Will Dirty Bomb Survive?


(hawkeyeguy99) #1

What do you all think? For some reason I see Dirty Bomb going the way of many other online F2P shooters where they have a loyal fanbase for awhile and look super promising, but the devs do just enough to fuck it up and the veterans get pissed enough and the new players get bored enough to the point where the servers are shut down and any money you’ve spent is gone forever on an unplayable game.

It’s sad honestly. I love this game. It’s the best FPS I’ve played in years and I have had so much fun with it. But I’ve seen it all before. Game never leaves beta, it’s never advertised and it’s up to the players to get new ones in. I’ve never seen that system work. There are so many games out there that word of mouth on a indie F2P title is never going to cut it.

I’m getting ranty. What do you think? Will Dirty Bomb still be around in 2 years? Or is it back to CS:GO for all of us?


(blonk) #2

Back to CSGO? I didn’t come from CSGO so I’m certainly not going there if this game were to vanish for some reason. It has been said that once the game leaves beta the game will start to get advertised more. I think the casual matchmaking and party play will be a big check off the list internally at SD to getting to that point.


(LifeupOmega) #3

Back to CS:GO? You wot.

What’s with all the sodding doomsayer posting lately, can we have a containment thread for that?


#4

We already have a containment forum for it, it’s called forums.dirtybomb.nexon.net


(Nail) #5

[quote=“LifeupOmega;193921”]Back to CS:GO? You wot.

What’s with all the sodding doomsayer posting lately, can we have a containment thread for that?[/quote]

lot of it has to do with

http://www.hkexnews.hk/listedco/listconews/sehk/2016/0703/LTN20160703157.pdf


(TheStrangerous) #6

Once this game has very low player base (below 1000?) I see 2 options:

A - SD trying very hard to win back over players
B - Call it quits and move on to other projects


(Kakutov) #7

@Hawkeyeguy99 Im sorry to say that but for now it seems that the things you said are gonna happen. DB is getting older, its almost a year since ive been playing it and all I can say, there’s almost no major changes. :frowning:


(ImSploosh) #8

Well DB has finally dropped off of Steam’s top 100 most played games last time I checked. :frowning:

Oops. I think more popular games just happened to come out on Steam. Dirty Bomb doesn’t appear to really have lost any players.


(Mc1412013) #9

Yes it will. Im sure they have some hail mary plays they are saving. Plus im sure nexon will ramp up advertising if it looks like there in need of new players.


(Ardez1) #10

Changes from this time last year to now.

+Dome
+5 new mercs (Redeye, Phoenix, Thunder, Stoker, Aimee(I might have missed one))
+Loadouts Mk 2
+Gallery
+Execution mode
+Grandeur & MK

Not to mention a ton of balance changes, additional lore for attackers/defenders, reworks for Phantom & Thunder, major balance changes for burst weapons, melee and secondary’s. Oh, and we have Dockyard in whiteout that has been tested a couple of times. Implementation of NGS instead of what we had to deal with before. Almost forgot the new dusting system instead of the old trade ins and trade ups.

If none of these are considered major updates, or are not considered major updates when combined, then I don’t understand you at all.

I’m not saying DB is the best game ever, it isn’t and likely won’t be. But if you want to say almost no major changes over a year then I really don’t value your opinion personally.


(XavienX) #11

If the devs stop doing retarded stuff then for sure this game can grow exponentially when it’s released, hopefully with good marketing as well (because Dirty Bomb always had crappy marketing so no one knows about this game). If they continue to make very abrupt changes then this game is gonna be dead in no time.


(BananaSlug) #12

@Ardez you missed sparks


(Cletus_VanDamme) #13

I doubt DB will survive, especially with the drip feeding of content we’re receiving.

I mean, how hard is it to balance a dude with a shield?

Obviously they have no more content, and that’s why Turtle won’t be here until the next ‘major’ update.

EDIT - I predict that after Turtle is released (and the accompanying ‘major’ update - complete with RNG cases @ premium prices) this game will be shut down 2/3 months later.


(Mr-Penguin) #14

[quote=“grumpyBull;194000”]I doubt DB will survive, especially with the drip feeding of content we’re receiving.

