Will Dirty Bomb live on? Doubt it.


(V_Take) #21

The devs do listen, but it seems that they simply throw it under the rug. And they do listen from users that want to simply improve for themselves and make the game easier, not better. I agree with Dracorlon. Devs should consider feedback and see if its will actually improve gameplay. Because some feedbacks are rages.


(V_Take) #22

[quote=“KINE;113250”]http://steamcharts.com/app/333930#6m

peak concurrent has remained stable since the last 6 months.

estimated 200,000 unique players last 2 weeks

I failed to see how this could mean we are losing players or the game is in a bad state.[/quote]

Its losing competitive players and competitive gameplay. New players are just interested and excited since its beta. Normal.

[quote=“Jostabeere;113249”]Well good thing you posted it in a irrelevant source.
This is the nexon forum, not the SD forum. Try it there if you wanna hit the devs.
It is also quite ironical you write this one month after 3 new maps, a new mode and a new merc were added.[/quote]

LOL. In the slash damage site, the dirty bomb community leads into this forum. Really Jostabeere?


(The_Enema_Bandit) #23

(Jostabeere) #24

[quote=“V_Take;113251”][quote=“Jostabeere;113249”]Well good thing you posted it in a irrelevant source.
This is the nexon forum, not the SD forum. Try it there if you wanna hit the devs.
It is also quite ironical you write this one month after 3 new maps, a new mode and a new merc were added.[/quote]

Well, my bad. I didn’t know where to exactly post to hit the devs. But. Jostabeere. I had to post this one month after the update to avoid talking s*&% right? Whats the point of me posting this right after the update if i haven’t actually played the update for a while. I prefer to give right feedback with good knowledge of the update then commenting with little knowledge. It seems that you comment everything that’s in your mind without actually studying. It pretty ignorant. [/quote]

I don’t quite understand it. Even if your post has some true things in it, the most part is just wrong or not really right at all because you tried to sound professional but failed because you don’t have the right facts.
Your introduction about playing competitive when you got cobalts is pretty meh. You can play competitive without having cobalts.
The you say SD isn’t listening to the com which is plain wrong and the game not getting content is pretty wrong, too. As someone who has a slightest clue about game programming I can assure you it takes a long time to develop, debug and test things, so the updates SD is doing are quite big.

You say newbies will only stick to execution. I don’t think so. Execution only has the csgo-heads in it and the game doesn’t really push that mode in the front line.
Execution is easier, but that’s not bad. And people won’t play the game for execution only to be sure. An Arcade shooter lives from different, fun modes, and objective/double-objective gets boring after a certain time if you can play this only.
Don’t like exec? Don’t play it, but don’t ruin others fun by shittalking about something you dislike cause another game has it.

The game isn’t losing audience and the RNG isn’t the problem here.
People like you have to understand the loadout RNG system is an addition, small part of the game, not the main aspect of it. Don’t like RNG? Buy bronze.
And if the games actualy gameplay is only important to you because you can get a loadout with “additional bling”, you fail at actually ‘Enjoying a game’.

And you actually make a paradox by saying: “The game should be a mass-product while not being more casual for the mass, but more competitive”

I am honestwith you. I admire your effort, but nah. Try again please.

Edit based on your last post: Can you show us any source of your claim about the loss of competitive playerbase?

And about my post: If you can’t havigate through Splash damages site to find the forum, you’re beyond help.


(V_Take) #25

[quote=“KINE;113250”]http://steamcharts.com/app/333930#6m

peak concurrent has remained stable since the last 6 months.

estimated 200,000 unique players last 2 weeks

I failed to see how this could mean we are losing players or the game is in a bad state.[/quote]

Thankyou for the source. Now i can actually see how Dirty Bomb is losing players. It is pretty obviously stated that. Clearly. It can be seen that the player gain from august 2015 and october 2015 is NEGATIVE. RED. And a gain in the last 30 days. Why? The update and free stuff.

