Will Dirty Bomb Survive?


(neverplayseriou) #21

@Xenithos
2). Copying an event 3 times while changing some little things isn’t a lot of work, humble bundle skins are literally red guns with a bit of white. If the maps are made with love then why does barely anyone speak positively about dome and dockyard? And remaking one merc from scratch shouldn’t be months of work (and aimee still looks like a hobo).

3). Some examples of BETA games that have existed for the time db has and are actually still alive (so no dayz).

4). Phantom just needed some actual stealth, a cloak that can’t be spotted by an average level 5, not some emp to mmake his presence more obvious.

And sparks is fine.


(Orivar) #22

No it wont. There are a few people working on this game so when we ask for something, we get it a year later.
I didnt see any balance that did good for the game. When proxy mines will get nerfed? when the Hollunds’s range will be nerfed?


(blonk) #23

Trying to think a bit of the broader picture here (and not trying to excuse SD for this, I think a lot of these claims that the rate of development is too slow are justified) SD have been pretty busy with other projects, Ears of War immediately comes to mind. That’s a big AAA title that no doubt distracted a lot of the team or perhaps pulled people in to get things done on time, and I think that contributes to the slowdown/entire halt of content at the start of the year. Now that seems to have passed we are seeing a lot more happening over the last month alone, and if you’re telling me that we’re not getting the pace of things back again you’ll probably never be happy with the rate of development unless they’re cramming unbalanced buggy crap down your throat every other week. I don’t want that, personally.


(Merci1ess) #24

@Xenithos

I’m not exaggerating. In fact, I’m being generous.

Events. Oh yes… they do come up with alot of them don’t they? Must be because they absolutely love their playerbase and because they just feel so god damn generous, right? Those awesome events that everyone just loves where you have a chance of a chance of getting a chance at something that has been worked on for 2 minutes.

This took me 30 seconds to make.

http://puu.sh/oByPo/d615973101.jpg

Compared to

Am I really that far from the real deal here?

Also to answer your question: “I want to honestly ask you, is it not seen as a lot to you because you didn’t get what YOU wanted? Or because you HONESTLY think that SD isn’t working? I’ve seen tons of other games have MUCH slower development than DB.”

Honestly, at the 300 hour mark spent on this game, I understood that having what I wanted would never happen in Dirty Bomb because SD wants it so. After trying time and time again for a specific cobalt card with the perfect loadout and the skin I wanted in which I ultimately never got… I understood with what kind of developers I was dealing with.

Also, yes, I honestly think that Splash Damage are not working on actual good content. They work hard on those really cool events you like so much that tries to empty your pockets of credits and $$$.

I’ve seen other games with slow development aswell… which is why they’re dead as we speak.

“Also, it was more like 4-5 months, not 7. Phantom was OP for two months ish. Then he was nerfed into Oblivion. They did stuff to fix their overnerfing. THEN complaining without action began.”

Phantom was released 12 months ago. 2 of those months he was OP. 12-2=10. I said people were complaining for around 7 months. Remember when I said I wasn’t exaggerating but being generous instead? Well, there you go.

Also you responded to a few of my stuff but skipped an interesting point in which I’d love to see what you think. My question as to why would a game in early alpha stage release a series of mercenaries in which they would then remove when entering the beta stage? If I understand game development correctly, when you’re in alpha stage and build from the bottom up, you don’t destroy what you’ve built when entering the next stage in development and plan on rebuilding what was already built in the first place. I mean what do I know… I know nothing about developing games cause that’s not what I do for a living but I don’t know something tells me it’s not right? Why? Gee I don’t know… maybe because it sounds fucking retarded and counter productive to do such a thing. What do you think?


(Mister__Wiggles) #25

2 years? I give it about 8 months. They’ve lost the content creators, refuse to advertise and worst of all have little to no communication with the community. I just hope the market place is ready before then so I can get some of my money back, would rather have invested in another game if I was to know then what I know now. Great game mechanics ruined by terrible development choices.