I mean, how hard is it to balance a dude with a shield?

Obviously they have no more content, and that’s why Turtle won’t be here until the next ‘major’ update.

EDIT - I predict that after Turtle is released (and the accompanying ‘major’ update - complete with RNG cases @ premium prices) this game will be shut down 2/3 months later.[/quote]

Well, we’ve got Javelin in the works (probably). SD also said that they won’t stop making new mercs after Turtle.

And of course, there’ll be new maps, the inevitable Crafting rework thanks to all of the negative feedback, and probably other things and events.

As long as people are playing the game (and I know I will be), SD won’t shut DB down.


(BomBaKlaK) #15

(hawkeyeguy99) #16

I agree with what most of you have said so far but here’s the issue I see: we’ve gotten a lot of content (mercs, maps, rebalances, events, etc.) but hardly any of that content has (imo) gotten us closer to an actual release from Beta. Dusting system? Yeah it’s nice that they tried to remake the trade-in system to make it more user friendly, but did that really make the game any closer in their minds to being fully released?

That’s what I see. I see a bunch of crowd-appeasing content being released that in the long run will have no effect on new players for the game or an actual release date.


(Szakalot) #17

“gaman morghulis” - all games must die.


(Merci1ess) #18

Changes from this time last year to now.

+Dome
+5 new mercs (Redeye, Phoenix, Thunder, Stoker, Aimee(I might have missed one))
+Loadouts Mk 2
+Gallery
+Execution mode
+Grandeur & MK

Not to mention a ton of balance changes, additional lore for attackers/defenders, reworks for Phantom & Thunder, major balance changes for burst weapons, melee and secondary’s. Oh, and we have Dockyard in whiteout that has been tested a couple of times. Implementation of NGS instead of what we had to deal with before. Almost forgot the new dusting system instead of the old trade ins and trade ups.

If none of these are considered major updates, or are not considered major updates when combined, then I don’t understand you at all.

I’m not saying DB is the best game ever, it isn’t and likely won’t be. But if you want to say almost no major changes over a year then I really don’t value your opinion personally.[/quote]

No offense… but that’s pretty terrible for a year’s worth of development. Also sorry, it’s a long post.

Is that supposed to be alot? Because first off those mercs aren’t created from scratch. They were already made up. They just made a few tweaks here and there before releasing them in the beta. Nothing really special there. Then you have the balancing changes which mostly consists of changes that were done in the past but reverted, then changed back again. That or either… We lowered the rate of fire but we upped the damage. So… the dps is pretty much the same but since it looks like were actually doing something, were gonna go with that. We’ll reverse it in the next update for the same reasons.

Games that really want to go forward and develop will pretty much go as far as to slam a major patch in your face saying boom! 2 new maps, 2 new characters and 2 new weapons along with bug fixes and balance changes. In a single patch. I’m really not exaggerating here… In Dirty Bomb’s case, they try to streeeeeeeeeetch it out as much as possible for some reason. Here’s a new mercenary that was in the alpha already. See you in a month or two.

The Phantom change was a complete joke. After waiting literally 7 months after constantly telling them to do something about him and after pretty much mocking him for being shitty, they finally take action and make a change that had absolutely nothing to do with what anyone suggested. Again, 7 months for like… 2 tweaks. Thunder? I’m indifferent.

I mean we’re talking about a year’s work here. We have 5 new (not really) mercs, 2 new maps, 1 new gamemode, 2 new weapons, a new anti-cheat, balance changes and I’ll be generous… bug fixes…



And this is impressive… how?

Because for me, I can honestly see everything they’ve release in one year be released in 2 or 3 patches by a company that gives a shit. I’m serious. Especially when those characters were already made previously during the alpha stage. Also something I will never understand is that these mercenaries were released in the alpha… Then when beta hits they remove them??? Why? This brings me back to my previous point of balance changes. We’ll change this or make a completely irrelevant change to then change it back again. In this case, we’ll release mercs, take them away and release them back again. That’s beyond me. People might say well that was because they were unbalanced. Yeah well… balance them? Isn’t that what alpha testing is for? Balancing and adding stuff? Then once you hit beta, it’s because your game has advanced and has enough content to actually be called a beta now. Not go into the next phase of development and remove shit. It’s just sketchy and shady to be honest.