[quote=“Jostabeere;113264”][quote=“V_Take;113251”][quote=“Jostabeere;113249”]Well good thing you posted it in a irrelevant source.
This is the nexon forum, not the SD forum. Try it there if you wanna hit the devs.
It is also quite ironical you write this one month after 3 new maps, a new mode and a new merc were added.[/quote]

Well, my bad. I didn’t know where to exactly post to hit the devs. But. Jostabeere. I had to post this one month after the update to avoid talking s*&% right? Whats the point of me posting this right after the update if i haven’t actually played the update for a while. I prefer to give right feedback with good knowledge of the update then commenting with little knowledge. It seems that you comment everything that’s in your mind without actually studying. It pretty ignorant. [/quote]

I don’t quite understand it. Even if your post has some true things in it, the most part is just wrong or not really right at all because you tried to sound professional but failed because you don’t have the right facts.
Your introduction about playing competitive when you got cobalts is pretty meh. You can play competitive without having cobalts.
The you say SD isn’t listening to the com which is plain wrong and the game not getting content is pretty wrong, too. As someone who has a slightest clue about game programming I can assure you it takes a long time to develop, debug and test things, so the updates SD is doing are quite big.

You say newbies will only stick to execution. I don’t think so. Execution only has the csgo-heads in it and the game doesn’t really push that mode in the front line.
Execution is easier, but that’s not bad. And people won’t play the game for execution only to be sure. An Arcade shooter lives from different, fun modes, and objective/double-objective gets boring after a certain time if you can play this only.
Don’t like exec? Don’t play it, but don’t ruin others fun by shittalking about something you dislike cause another game has it.

The game isn’t losing audience and the RNG isn’t the problem here.
People like you have to understand the loadout RNG system is an addition, small part of the game, not the main aspect of it. Don’t like RNG? Buy bronze.
And if the games actualy gameplay is only important to you because you can get a loadout with “additional bling”, you fail at actually ‘Enjoying a game’.

And you actually make a paradox by saying: “The game should be a mass-product while not being more casual for the mass, but more competitive”

I am honestwith you. I admire your effort, but nah. Try again please.[/quote]

Thanks for the feedback, but facts? http://steamspy.com/app/333930. There. Done. Statistics. Fact that Dirty Bomb is losing players. I tried and it seems we have different points. I respect that, so respect mine as well. Shittalk? Who do you think you are to say that? My intro? That’s MY take on the game and how I want to play it further. Nothing to do with you. Sorry. Enjoying a game with poor reward is hard isnt it Jostabeere? There is much more but i’ll keep it at that. I understand that you enjoy the game. I’m trying to improve it.


(Jostabeere) #26

You claimed competitive players are leaving the game. Not about the playerbase in general. Don’t dodge the question.
Please read my statement about shittalking again before you claim something. Thanks.
And I can say it again. If you need something you get for playing the game instead of playing the game itself, go and play a CoD where you pay for content you need to unlock first. I enjoy the game itself and don’t need cosmetical shiny things to keep playing it.
Overall it’s hard to take you seriously with all that misinformation, untrue claims and that misreading thing you have.


(Drac0rion) #27

I’m not saying they don’t listen , but they often straight up refuse to give answers on which direction they’re taking or why they change something that doesn’t seem to be needing attention in the first place. I just don’t see a reason why the community must be kept in the dark about upcoming changes.

If the game was already released, out of beta, I would be perfectly fine with the way Containment War event and it’s content was slowly revealed beforehand, but for a game that’s in beta, in my opinion they could definitely look into more feedback before actually releasing bigger patches/changes.


(p4v) #28

As long as someone does shopping in DB, the game will live on. The question is whether it’s going to just exist or live and be developed. That’s the difference.

I once played Wolfteam - a game that got released in 2008. It went under terrible mismanagement. It turned out to be the worst pay2win game I ever played and yet after 7 years it’s still going on. As long as there is money and a few hundred players, the game will live on.


(3N1GM4) #29

How can you say that the dev’s don’t respond? They have two weekly developer twitch streams that last about 1.5 to 2 hours. Last Monday they “interviewed” Smooth, one of (if not the lead) game designers where they took community questions about where the game is headed in almost every aspect of it. And they have a third stream to kind of recap and interact with the community.

Seriously, you took a sticky about “how do the forums work” thread from GENERAL DISCUSSION to say that people don’t talk about how to improve the game. Have you not read through some of these forums:

  • Gameplay[list]
  • Objective
  • Stopwatch
  • Execution

[] Maps, Mercs & Weapons[list]
[
] Map Discussion
[] Merc Discussion
[
] Weapon Discussion
[/list]
[/list]

There are literally THOUSANDS of threads discussing improvements. Some good, some absolutely horrible.

