… Someone’s argument here made me agree with Eox.
wow. (Never saw that coming.)
That being said, he’s right. Focusing ONLY on the parts of the update you dislike is… a bit shallow. There are a lot of balance changes to enjoy - primarily, for me, the pistol changes.
The new map is beautiful, even if you don’t always want to play Execution. I admire the detailing and updates to the other maps as well. The aesthetic touches are nice.
Sure, some people may complain that they didn’t add maps for the stopwatch or objective game modes, but given the detailing on the newest map, it can be easy to see how much time it can take. - Furthermore, dockyard is still in the works. Lots to look forwards to in the future.
The addition of new trinkets with an icon in the kill feed also is a great idea. I love seeing the little symbols come up based on the trinkets equipped. Sure it’s not directly affecting game play, but for me, it’s adding depth and personalization outside of just load out cards.
On the topic of load out cards, I don’t mind the new system. A point which a certain youtuber brought up is that the founder’s load outs and the new obsidian load outs have separate models and details: making them far more valuable than the cobalt cards.
More variation within card skins may be something people want, quite a bit. Bloody proxy seemed to me, at least, very well done. (Even if I don’t enjoy playing mine, ‘cause I got a shotgun and kinda crummy percs. oh well.) - The new crafting system seems to some to have de-valued cobalt cards in some peoples’ eyes.
I quite enjoyed this update: I know I’m normally one to complain a LOT about certain ideas and aspects of game balance, but I feel that, outside of players being hyper focused on the crafting system, Splash Damage did rather well.
(Besides. It could have been worse. They could have pulled a VALVE.)