will QW support HD resolutions 720p and 1080p?


(Joe999) #1

or more exactly 1280x720 and 1920x1080?

and as i’m asking, does anyone know if i can set these resolutions in ET somehow? couldn’t set them in the system menu.

thanks for the info.


(fattakin) #2

there are commands / config lines that you can use to set the resolution but i cant remember what they are, im sure someone will pop along soon and advice


(Floris) #3

Try these:

set r_mode -1
set r_customheight XXXX
set r_customwidth XXXX


(Ragnar_40k) #4

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=138353#138353

I guess this includes 1280x720 and 1920x1080.


(Joe999) #5

thanks ragnar, i knew that one. i wanted to make sure that those specific resolutions are supported. i recently connected my pc to my hdtv in 720p and the games i tested looked great. hence why i wanna know :slight_smile:


(jimb0) #6

question… will interface elements just get squashed on widescreen/tft screens (like d3, q4, or any other previous id engine) or will they properly adapt, keeping their H:V sizes?


(Hakuryu) #7

Everything gets stretched unless the game supports widescreen doesn’t it?

4:3 normal aspect ratio *3 = 12:9
but
HD is 16:9

If a game does support widescreen; does it mean that the people using it gain an advantage over traditional 4:3 screen users? In effect gaining a greater field of view that is not possible on a regular screen. To think of it another way, compare formatted for TV movies where the sides are removed to widescreen.

If widescreen gives players extra field of view (the sides), is it fair to even allow widescreen? Anyone with a regular 4:3 aspect screen would seem to be at a disadvantage in this case.


(Nail) #8

widescreen stuff here

[edit…sorry ragnar posted same link above]


(Joe999) #9

to be more specific: it’d be great if qw supports those resolutions specifically so that you can play it on an HDTV. otherwise you just end up with the smearing effect which you get when you play on an lcd screen with a resolution that isn’t the screen’s native resolution.


(einer) #10

Hi to everybody! Somewhere i read ETQW will native support widescreen resolutions like 1680x1050, 1920x1080.

Will ETQW support widescreen in the pure way, no stretch at all?

  • Not even 3% crosschair stretch/hud stretch? Will the crosschair be stretched, or totaly same as on a 4:3 monitor?

What i’m trying to say/question: A crosschair on 1680x1050 should be the exactly same height/width as 1280x1024, it should only be more terain vissible (witch maybe on a 4:3 is visible with fov, so the 4:3 player has no disadvantage).

  • People/players (GDF) or the Strogg look stretched because of the fov, or widescreen resolution? Loosing proper height and width of a person/player/strogg/gdf, they wont look thicker than in 4:3, not much but still is?

Quake4 & UT2004 have widescreen + fov “support”. Must be nice to play at, but…
… they stretch the crosschair and i think also the players (also vehicles, trees,…) in game (GDF, Strogg).

I’m in front off buying a widescreen 22". I know thats not SD’s problem :). but if i will get a better picture trough 4:3 monitor i would buy 4:3, because buying somehow only for ET:QuakeWars!

ps. I think the search function is not working jet, have had to search this topik by hand :slight_smile:


(Salteh) #11

I think you should be able to get proper widescreen display in Quake 4 / Doom 3 too, if you use r_aspectratio :o.
http://ucguides.savagehelp.com/Doom3/FAQ_Widescreen.htm

Don’t start playing with FOV though, because I’m sure that’ll get some people killed :tapir:!


(einer) #12

I think one trailer is widescreen and in that there are some gameplay seconds where the hud looks normal in widescreen (but still this is just speculating).

@Salteh, yeah i know that, but still tnx, the guys at widescreen gaming forums have lots off games and getting this (whit the above commands):

4:3

16:10

16:10

4:3 with 16:10 middle overlay (I putted the center of the 16:10 on the 4:3 so you can easier see the height unnormally, the whole 16:10 picture is the same height as the 4:3, the content is only smaller because of the fov):

Salteh wrote: The FOV setting doesn’t just change the horizontal ‘FOV’, but also the vertical one. Changing FOV to get ‘widescreen’ will make games look weird :).

Exactly what I’m trying to say!

— Maibe pls change the topic name to “Widescreen” and not “HD”, the topic is more about the widescreen resolutions. And so would be easier to find, if someone searches in the future. —


(kamikazee) #13

Spooky - this post keeps bumping up!


(RR2DO2) #14

I’m not sure what the confusion is about. r_aspectRatio does only alter fov, but only the horizontal aspect of it. The rest stays the same. The following three screenshots should pretty much prove that there is nothing whacky going on. Notice that widescreen does stretch the hud (D3 doesn’t deal with that properly - I’m not sure about Q4) but there is no weird warping of the actual world rendering going on at all.

r_mode 3, r_aspectRatio 0:

r_mode -1, r_customWidth 768, r_customHeight 480 (16:10), r_aspectRatio 2:

The two above images overlayed on top of each other, with a slight blue line where the 4:3 image’s borders are:


(einer) #15

Tnx for your pictures.
In “my” pictures, the guys at widescreengamingforums didn’t do the console command right so they get this height change of objects/players you called “whacky going on”.

So i’m sure ET:QW will do as good and better (no hud/crosschair stretch :)) as that.


#16

widescreengamingforums just faked their “wide image”, they just resized it in photoshop. Thx for your excellent proving images RR2DO2. Doom3 looks quite tasty in that screen. :slight_smile: