Will Dirty Bomb live on? Doubt it.


(V_Take) #1

"Well, thats it. I might be wrong 100%. But that’s my take on the game for now. Its pretty sad but still got some hope. I’m pretty sure this post won’t be answered and taken seriously by devs, with answers like : "Wow, good to know.“Just don’t answer at all if your thought is that short minded. Give some future plans and real answers.”

Firstly, I got sick and tired of people who were posting and sharing thoughts of the game in irrelevant sources that Dirty Bomb players and devs wouldn’t look at so I decided to post this discussion here.

I’ve been playing the game for a while now and I really do enjoy it. The objectives, mercs, and the whole concept of the game. But sadly, the game seems to be dying, and i’m scared of that. I want to earn cobalt mercs and have a chance to play competetively with friends and enjoy the game on a long run. And the chances of that happening is low.

Splash Damage or who ever is in charge of the game has to realize and prioritize gameplay and the community. I’m pretty sure that i’m not the only one addressing this issue. The sad thing is that it isnt the fact that Dirty Bomb is getting worse, but that it isnt progressing at all. Fine, some mercs here, some maps there, and new modes here, but that doesnt solve the core issue. The problem with this recent containment update is that execution mode doesnt fit the game in general. It doesnt help to introduce players to the main unique concept of the game. Newbies will be playing execution and BAAAM, theres objective. Instead of playing stopwatch and objective since day 1, players will be drawn to play execution because it seems easier and understandable. This affects the long run and creates constant bad players that doesnt seem to have the notion of teamwork and objective. Its not the players fault, but the bad introduction from the game. Dirty Bomb should stick with the original objective mode and focus on improving that. I mean, there are flaws and several possible improvements , but instead, the game decides to focus on a new game mode? Seriously. Is this game so weak and unconfident that is has to follow other fps games? From the update, other than that, maps, I don’t give a f*$#. Stoker is pretty balanced.

Furthermore, the fact that the game is losing a huge audience is also a problem. The game needs excitement and a goal. I’m not saying to give more giveaways and free S&#! because that isn’t necessary. I mean more excitement towards the concept and gameplay to make players constantly interact and progress. The loadout system and rng isnt the best way to do that. Players exchange 6 gold loadouts and thousands of credits to recieve a cobalt they didn’t want. Why is that? How is that rewarding? How is the game rewarding players for good credit save and hours of gameplay? This loadout system simply smacks the player in the face and says “start over mdf.” My proposal is to introduce a legit trade in and sort of a market to the game. Giving the ability to sell and buy loadouts that players desire and maybe customizing skins and augments. But not overally (customizable)?, keeping each merc unique. Teaching players to manage their credits and loadouts to aim for that ONE loadout. Having a high goal for players to aim for, but not too high to discourage players. Constantly rewarding players for their hard work and setting new objectives. This important concept is what the games lacks. Currently, the game somehow rewards players but doesnt guarantee it. But the game should guarantee a reward regardless of the credits needed. The game lacks objectives and motivation to keep players engaged and that’s how most players just get tired of the game.

Lastly, the game has to be taken seriously. It got so much potential to be taken competetively and big, but it needs to have a good propaganda and spread across media. Lets take overwatch for example. PERSONALLY, I think that the game overwatch is S%$# and Dirty Bomb has a way better fps concept. But who’s bigger now? DB or OW? Overwatch. Why? Because of its spread. It is a game that people play it, not because its good, but because its huge. If Dirty Bomb could expand and reach out to new users and be largelt introduced as a new unique fps game, it could become quite Bomb. How do you introduce it widely? I don’t know. That’s splash damage’s job. The dev’s should take this game seriously by releasing updates that will improve gameplay and make the game competitive. Updates have been ongoing. It shouldn’t make the game easier , and not all user consideration should be accepted. Because there are players that rage and don’t know what they are talking about, wanting to make the game better for him, individually, affecting overall gameplay. And there are quite ton of them.

There are minor bugs and hack issues but that doesnt bother me because its minor. What really matters is the game as a whole and gameplay.

Well, thats it. I might be wrong 100%. But that’s my take on the game for now. Its pretty sad but still got some hope. I’m pretty sure this post won’t be answered and taken seriously by devs, with answers like : "Wow, good to know."Just don’t answer at all if your thought is that short minded. Give some future plans and real answers.

Removed link, let’s not have personal attacks on Nexon staff linked - Faraleth


(blisteringOwlNest) #2

In the last update, I think they changed it so that objective is automatically highlighted in quick join. I think that’s better as for new players who want to just play, they get to play the game as it actually is, not a completely unrelated game mode that shares almost 0 features with the rest of the game.