(watsyurdeal) #26

We’ve been hearing the same crap for the last two years, and it’s pretty simple.

Until something else does what Dirty Bomb does, but better, people will keep playing.

Dirty Bomb isn’t Overwatch, Dirty Bomb is one of those hybrid shooters that takes elements from games like CS GO and Overwatch, and blends them together.

Dirty Bomb could use some work sure, but the fact of the matter is the people who are STILL here playing are doing so because nothing else quite scratches that itch for them. And until something else does they aren’t going anywhere.

I just hope Splash realizes this and tries to take advantage of it.

The most recent update was actually really good, but like everyone else here, I just think the costs are a bit high. 50000 credits for crafting a cobalt for example, it should be half of that if anything. But I could write a damn essay on everything if I really wanted to so I’ll just stop there.


(deftMoon) #27

DB is an awesome game and has great mechanics. Unfortunately the devs have been fu*&% up big time lately.

PS. Dont be proud that you guys arent advertising and dont say BS like, natura growth and great condition. You devs know that it isnt true. Stop trying to mask and tell your players base BS like this. No need for ads, game speaks for itself…thats just immature. Its marketing and money, ego and pride, put that BS aside and improve the game first.


(asparagusMist) #28

game is fine. the problem is many dont understand the business models and just guess at figures. in games like dirty bomb they only need a very low paying percentage of the whole group of dirty bomb total to make a profit.

threads like this you get 5-20 people oooh we doomed what about the majority who will play dirtybomb and never visit the forums ? only a small minority of the actual dirtybomb base will come here.

so everything is fine. the game is fine screw csgo lol.

this is better.

only thing really wrong at moment is the stupid new crafting system which they already know about.


(Eox) #29

[quote=“Watsyurdeal;194106”]We’ve been hearing the same crap for the last two years, and it’s pretty simple.

Until something else does what Dirty Bomb does, but better, people will keep playing.

Dirty Bomb isn’t Overwatch, Dirty Bomb is one of those hybrid shooters that takes elements from games like CS GO and Overwatch, and blends them together.

Dirty Bomb could use some work sure, but the fact of the matter is the people who are STILL here playing are doing so because nothing else quite scratches that itch for them. And until something else does they aren’t going anywhere.

I just hope Splash realizes this and tries to take advantage of it.

The most recent update was actually really good, but like everyone else here, I just think the costs are a bit high. 50000 credits for crafting a cobalt for example, it should be half of that if anything. But I could write a damn essay on everything if I really wanted to so I’ll just stop there.[/quote]

Pretty much this. Sadly it looks like a good part of the community is focusing too much on the bad part (crafting system). That’s a shame really, because the balance changes were great in my opinion. I have to remind that the crafting system is mostly about cosmetics, and bronze loadouts are still easy to grab through crafting. We can all still play without Cobalt, Gold and Silver loadouts.


(FireWorks) #30

I gotta say I find it pretty amusing to have the PTS.

And I dont really wonder that nobody from the companies involved aside the CMs is interacting with the negativity spewers here. Props to Exedore for his efforts in trying to bring communication even to the nexon forums and reddit and fighting the hate spiral.
But really, I cant blame any sane person for not wanting to interact with the vocal majority on this medium when you got other work to do as well.


(B_Montiel) #31

[quote=“FireWorks;194135”]I gotta say I find it pretty amusing to have the PTS.

And I dont really wonder that nobody from the companies involved aside the CMs is interacting with the negativity spewers here. Props to Exedore for his efforts in trying to bring communication even to the nexon forums and reddit and fighting the hate spiral.
But really, I cant blame any sane person for not wanting to interact with the vocal majority on this medium when you got other work to do as well.[/quote]

True that.

But quite interestingly though, and I feel sorry for him, in my view, he always sounded like the $$$ accountant who wants his return quickly with maintaining costs as little as possible.

Every time I hear him say casual matchmaking/new crafting system tied with content/features in the same sentence, I just want to vomit on my keyboard.

