Will SD ever rebalance the weapons?


(Smokeskin) #1

Does SD have a history of rebalancing weapons? Lots of FPS games never do anything even if something is really off.

I think it is a shame that so many nice guns won’t see use because the balance is off. Imagine if the CARB got a larger max spread, the Tampa had fast recoil recovery, Galactic got an accuracy buff, and the heavy weapons didn’t feel like wildly inaccurate large clip versions of light and medium guns?

Does anyone think they’ll look into it?


(sirius89) #2

I really hope they will balance the guns.

Most people use carb9/kross. >.<


(DazTroyer) #3

SD started life as game modders so they should work on all parts of the game. Fingers crossed.


(Kinjal) #4

Yea, i think they will rebalance the weapons… after they rebalance the maps… but first they need to rebalance the bodytypes.


(PillowTalk) #5

Galactic needs an accuracy buff?

I started using the thing last night and I’m able to snipe with it. It feels like it does more damage than the CARB and is more accurate than the Kross, with minimal damage drop-off to distance.

I agree the weapons need re-balancing though, just saying that the Galactic’s accuracy is pretty good considering it’s an SMG.


(sz80) #6

I’m positive SD will, they got a half decent game on their hands and quite a bit of momentum, I think they’ll iron a lot of things out and have a good competitive game on their hands.

That being said, only time will tell. Lots of things have to be polished and refined, people are just gonna have to have some patience to see what happens.


(felismenari) #7

[QUOTE=sirius89;318391]I really hope they will balance the guns.

Most people use carb9/kross. >.<[/QUOTE]

I see nothing wrong with any of the SMGs aside from the Tampa. It’s nigh useless. As for the Carb-9, it lacks good accuracy. The Bulpdaun, Kross, and Galactic w/grip have good accuracy for their weapon type, they’re not amazing. If any weapons need to be rebalanced it’s assault rifles and the heavy machine guns. The Euston’s accuracy is pretty craptacular for an assault rifle, making it more like a heavy SMG.

The Rhett isn’t too bad, but it’s accuracy still leaves a bit to be desired considering it’s low ammo count. The 2 extra damage isn’t worth the significant drop in accuracy and ammo compared to the Gerund. The FRKN-3K blows pretty hard because of the long delay between bursts, and the Rokstedi really could use a grip attachment. It makes no sense for all other assault rifles to have the attachment while it does not.

Haven’t used pistols much. From what little time I’ve had with them, they each seem to have their place, with none completely outclassing the others. As for heavy weapons, they seem fine except for the machine guns. The Chinzor seems alright, but its bigger brother the Gotlung leaves me wanting. It shells out a massive amount of flak, but there is no accuracy to it. You can’t even try burst firing to maintain accuracy. The reticle doesn’t recover fast enough for that. The only way to use it is to hold down the trigger and hope bodies drop.

The Maximus is the one out of the lot that I would truly call bad. It has the highest damage per bullet among the MGs, but despite the ability to ADS, its accuracy is pretty bad. If you aren’t firing off single shots with it, then your accuracy goes out the window. Seems pretty counter-intuitive considering the weapon design.


(amazinglarry) #8

The problem with ‘weapon balance’ is the same little thing that’s plagued all games.

There will always be a “BEST” or everything will be the “SAME”. It’s as simple as that.

End of story.

At least in ET, the MP40 and Thompson had the same damage and accuracy, despite what idiots may say. Lacerator and SMG were different in QW but had their own properties like overheating / stroyent / ammo blah blah.

This game, well, whatever suits your style. If most people use the CARB-9/Kross then oh well… that works for them. I know it works for me.

But I’ll tell you, nothing pisses me off more than being killed by some stupid rifle or shotgun. So to each their own.


(Smokeskin) #9

[QUOTE=AmazinGLarrY;318417]The problem with ‘weapon balance’ is the same little thing that’s plagued all games.

There will always be a “BEST” or everything will be the “SAME”. It’s as simple as that.[/QUOTE]

No. Weapons can easily be made different and equally powerful, catering to different preferences, roles, ranges and skill levels.