Player base is increasing, thats all there is to it.
https://steamdb.info/app/333930/graphs/

Look at the last graph. 180k a month ago, 204k right now. Thats the player base. There is no arguing those numbers.

Watch, listen, learn.
“Join us on the sofa for le Smooth stream. Info, games and giveaways galore!”
Currently the second item in the playlist.


(god1) #30

Well yeah. A ton of developer time wasted on a game mode they’re not even gonna properly support by not giving it a ranked mode or anything because it would split the constantly declining playerbase, execution is literally nothing more but a cheap bait for the CS players.
The game has already seen its peak during all the promotion around the open beta release when the game was nowhere near in a state where you should’ve invited every youtuber and streamer to play it. Poor first impressions have been made which means that there are thousands upon thousands of people who will never even look at DB’s general direction.
Even competitive DB is basically dead at this point. DBNation exists mainly because one of the founders wanted to play matches and founding DBN was the only way he could do that. An admin participating in his own cups, heh. On top of that pretty much all of the talent has already moved on.

At least the game is still somewhat playable among all the freezing and crashing so I can keep my hands warm for Overwatch.


(FalC_16) #31

I support OPs thoughts. I am also quite a bit worried about the future of this game. When I have time to play some games, I look now at my desktop icons…see fallout 4, battlefront and dirty bomb…I pick DB first :slight_smile: those are triple A games and DB actually does really great in terms of getting me liking their product. The truth is that it needs polishing. Especially the reward system. What is the point in winning the match if I already did my daily 500c. There needs to be more to it. More incentive to do stuff in the game.

I also support the idea of having objective and stopwatch main drivers for this game. Execution should be tertiary game mode which people can occasionally select. Newbies should first get their hands on Objective … also the training mode is about that which already suggests this game is no copy paste CS.


(3N1GM4) #32

[quote=“FalC_16;113299”]I support OPs thoughts. I am also quite a bit worried about the future of this game. When I have time to play some games, I look now at my desktop icons…see fallout 4, battlefront and dirty bomb…I pick DB first :slight_smile: those are triple A games and DB actually does really great in terms of getting me liking their product. The truth is that it needs polishing. Especially the reward system. What is the point in winning the match if I already did my daily 500c. There needs to be more to it. More incentive to do stuff in the game.

I also support the idea of having objective and stopwatch main drivers for this game. Execution should be tertiary game mode which people can occasionally select. Newbies should first get their hands on Objective … also the training mode is about that which already suggests this game is no copy paste CS.[/quote]

Why is winning not enough of a motivator? Why do you need something else to make you want to play your best and win? Why do people need an incentive to play a game they like?

Call me crazy, but people who play to win are the people I want on my team.

Is this some sort of byproduct of the “everyone gets trophies” generation?


(watsyurdeal) #33

If you want me to be straight up honest, then here it is.

  1. We need many more maps like Dome, where the parkour is actually considered in the design on the map and therefore, is a lot of room to play around with routes, positioning, etc. Too many of the current maps suffer from STRONG sightlines and chokes and one sided maps, Chapel, Underground, and Bridge come to mind.

  2. A better tutorial needs to go up soon, and we need a free Engineer so all the bases are covered for getting people started in the game. Or better yet, have everyone start off with enough credits to buy 3 mercs, and go from there.

  3. COUNTER PLAY, definitely needs more attention. There needs to be a better way to deal with certain abilities and certain situations, because currently certain mercs are otherwise balanced except for the lack of being able to deal with them reliably.


(3N1GM4) #34

This works when people have an understanding of the game. How many people would be so pissed that they bought: vasilli, red eye, and phantom.


(Jostabeere) #35

This works when people have an understanding of the game. How many people would be so pissed that they bought: vasilli, red eye, and phantom.
[/quote]

Limiting those 3 to Account level 20.


(watsyurdeal) #36

This works when people have an understanding of the game. How many people would be so pissed that they bought: vasilli, red eye, and phantom.
[/quote]

Then they’re idiots, or the devs are idiots for failing to give each Recon merc a significant role in the game.