They have said they want some sort of economy, but I think they put way too much attention into give aways and appeasing the current fan base the trying to grab a wider audience. Dirty bomb is bang on trend, yet I literally don’t see any form of advertisement outside their own steam page.

The RNG is silly, as you say it doesn’t reward you at all, it awards luck. And the actual lack of buyable things is hilarious. With such great characters, it’s not hard to come up with sellable things: weapon skins, ability skins, clothing skins, additional lines, emotes, everything else every other game does to get money out of people.

I really hope your wrong and dirty bomb becomes big, because i would love it to. It’s just gotta grow some balls.


(Dawnlazy) #3

Man I’ve seen F2P games being way more mismanaged than this and still life on for years on end.


(uWotm8-AU) #4

I doubt it will.

The community, on these forums and ingame, is just too immature and toxic.

New players are instructed by their fellow beta-losers how to vote shuffle for EZ winz on their first game, and veterans here actually support that. :smiley:


(Mr-Penguin) #5

[quote=“uWotm8-AU;113103”]I doubt it will.

The community, on these forums and ingame, is just too immature and toxic.

New players are instructed by their fellow beta-losers how to vote shuffle for EZ winz on their first game, and veterans here actually support that. :smiley: [/quote]

Er…I have yet to see anybody actually recommend Team Shuffle for easy wins.

And I was around at the end of CB. Whoever you heard that from is very misinformed then.


(Drac0rion) #6

I like this post.
Title is a bit extreme, but I like the rest of it.

I would find the game a bit more fun if it felt more rewarding.
(╯°□°)╯︵ [ƃuɹ]


(SiegeFace) #7

[quote=“uWotm8-AU;113103”]
The community, on these forums and ingame, is just too immature and toxic. [/quote]

That’s like a third of the community. This has to be one of the “nicer” communities Ive known that revolves around a game.


(3N1GM4) #8

I wouldn’t say the game is dying. I would say competitive is. The overall player base has actually grown significantly since i started playing in August or September.

It is correct that the game isn’t even marketed. Probably because its still in beta.

Execution mode still bewilders me though. Of all the amazing game modes that they could have created to complement objective / stopwatch, I don’t feel execution mode was that. But if it grows the user base, who can argue I suppose.

I play games because they’re fun play. Not because of the games inside the games. I don’t need to be rewarded for playing… the game is the reward. I can understand having stuff locked in a f2p game, thats a main money maker. I hate how battle field, call of duty, etc etc has everything locked from the beginning. I didn’t pay $60 for a chance to unlock crap.

Lastly, comparing a f2p game from a relatively small developer to a AAA title from one of the largest developers is a bit… foolish.


(streetwiseSailboat) #9

The guys on the steam forums are much worse than the guys here/


(Haki) #10

I’m with you on this.

You always read those posts about a bigger playerbase, more players etc etc.
But it just doesn’t seem right when you have to address the same issues in pubs every. fucking. day.

It’s so sad to see because I love the game so much but there’s nothing you can do about it.


(3N1GM4) #11

[quote=“uWotm8-AU;113103”]The community, on these forums and ingame, is just too immature and toxic.
[/quote]

[quote=“uWotm8-AU;112930”]Have never voted to shuffle, and never will.

Such a beta feature, instead of playing better these pathetic players just beg to be placed on the winning team.

Oh, you’re on the losing team? Harden the f*ck up and take the loss.[/quote]


(DeadAlive) #12

Definitely agree. I spent $16 on one of the Merc packs and that’s all I can find worth buying. I have more money, but there’s nothing to buy. It’s one thing when a company is doing tons of stuff and still can’t seem to hold people’s attention and raise revenue. It’s quite another when they don’t even bother to try to make money.

I know it’s still beta, so we can’t treat it like a finished product. Maybe they’ve got plenty of money for now and will get to the content later.

Honestly, any f2p game that doesn’t copy what TF2 has done is just selling themselves short. TF2 has so much cool stuff, you can go insane trying to get it all. Literally a few thousand items and variations.

ATTENTION SD: I’ve got money to spend…start making cool stuff already!

When my Phantom decloaks, I want the enemy to see me in my baby blue polkadot pleather pants, barbeeque stained tank top, hot pink flip flops, rainbow hair curlers, coke bottle glasses and a wicked curly spy mustache…right before I send him off for harp lessons!


