Will Enemy Territory: Quake Wars have Experience Points (XP)


(GlobalWar) #41

I think the developers are designing and balancing XP in such a way it is great fun as long as it is reset after the (ONE) campain.

Most likely there will be some (imo stupid) option/mod to make it persistent over more then 1 campain. Which will ruin the balancing Splash Damage is spending so many man hours on.

For me it’s simpel. If a server admin makes that setting he won’t see me on his server ever.


(Turbo123) #42

LOL no offense but you guys that are so stern about XP are funny.I have just started playing W:ET and love it.I have played so many FPS’s its hard to count and you know what most of them have (the successful ones) a persistent ranking. & i believe if im not wrong is that ET:QW will have it.Reason being below.

Q8 - Can you tell us more about the announced persistent global ranking system? Battlefield2 has such a system and I liked it a lot just to compare my skills (or lack of) with my friends

It’s going to be great! :slight_smile: The persistent system includes a wide array of achievements you can attain and the military ranks you’re promoted to as a result. Each achievement requires the successful completion of a set of teamplay tasks (such as completing objectives, or supporting teammates) that relate to one class, and these in turn result in promotion.

This approach works really well because you can’t gain military rank simply by repeating actions (such as sniping from the top of a hill for six months), any more than you would do in the real military. You can certainly get promoted through the early ranks through combat alone, but to make Commissioned Officer status and above, it will take success at teamplay across the game.

The result is that your military rank actually demonstrates your teamplay ability. We think that’s important - when you see a high military rank, you know the guy deserves respect for his achievements.

Now they have not mentioned about extra guns that you get BUT there is a "persistent global ranking system"So im happy about that it shows that you play in the server alot and know what your doing.


(kamikazee) #43

Persistant ranking is one thing, “XP Save” and persistant unlockables is another. The latter is more prone to stat padding and quite unfair, so make sure you ask for the right thing.


(ayatollah) #44

As kamikazee said saving XP over a campaign and having a persistant rank are 2 totally different things. And ETQW will only have the latter one. XP will disappear after each campaign.


(Dima) #45

What??
You talk about persistent global ranking system?


(Flesh) #46

persistant global stats saveing xp :lol:

Now Im getting confused too


(ayatollah) #47

I don’t know what else to tell you, there IS persistant stat tracking but it will not carry over to the game in terms of having an ever increasing XP that stays with you forever in game. The persistant ranking will probably be based on XP but will not be XP. XP does get lost after each campaign, be that 3-maps, 6-maps or whatever SD decide.


(Turbo123) #48

BUT i still dont understand a persistent global ranking system sounds like it will last for a very long time.XP sounds like it does not BUT i still don’t see the difference.Yes XP makes your engineering go up Ext.But cant PGR do the same


(ayatollah) #49

It could but it won’t. There will be no persistent weapon/skill upgrades, just stats. Persistent stats are for life, XP is for campaign. The only thing that gets you weapon/skill upgrades is XP. How can I make this any simpler for you to understand?!


(Ifurita) #50

Think of skills/abilities, weapons, rank, and stats as seperate variables that could be applied to a persistant framework. BF2 certainly allows weapon unlocks to be persistant. This does not mean that QW needs to do the same. The persistancy for QW could simply apply to rank and stats (I hope) without any sort of long term persistancy for weapons and/or abilities, which, from the interviews/notes, seems will only come from XP rewards, which only apply over the course of a 3-map campaign.


(GlobalWar) #51

XP <> Global Ranking.

Two different things but most likely the Global Ranking is based on you getting high XP every campain (leave the math behind it to the dev’s).

A high Global Ranking does not give you extra power/weapons or things like that. It’s just showing how cool and great you are :slight_smile:


(Turbo123) #52

Ok thank you all i understand now,But still why not have it saved??Its so hard to work for it when you play why not get your unlocked dual pistols for longer periods of time.Like a week??


(The Pope) #53

Think of it like the tech tree in an RTS rather than MMO xp. You can’t build battlecruisers at the start of a Starcraft game just because you got the prerequisites last time you played.


(Turbo123) #54

umm wow as weird as it sounds i actually am agreeing with you and am actually turning against XPSave for ET:QW,(NOTE: It may be a good thing i don’t know im still new lol)That summed it up so well…ummm Thanks everyone i think i understand it all now.


(Ifurita) #55

That is a great analogy. I think I’ll borrow it.


(Gringo) #56

So great he said so twice :smiley:

I hope this simple analogy will be able to covert other such misguided individuals. Go forth and teach teh word.


(kamikazee) #57

Shouldn’t be so hard for The Pope.


(ir) #58

Any form of persistent bonus (beyond a map change) is just crap.

That type of gameplay rewards wasting time rather than using skill. If you enjoy that you should be playing MMO. A proper team based game shouldn’t reward those that simply play for longer. It should reward those that play better.

Anyway, you can just make a mod if you want it for a server.


(Flesh) #59

Exactly.
The point is that every player can get these rewards regardless wether they actualy acquire real skill at playing the game or not. This is bad becouse you dont have to try to be better. All you have to do is repeat the same actions over and over without putting in any real effort. It turns the game into a sandbox where you dont have two teams competing but only individuals trying to get xp points to advance to a new level again and again.
But then that is how modern consumer society functions so its no wonder that such things are growing more popular in video games.


(=SC=Beef) #60

Exactly.
The point is that every player can get these rewards regardless wether they actualy acquire real skill at playing the game or not. This is bad becouse you dont have to try to be better. All you have to do is repeat the same actions over and over without putting in any real effort. It turns the game into a sandbox where you dont have two teams competing but only individuals trying to get xp points to advance to a new level again and again.
But then that is how modern consumer society functions so its no wonder that such things are growing more popular in video games.[/quote]

But in many interviews it clearly states that you get XP for doing objectives. Sniping for 5 hours will get you nowhere. Problally the only XP gain for not doing objectives is light/heavy weapons (whatever its gonna be called) you may get xp for handing out ammo and health, but i doubt it. It would be more advanced than that.