Let’s look at the release rate of these mercenaries just for fun. I’m basing myself on Dirty Bomb’s merc role-call video dates so we know approximately the time of release.

Phantom - Published on Jun 30, 2015.
Redeye - Published on Aug 6, 2015.
Phoenix - Published on Aug 31, 2015.
Stoker - Published on Oct 26, 2015.
Thunder - Published on Nov 23, 2015.
Aimee - Published on Apr 5, 2016.

You can see where the slacking begins. All of the mercs before Aimee are all released within a month of each other approximately with the exception of Stoker being released around 2 months after Phoenix. I am almost 100% certain that that’s because they see the end of the tunnel right now with their mercenary releases and are dreading the fact that they’ll have to work on original releases from that point on. Trying to stretch it out as long as they can for some reason. Now we’re waiting on Turtle. We’re at 3 months and counting at this point.

Have a case.


(Xenithos) #19

[quote=“LifeupOmega;193921”]Back to CS:GO? You wot.

What’s with all the sodding doomsayer posting lately, can we have a containment thread for that?[/quote]

@LifeupOmega
But that might start a… (wait for it) Containment War… :open_mouth:


(Xenithos) #20

-SNIP-

…If none of these are considered major updates, or are not considered major updates when combined, then I don’t understand you at all.

I’m not saying DB is the best game ever, it isn’t and likely won’t be. But if you want to say almost no major changes over a year then I really don’t value your opinion personally.[/quote]
Amen, but…

Don’t forget the new sound system! (shivers in ecstasy at surround sound reverb awesomeness)

  1. Don’t say sorry if you’re not. That’s lying, rude, and makes you look like a bigger jerk.

  2. WTF are you talking about!? The art team alone has had TONS of developmental stuff. All three of the events they’ve done, on top of their standard stuffs. (CW, Dickens, TRON ( :wink: ) Humble Bundle, etc.) Tons of map visuals, etc. Sure, their map MAKING is sometimes a little long, but the maps in DB are always made with love! And a gentle reminder, AIMEE was redone from SCRATCH! Her snitch was wrong, her old model was decidedly uglier (even if I don’t prefer her new skin either) and her concept changed quite a bit!

  3. I want to honestly ask you, is it not seen as a lot to you because you didn’t get what YOU wanted? Or because you HONESTLY think that SD isn’t working? I’ve seen tons of other games have MUCH slower development than DB.

[quote=“Merciless;194052”]Games that really want to go forward and develop will pretty much go as far as to slam a major patch in your face saying boom! 2 new maps, 2 new characters and 2 new weapons along with bug fixes and balance changes. In a single patch. I’m really not exaggerating here… In Dirty Bomb’s case, they try to streeeeeeeeeetch it out as much as possible for some reason. Here’s a new mercenary that was in the alpha already. See you in a month or two.

The Phantom change was a complete joke. After waiting literally 7 months after constantly telling them to do something about him and after pretty much mocking him for being @$!#, they finally take action and make a change that had absolutely nothing to do with what anyone suggested. Again, 7 months for like… 2 tweaks. Thunder? I’m indifferent.

And this is impressive… how?

Because for me, I can honestly see everything they’ve release in one year be released in 2 or 3 patches by a company that gives a @$!#. I’m serious. (snippity snippy!)[/quote]

Yeah, and the games that release that much content usually had those maps mocked up as well, and the character ideas down too. They also usually take LONGER than two plus months putting all of the CONTENT out.

When SD “spreads” stuff out, it means we get stuff closer to as soon as they complete, rather than waiting even longer for them to give us stuff they’ve completed months ago.

And for Phantom? I’d love to see what you really think he needed, and to see you in their shoes. TBH, I’m thinking Sparks is the one that needs changed. Also, it was more like 4-5 months, not 7. Phantom was OP for two months ish. Then he was nerfed into Oblivion. They did stuff to fix their overnerfing. THEN complaining without action began.

Also, you ARE Exaggerating.

Toodles.