(Deadwalking) #10

I havnt got to use all the weapons yet, as I play a light medic usually and so I stick with the 2 I like, you guessed it the CARB-9 and the Kross. If I ran a Heavy I would probably end up using more weapons.

I can say that I have been killed by just about every weapon, and all seem to do pretty good. Depending on who is weilding them.

I’d rather see more time spent with players using them before SD goes diggin into buffing/nerfing weapons.

Wouldn’t bother me to see an entire team of CARB-9’s and Kross’s stormin the front. Well other than me high tailing it out of there. Kinda like a Scout rush in TF2.


(amazinglarry) #11

Oh can they?

Okay, tell me how. Go.

How do you balance accuracy, damage, range etc without one being better than the other in the MOST COMMON situations which is medium combat. Go.

You can’t just say “yes they can” without giving specific examples. Especially since this game has 40 different guns, and there’s a thread about weapon unbalance. Where were you when they were hiring?


(Smokeskin) #12

High ROF low damage vs Low ROF high damage? Accurate low damage vs inaccurate high damage? High recoil high damage vs low recoil low damage? Lots of combinations that allow for the same DPS.

Then you can begin to change clip size, hip fire vs ADS accuracy, reload speed, range damage dropoff and other factors to allow for even more choice.


(tangoliber) #13

I’d like for the assault rifles to be the best weapons at medium range… and at the same time I would like them to keep their recoil, and require burst fire to use correctly.

I don’t know if the way to do this would be to limit the SMG’s range or increase its spread, but Killzone 2 really nailed the Assault Rifle / SMG balance. The SMG was good very close…just out of melee range…but at medium range, burst firing with the assault rifle while strafing was the most effective.


(gee666) #14

they rebalanced the weapons in ETQW


(raib) #15

[QUOTE=tangoliber;318519]I’d like for the assault rifles to be the best weapons at medium range… and at the same time I would like them to keep their recoil, and require burst fire to use correctly.

I don’t know if the way to do this would be to limit the SMG’s range or increase its spread, but Killzone 2 really nailed the Assault Rifle / SMG balance. The SMG was good very close…just out of melee range…but at medium range, burst firing with the assault rifle while strafing was the most effective.[/QUOTE]

Make the very first few shots out of an AR burst pretty much pinpoint accurate, but have the recoil increase steeply after that. Kind of like CS does it.


(Tinygod) #16

God I hope so.

Currently I run

  1. Light body

  2. Carb-9

  3. Sniper Rifle

I usualy role as medic, but switch if needed.

And honestly I feel OP as hell, when up against anything thats not a carb-9. Between clever wall jumping and sliding, I can close the advantage gap that AR’s have very easily, and they lose that short range fight 9 times out of 10.

on a side note, I think I glitched my character to use that sniper as a secondary on a light body, because after trying to change secondaries I don’t see it as an option.

Won’t say how, but thats pretty Fed up, because I think I know how to carry a minigun on a light body…


(Smokeskin) #17

Great, what I wanted to know.

Did they do a good job at it?


(prophett) #18

Reduce the spread on all of the guns. Only two guns being used - the carb and the cross :confused:


(tangoliber) #19

Yes, I like that. In my opinion, strafing while burst-firing (and occasionally mixing it up with well-timed crouches) is the best kind of fps gameplay. The only games currently played that I know of to have that style of gameplay as its most efficient tactic are CS and Killzone 2. I know KZ2 is a console game, but the mechanics work well, and are clearly CS inspired…it would have been great on PC. KZ3 unfortunately reduced recoil and also made it an ADS style game.

I honestly liked the feel of the ARs in Brink a lot when I first tried them out. The spread was nice, though the starting accuracy could be higher to allow for tap-firing. But once I tried the SMGs, I realized that as well done as the ARs were, they simply don’t kill fast enough in comparison. Its unfortunate, because I think Brink’s gameplay would be really amazing if everyone on the map was using the assault rifles. I absolutely love the FRKN-3K, but I just feel as though I would be at too much of a disadvantage to use it in a competitive game.


(tokamak) #20

It’s a good thing that people are starting to complain about the gameplay, it’s a sign the basic technical problems are dwindling.