First judgement takes long to disappear…


(Merci1ess) #32

[quote=“Eox;194129”][quote=“Watsyurdeal;194106”]We’ve been hearing the same crap for the last two years, and it’s pretty simple.

Until something else does what Dirty Bomb does, but better, people will keep playing.

Dirty Bomb isn’t Overwatch, Dirty Bomb is one of those hybrid shooters that takes elements from games like CS GO and Overwatch, and blends them together.

Dirty Bomb could use some work sure, but the fact of the matter is the people who are STILL here playing are doing so because nothing else quite scratches that itch for them. And until something else does they aren’t going anywhere.

I just hope Splash realizes this and tries to take advantage of it.

The most recent update was actually really good, but like everyone else here, I just think the costs are a bit high. 50000 credits for crafting a cobalt for example, it should be half of that if anything. But I could write a damn essay on everything if I really wanted to so I’ll just stop there.[/quote]

Pretty much this. Sadly it looks like a good part of the community is focusing too much on the bad part (crafting system). That’s a shame really, because the balance changes were great in my opinion. I have to remind that the crafting system is mostly about cosmetics, and bronze loadouts are still easy to grab through crafting. We can all still play without Cobalt, Gold and Silver loadouts.[/quote]

Silver cards, golds and cobalts are like jewelry. Completely useless and yet everyone wants to wear them. It’s not any different. People like the shiny things and hard to get things. I’m one of them. I don’t need it but I want it. I mean what else am I gonna do in this game besides grinding stupid cases.

Also I may sound like I’m being really harsh and negative towards Splash Damage but I wouldn’t be this way if the game didn’t have a special place in my heart. I love the game and I think that’s what pisses people off the most is that they love it but can’t help also hating it because of the potatoes behind it. It feels like the devs are abusing the fact that they’re the only game out there in this genre at the moment. It’s sad.

It’s a shame because if there ever is a competitor that comes along, Dirty Bomb will either die or start developing faster and give us more quality content… Or maybe not even lmao… who knows. Either way, it’s still gonna be the same potatoes behind the wheel so the problem still stands. If they can mess with people once they can do it again.


(Nail) #33

edit


(neverplayseriou) #34

“I gotta say I find it pretty amusing to have the PTS.”

So one question, what do you guys exactly do on there? Cause it definitely isn’t testing patches for bugs…


(_Sniff_) #35

Dirty Bomb made 15 million pounds last year. It will be fine.


(Amerika) #36

[quote=“neverplayserious;194167”]“I gotta say I find it pretty amusing to have the PTS.”

So one question, what do you guys exactly do on there? Cause it definitely isn’t testing patches for bugs…[/quote]

Bugs don’t magically disappear when found. They get catalogued and then prioritized in line with other dev efforts. Software development doesn’t work by snapping your fingers and saying some magic words.

Remember that PM I sent you a while back? Your post here is one of those. Cool it.


(neverplayseriou) #37

@Amerika bugs don’t magically dissapear but sd has already twice said that they fixed the sw bug yet it only took about 30-60 mins after the patches for a thread to pop up stating that they didn’t actually fix it, doesn’t seem like they’re actually testing things on the test server when it takes such a short period of time for a player to find it after the patch.


(Xyfurion) #38

10 million of those were from you amirite?


(Amerika) #39

Because things break in software when the amount of users scale up. Sometimes you put in “fixes” and cross your fingers hoping that the bug is actually fixed when something is very hard to reproduce. Trust me on this as my teams have to do this and worry about stuff and have plan B’s and C’s ready to go all the time.

Nothing justifies, “So one question, what do you guys exactly do on there? Cause it definitely isn’t testing patches for bugs…”. If you have a problem with an issue, bring it up. But don’t make blanket statements/claims like that. Especially if you have no clue about what you’re talking about and just want to post something ANGRY because you feel like you should be entitled to be ANGRY.


(Szakalot) #40

it definitely is frustrating when NEW GAMEPLAY bugs pop out of nowhere with almost every single patch.

Sometimes it just doesn’t feel like the bugfixing is going forward.