k + 72 k = 90 k which is still not less than 50 k the cost of making a cobalt in the crafting system.

In this case by the time this player has made those 6 golds using the trade up system they have already paid more than the 50 k cost of the crafting system. That’s the math I found.

Now I also think it is important to think about how long exactly all those irons, bronzes, silvers, and golds sat in a players inventory before they were eventually traded up. How much time was actually spent hitting that trade up button over and over again. How in the end you traded up a big load of cards you are not keeping as well as spending credits per trade up just to get 1 card in the Trade up system. What are really the differences between the two systems?

I am not trying to be rude here to any one. I am honestly trying to just understand where people are coming from. :slight_smile:

Also using a similar formula
Trade up for 4 silvers: 8 k + 8 k + 6 k = 22 k which is less than 25 k the cost of making a gold in the crafting system. The main thing to keep in mind about this is that what really are the chances a player is going to have half the bronzes and irons already available.

Trade up for 4 bronzes: 4 k + 3 k = 7 k which is more than the 5 k the cost of making a Silver in the crafting system.


(hawkeyeguy99) #11

@The_N00B I personally completely understand the math and don’t mind the new costs much. Here’s my problem with crafting: It takes away any fun in progression. Golds are no longer a prize or stepping stone to the herald cobalt, they are now a hindrance. If I want cobalts I will not craft any other rarity because that’s simply a setback to getting my cobalt. So as golds were once a stepping stone to cobalt, they are now a roadblock. I no longer receive cards that I might like and keep on my way to a cobalt, because I’m recycling them before I get to a rarity that I might like.

In short, I liked progressing through the old system even if it cost me a lot more cards and credits. There was always a chance that I would get a gold or silver card that I really liked and I would keep it and try it out. That is no longer relevant if I want cobalts because I have no reason to craft anything lower than that.


(Dr_Plantboss) #12

@The_N00B In case you are wondering, here are the old values:
Lead cards:

  • Lead = 1
  • Iron = 3
  • Bronze = 11 (+2) [+22%]
  • Silver = 47 (+11) [+30%]
  • Gold = 167 (+23) [+16%]
  • Cobalt = 1334 (+488) [+54%]

This is ridiculous. Not even worth going past Silver.


(enigmaplatypus) #13

[quote=“Hawkeyeguy99;200144”]@The_N00B I personally completely understand the math and don’t mind the new costs much. Here’s my problem with crafting: It takes away any fun in progression. Golds are no longer a prize or stepping stone to the herald cobalt, they are now a hindrance. If I want cobalts I will not craft any other rarity because that’s simply a setback to getting my cobalt. So as golds were once a stepping stone to cobalt, they are now a roadblock. I no longer receive cards that I might like and keep on my way to a cobalt, because I’m recycling them before I get to a rarity that I might like.

In short, I liked progressing through the old system even if it cost me a lot more cards and credits. There was always a chance that I would get a gold or silver card that I really liked and I would keep it and try it out. That is no longer relevant if I want cobalts because I have no reason to craft anything lower than that.[/quote]

i agree completely. crafting was a bit grindy before but it felt much more rewarding in the long run. i loved getting surprised by great cards that i still have to this day. it jsut feels like they took their system and made it all or nothing. either you craft cobalts or you craft bronze (maybe some silver scattered in) however gold cards are no longer worth it, which is a shame i really like the Swiss gold skin, but i’m not paying that much for it i would rather have a cobalt. if the next weeks price drop was permanent i would be a bit more happy but as it is im only crafting during the event and never again after that (i might still do bronze or silver every now an then). ultimately we have no control and all we can hope is that they dev’s actually listen to us.


(hawkeyeguy99) #14

[quote=“Enigmaplatypus;200146”][quote=“Hawkeyeguy99;200144”]@The_N00B I personally completely understand the math and don’t mind the new costs much. Here’s my problem with crafting: It takes away any fun in progression. Golds are no longer a prize or stepping stone to the herald cobalt, they are now a hindrance. If I want cobalts I will not craft any other rarity because that’s simply a setback to getting my cobalt. So as golds were once a stepping stone to cobalt, they are now a roadblock. I no longer receive cards that I might like and keep on my way to a cobalt, because I’m recycling them before I get to a rarity that I might like.

