Will Dirty Bomb Survive?


(straightforwardMacadamia) #41

I’ve played F2P shooters with little to no advertising before and if I’m being honest, they aren’t doing too well right now. As a matter of fact, they don’t even exist.

I’m hoping Dirty Bomb will be released as a full game soon enough and I’d like to see gaining new players to be one of the top priorities. Way easier said than done, of course.


(Naonna) #42

… Someone’s argument here made me agree with Eox.

wow. (Never saw that coming.)

That being said, he’s right. Focusing ONLY on the parts of the update you dislike is… a bit shallow. There are a lot of balance changes to enjoy - primarily, for me, the pistol changes.

The new map is beautiful, even if you don’t always want to play Execution. I admire the detailing and updates to the other maps as well. The aesthetic touches are nice.
Sure, some people may complain that they didn’t add maps for the stopwatch or objective game modes, but given the detailing on the newest map, it can be easy to see how much time it can take. - Furthermore, dockyard is still in the works. Lots to look forwards to in the future.

The addition of new trinkets with an icon in the kill feed also is a great idea. I love seeing the little symbols come up based on the trinkets equipped. Sure it’s not directly affecting game play, but for me, it’s adding depth and personalization outside of just load out cards.

On the topic of load out cards, I don’t mind the new system. A point which a certain youtuber brought up is that the founder’s load outs and the new obsidian load outs have separate models and details: making them far more valuable than the cobalt cards.

More variation within card skins may be something people want, quite a bit. Bloody proxy seemed to me, at least, very well done. (Even if I don’t enjoy playing mine, ‘cause I got a shotgun and kinda crummy percs. oh well.) - The new crafting system seems to some to have de-valued cobalt cards in some peoples’ eyes.

I quite enjoyed this update: I know I’m normally one to complain a LOT about certain ideas and aspects of game balance, but I feel that, outside of players being hyper focused on the crafting system, Splash Damage did rather well.

(Besides. It could have been worse. They could have pulled a VALVE.)


(Ohsnapkline) #43

(RyePanda) #44

People wanted a new system. And we got a new system. I’m not crazy about it. But, oh well. The rest of the update was awesome. The gameplay is still awesome. Give them time (and money) and we will get more mercs and maps.

[spoiler]Also, please advertise the game[spoiler]And, if there’s time, give us meet the merc trailers so we can know the characters better. People like playing with characters they know. There’s all sorts of little information we know that they could use, like that Bushwhacker taught high school chemistry, or that Vassili works at a supemarket, I mean, they could make really funny videos that made the players, and therefore the game, more likable.[/spoiler][/spoiler]


(doxjq) #45

[quote=“Szakalot;194250”]it definitely is frustrating when NEW GAMEPLAY bugs pop out of nowhere with almost every single patch.

Sometimes it just doesn’t feel like the bugfixing is going forward.[/quote]

Agreed. I am wondering where the bugs come from myself some times.

Like this update for instance. How did collisions boxes randomly start appearing on bridge? The things on the ground that look like blocks of A4 paper all of a sudden have insanely big collision boxes or something. We used to be able to run over them, now in this update they have invisible walls. Did they even alter these? If so why? Where did it come from, I just don’t get it. Kira’s laser too. It’s having problems now where it doesn’t go where you direct it unless it has a clear line of sight. Like what? Did they even make changes to the laser?

Seems like every few updates I swear I always find some random new little bugs that appear on things that shouldn’t have been tampered with or something. Is there actually a reason for this? I don’t have the first clue about development so I don’t know what process they go through.


(onLooSe) #46

[quote=“Dox;194273”][quote=“Szakalot;194250”]it definitely is frustrating when NEW GAMEPLAY bugs pop out of nowhere with almost every single patch.

Sometimes it just doesn’t feel like the bugfixing is going forward.[/quote]

Agreed. I am wondering where the bugs come from myself some times.