(3N1GM4) #37

This works when people have an understanding of the game. How many people would be so pissed that they bought: vasilli, red eye, and phantom.
[/quote]

Limiting those 3 to Account level 20.[/quote]

I’d like to see a proper demo area where you can try out each merc to get a feel for it before buying or playing against one / coming here to complain one is op. Just a simple firing range / free roam map with moving targets.


(Amerika) #38

Since Nexon/SD have locked off almost every aspect of this game to run for themselves instead of relying on the community I think they need to go the whole way and start creating/backing their own league/tournaments with proper advertisement and backing within the game. Ranked MM is a poor substitute for proper competitive play and creating your own league system is something that was done quite successfully in other games like Smite. I think they might be headed this route with seasons and such but I am not fully certain that means proper support for clans/teams similar to what almost every other viable FPS game has on the PC.


(V_Take) #39

[quote=“Jostabeere;113269”]You claimed competitive players are leaving the game. Not about the playerbase in general. Don’t dodge the question.
Please read my statement about shittalking again before you claim something. Thanks.
And I can say it again. If you need something you get for playing the game instead of playing the game itself, go and play a CoD where you pay for content you need to unlock first. I enjoy the game itself and don’t need cosmetical shiny things to keep playing it.
Overall it’s hard to take you seriously with all that misinformation, untrue claims and that misreading thing you have. [/quote]

LOL. yo, lets not make this personal aight. Did i offend you? My bad. “Overall it’s hard to take you seriously with all that misinformation, untrue claims and that misreading thing you have.” Seriously? LOL. Did I EVER say that the game was bad? Did I? I’m just mentioning improvements. Like i said, its not the fact that the game is bad, but that it isnt progressing to the right direction. I mean, I just showed you the stats of negative player gain, which means player loss. What else do you want me to tell you, because seriously, I’m trying to argue with stats and arguments while you seem to be simply OFFENDED and taking it personal. Just chill. If you’re satisfied with the game situation right now, fine. I’m trying to improve gameplay for all and competitively because the game has potential.


(V_Take) #40

[quote=“3N1GM4;113287”]How can you say that the dev’s don’t respond? They have two weekly developer twitch streams that last about 1.5 to 2 hours. Last Monday they “interviewed” Smooth, one of (if not the lead) game designers where they took community questions about where the game is headed in almost every aspect of it. And they have a third stream to kind of recap and interact with the community.

Seriously, you took a sticky about “how do the forums work” thread from GENERAL DISCUSSION to say that people don’t talk about how to improve the game. Have you not read through some of these forums:

  • Gameplay[list]
  • Objective
  • Stopwatch
  • Execution

[] Maps, Mercs & Weapons[list]
[
] Map Discussion
[] Merc Discussion
[
] Weapon Discussion
[/list]
[/list]

There are literally THOUSANDS of threads discussing improvements. Some good, some absolutely horrible.

Player base is increasing, thats all there is to it.
https://steamdb.info/app/333930/graphs/

Look at the last graph. 180k a month ago, 204k right now. Thats the player base. There is no arguing those numbers.

Watch, listen, learn.
“Join us on the sofa for le Smooth stream. Info, games and giveaways galore!”
Currently the second item in the playlist.

[/quote]

Even if devs do respond, I want to see them taking into action and planning it. Future plans and ideas so the community can be informed about it. Are we getting informed about any new ideas and concepts rather than free stuff? Minimum. It needs more of it because its still in Beta. Its been beta for quite a while and few ajustments to the core gameplay. No features and just new maps and mercs, and a mode that doesnt really suit the game. Twitch? Its good. Through twitch i was able to know that experienced dirty bomb players were also unsatisfied with the game with the same reasons. Twitch isnt bad, even though most streams are about giveaways, random community chat, and gameplay. Its all good. There are thousands of threads discussing improvements? Great, I’ll make sure ill read through some.

Now about the numbers. You explicitly chose the range of one month. The number could’ve grown because this last month, there was an update releasing some new maps, merc, and game mode. But looking at the BIG PICTURE PLSS. PLS see it. The overall trend throughout the graph is decreasing and there is an increase just in this last month. Why? UPDATE. From July all the way to november, the graph drastically decreases. If that’s not concerning, what is? The devs should be aware of it. How are they attracting more players during this last month? Giveaways straight up. Its insane. Who doesnt like free stuff. That’s the problem. The game should attract users through good gameplay, features, and competitivity. Not through free stuff.