In short, I liked progressing through the old system even if it cost me a lot more cards and credits. There was always a chance that I would get a gold or silver card that I really liked and I would keep it and try it out. That is no longer relevant if I want cobalts because I have no reason to craft anything lower than that.[/quote]

i agree completely. crafting was a bit grindy before but it felt much more rewarding in the long run. i loved getting surprised by great cards that i still have to this day. it jsut feels like they took their system and made it all or nothing. either you craft cobalts or you craft bronze (maybe some silver scattered in) however gold cards are no longer worth it, which is a shame i really like the Swiss gold skin, but i’m not paying that much for it i would rather have a cobalt. if the next weeks price drop was permanent i would be a bit more happy but as it is im only crafting during the event and never again after that (i might still do bronze or silver every now an then). ultimately we have no control and all we can hope is that they dev’s actually listen to us.[/quote]

Even then, I won’t be crafting any bronzes. It’s a better use of my credits to simply buy the best loadout from the store. (some of which I’ve done already) Unless if something changes, I will simply be recycling everything, and only crafting Cobalts with a gold here and there if I’m bored. There’s just no feasible reason to craft anything lower imo


(retief) #15

Personally, I’m crafting silvers. I can get the specific loadout that I want in a skin that is fancier than bronze for a reasonable price. That’s a tradeoff I’m ok with.


(Chilled Sanity) #16

[quote=“Dr_Plantboss;200145”]@The_N00B In case you are wondering, here are the old values:
Lead cards:

  • Lead = 1
  • Iron = 3
  • Bronze = 11 (+2) [+22%]
  • Silver = 47 (+11) [+30%]
  • Gold = 167 (+23) [+16%]
  • Cobalt = 1334 (+488) [+54%]

This is ridiculous. Not even worth going past Silver.[/quote]

Cobalts are only 1334 instead of 1337, I’m 10x more dissapointed splorge damaj.


(The_N00Ba) #17

Yup the changes tied with the crafting system does mean the rarities do technically cost more lead cards.

The changes tied with the crafting system have also changed the drop percentages of the equipment cases. Irons, bronzes, Silvers, and Golds each have a greater chance of dropping than in the previous system. This means given a certain amount of cases opened a player on average can expect to have more irons, bronzes, silvers, and golds added to their inventory than had they opened the same amount of cases with the trade up system.

Keep in mind this statement is based on the average. It does not mean it is a guarantee. Some people just have good or bad luck.

So what does all this mean to me…

The extra iron instead of a lead dropped from your cases will cover the extra 2 lead cost of a bronze

The extra iron and bronze instead of leads dropped from your cases will cover the extra 11 lead cost of a silver

The extra irons, bronzes and possible a silver instead of leads dropped from your cases should be able to cover the extra 23 lead cost of a gold

basically from the math I looked at a lot of those extra leads are negated by the increased drop percentages. It is the increased drop percentages that allows the possibility for a player to make certain card rarities faster in the crafting system than in the trade up system. This is of course not a guarantee just an observation based on averages.

The only rarity the change in drop percentages does not have a huge impact on is the Cobalt rarity. I believe this is due to the much larger increase in lead cost than the other rarities.

At least those are my observations from the math. :slight_smile:


(Jostabeere) #18

@The_N00B If my math is right, an old Cobalt with all Trade-Ups and only Leads for 1000 each is cheaper than a current Cobalt with all Shards from Leads for 1000 per Lead. Not much, but a bit.


(The_N00Ba) #19

you are correct sir… well as long as my math is right as well. lol. That is cool to know.

I honestly couldn’t account for every thing. There are a lot of variables for these systems. In my calculations I assumed all cards came from free cases just to keep things simpler. My apologies for not mentioning that sooner. I am mainly comparing “average” values of free equipment case drops.

I know my math is not perfect. I don’t ever claim to be 100% correct. There is always error and outliers.

I do feel bad for the people who get all leads though. I know the chances for that are on the slim side but still possible. :slight_smile:


(The_Enema_Bandit) #20

Buy elite cases if you want more higher tier skins. Support the free game you like to play.

Recycling a couple of cobalt and golden cards gives you about enough fragments to create all the bronze cards you need. Hell, you can easily craft every bronze card. Crafting is awesome if you don’t care for shiny rare nonsense.