Like this update for instance. How did collisions boxes randomly start appearing on bridge? The things on the ground that look like blocks of A4 paper all of a sudden have insanely big collision boxes or something. We used to be able to run over them, now in this update they have invisible walls. Did they even alter these? If so why? Where did it come from, I just don’t get it. Kira’s laser too. It’s having problems now where it doesn’t go where you direct it unless it has a clear line of sight. Like what? Did they even make changes to the laser?

Seems like every few updates I swear I always find some random new little bugs that appear on things that shouldn’t have been tampered with or something. Is there actually a reason for this? I don’t have the first clue about development so I don’t know what process they go through. [/quote]

The coding is broken beyond repair from the very start… this is because John Carmack can’t hold your hand forever until you decide that community should fix your in game decisions :slight_smile:

When I was starting to study architecture I was like SD… jumping to huge projects not having the knowledge how to complete them… oh the pain… wasted months of good ideas.


(Nail) #47

John Carmack has nothing to do with Unreal, what are you talking about ? he’s more interested in VR and spaceships, he sold out years ago


(Black) #48

[quote=“Szakalot;194250”]it definitely is frustrating when NEW GAMEPLAY bugs pop out of nowhere with almost every single patch.

Sometimes it just doesn’t feel like the bugfixing is going forward.[/quote]

This is the case almost every time. With every new patch their becomes more and more random bugs they seem to come out of nowhere.

Just found one recently when I was playing bridge. The enemy team grabbed the drug sample in the last few seconds of the game. The timer ended and stated we won which is false because it should have gone into overtime.


(Naonna) #49

It only goes into overtime if you’re in the process of delivering and the meter is going down.


(Ardez1) #50

This ^

If you are just holding it then overtime does not happen. You have to be turning it in.


(pumpkinmeerkat) #51

[quote=“Dox;194273”]
How did collisions boxes randomly start appearing on bridge?[/quote]
This.


(Black) #52

This ^

If you are just holding it then overtime does not happen. You have to be turning it in.[/quote]

That’s what was happening. I ran up to the enemy fletcher who was delivering it and the game didn’t go into overtime. I just ended with us winning.

The enemy team was like wtf.


(Naonna) #53

If he let go of the delivery button for even a second, then, yep. gg.


(Merci1ess) #54

[quote=“pumpkinmeerkat;194302”][quote=“Dox;194273”]
How did collisions boxes randomly start appearing on bridge?[/quote]
This.[/quote]

This

http://puu.sh/pYOF2/bfd841f239.jpg


(blonk) #55

[quote=“Dox;194273”]
Like this update for instance. How did collisions boxes randomly start appearing on bridge? The things on the ground that look like blocks of A4 paper all of a sudden have insanely big collision boxes or something. We used to be able to run over them, now in this update they have invisible walls. Did they even alter these? If so why? Where did it come from, I just don’t get it. [/quote]

If I had to take a stab at it, they may have adjusted the properties of various props (or whatever the UE incarnation of a thing is) when they worked on the execution maps, which have changed a lot and have had a lot of clutter/items introduced (and possibly nicked from other maps). If you try jumping on the blocks of paper you’ll notice they have a height as well. Before they were likely set to have no collision model.


(yesser) #56

i remember my friend once hacked a game (micro volt surge) while it was in maintenance he added some path to go through the wall and shoot ennemys he told what he did to some of the players then every body learned that after 3-5 days the devs did an update to fix it
so maybe some people are doing the same thing to Db ? that would explain few problems Db have been through lately like the dome one


(BomBaKlaK) #57

Little things normally cosmetics like books on the ground create new collision box … [quote=“pumpkinmeerkat;194302”][quote=“Dox;194273”]
How did collisions boxes randomly start appearing on bridge?[/quote]
This.[/quote]

Little things normally cosmetics like books on the ground create new collision box …


(Zersya) #58

for me, DB is the best game FPS, it will be sad if they close the server for some reason… and i don’t know game like this anymore…


(yesser) #59

if dirty bomb survive until 2020 after that it would be hard to create new content it would be cool if we have an update/envent that will make it happen like some years later


(Ardez1) #60

In a new engine maybe :smiley: