Will ET:QW by uptimesed for dual core and crossfire/sli


(LeVortex) #1

I have a question about ET:QW.
will it be optimised for dual-core prossesors and for crossfire (ati)/sli (nvidia)
I have a dual core processor and I would like to now that.
I don’t have a compitable sli/crossfire motherboard but maybe some people would like to know that too.


(ParanoiD) #2

I guess Dualcore will be fine as they make a dualcore patch for Quake4, same engine as ET:QW. I also hope so for my laptop i will buy with AMD Turion 64 X2, would be sweet.

I don’t know much about SLI/crossfire support. Guess it would make the game run a bit faster, no idea if it will be optimized.
Further I hope that ET:QW will support 64-bit. I have seen some screenshots (I havent got a 64bit proc yet) of Farcry. More detail and futher distance in looking was made possible by 64bits computer.


(LeVortex) #3

I have a 64-bit 4200 X2 (that is a dual core) myself and I would love to see it optimised for that. But if quake4 had it then it will probally be implanted too


(leifhv) #4

While support for dual core will improve performance there haven’t really been any examples of 64-bit support improving performance significantly in games.

The move from 16-bits to 32-bits on the x86 platform was a major architectural change but the move to 64-bit is mostly about increased addressing space and afaik no games have any problems in that regard on 32-bit platforms. Yes, the data registers increased in size also but a lot of the cases where this might have helped are done by the GPU now so that won’t matter much either.

The 64-bit patch for FarCry was mostly a marketing gimmick and the improvements could have been enabled for the 32-bit version also but for obvious reasons AMD didn’t want that.


(LeVortex) #5

The 64-bit patch for FarCry was mostly a marketing gimmick and the improvements could have been enabled for the 32-bit version also but for obvious reasons AMD didn’t want that.

Yeah that’s true, the patch was more like an texture upgrade and only available on 64-bit platforms


(Arcane) #6

An SLI profile will be released for it, all the major releases do, if not you could modify the Doom/Quake profile and make one yourself, AFR2’s a good bet usually. I’m more worried about native widescreen support, my LCD’s 1680x1080 is only available if I modify the CFG file (custom res, FOV) and Punkbuster isn’t too forgiving of that.


(LeVortex) #7

An SLI profile will be released for it, all the major releases do, if not you could modify the Doom/Quake profile and make one yourself, AFR2’s a good bet usually. I’m more worried about native widescreen support, my LCD’s 1680x1080 is only available if I modify the CFG file (custom res, FOV) and Punkbuster isn’t too forgiving of that.

i’m not having an motherboard with SLI
What is AFR2?? And watchout with PB, because you will get banned from servers (permantly). I had the same on a normal 19" LCD (not widescreen) and the PB kicked me because of invalid screenshots.


(Salteh) #8

invalid screenshot? :???:

I hope you’ve gotten some PB terms mixed up. :moo:


(Nail) #9

wondered about that myself, afaik, that means a pb hack