(3N1GM4) #13

Definitely agree. I spent $16 on one of the Merc packs and that’s all I can find worth buying. I have more money, but there’s nothing to buy. It’s one thing when a company is doing tons of stuff and still can’t seem to hold people’s attention and raise revenue. It’s quite another when they don’t even bother to try to make money.

I know it’s still beta, so we can’t treat it like a finished product. Maybe they’ve got plenty of money for now and will get to the content later.

Honestly, any f2p game that doesn’t copy what TF2 has done is just selling themselves short. TF2 has so much cool stuff, you can go insane trying to get it all. Literally a few thousand items and variations.

ATTENTION SD: I’ve got money to spend…start making cool stuff already!

When my Phantom decloaks, I want the enemy to see me in my baby blue polkadot pleather pants, barbeeque stained tank top, hot pink flip flops, rainbow hair curlers, coke bottle glasses and a wicked curly spy mustache…right before I send him off for harp lessons![/quote]

When/if things are sold it locks in a certain amount of inflexibility (this is why they won’t remove pineapple juggler). So they’re probably waiting till everything gets settled before introducing any other money making mechanics.


(V_Take) #14

I apologize for the link I posted, that wasn’t my purpose.

The problem is that the game has been released and introduced for a while now, and it seems that the focus seems to be on giveaways and simple fixes here and there. It’s kinda sad that most discussions on this forum is about immature and simple things like : "How to change your forum pic!. Very few discussions actually try to improve the game. " I mean, its in Beta and its in the phase for change and serious updates. I agree that this game’s community is friendlier than other fps communities, but not as helpful. The forum site is very well organized, which shows the potential. Pls Dirty Bomb, focus on core gameplay and improving the main concept of the game, keeping in mind the rewarding the interaction. I do love the game and it has potential, but it seems that the focus is around the true core. Making a big deal of releasing a merc created months before. Seriously. This game can be taken competitively, so prioritize that as well.

Users, please keep commenting, either hate or like.


(Aazhyd) #15

There actually are a LOT of threads about how to improve the game.


(Drac0rion) #16

I think the main problem is simply communication between devs and the players, these forums seem more like “Hey, you guys play the same game, maybe interact with eachother a little.” to me and then we have some posts about patch notes or some updates.

Now I’d like to do a small comparison: League of Legends, not in beta, so they have Public Test Realms and players get to see which things are getting changed, the community can then discuss it on their official forums and reddit, which actually do get responses from Riot staff. A lot of “bad decisions” in the Public Test Realm have quite often gotten changed or even removed, just because majority of the community doesn’t approve of the idea.

The second game I’d like to compare is the upcoming western release of Blade and Soul, right now the western release is in closed beta, but I really like how they are looking for feedback. After every X levels you get a small survey that has a multiple answer choice, it’s mostly like: rate this experience on 1-5 and then there’s a small box in the end where you can type up to 200 characters about the topic of that survey. Also completing a survey gives you some small rewards. I assume this feedback option will only last in their game during the beta.

And now back to Dirty Bomb. My main issue is that:

  1. It’s in beta and I have no idea if the devs even consider the feedback from the players. So far it just seems that they will only take action on something that has been complained about a lot on the forums.(Lots of burstfire chances, lots of posts on forum, changed next patch. Lots of Revivr posts, changed next patch.)

  2. The beta excuse isn’t good enough, unless there’s a bug that makes the game unplayable, it either doesn’t even get seriously looked into or again, they just won’t let the players know which bugs they are working on as a priority.(sound bugs, visual glitches, deployables disappearing, etc.)

  3. Instead of making big changes (like burstfires), when players don’t even think of it as something necessary, just ask what would the players think of such a change. A great example was an actual post of “should explosives not instagib” or something when they had already mentioned that sniper instagibs are getting reworked. Right now it just feels like the devs are making a game for themselves and don’t bother with community ideas, as long as they feel like it’s not gonna hurt the playerbase or something.

The devs could open discussions themselves about guns/mercs/abilities/skins/cases/events, anything really, just to see the reaction from the community. I mean, some players quit playing Arty/Kira for a while with the burstfire changes and how many posts have we had about complaining about the Containment War event? Well, the event was a success I guess, but the cases most certainly weren’t, the chances of getting them was bad and the chances of them being good was even worse.


(Aazhyd) #17

I dont know where you got that idea, Dracorion, but DB is a game where the devs actually DO listen to players. That has been proven many times.


(Jostabeere) #18

Well good thing you posted it in a irrelevant source.
This is the nexon forum, not the SD forum. Try it there if you wanna hit the devs.
It is also quite ironical you write this one month after 3 new maps, a new mode and a new merc were added.


(KINE) #19

http://steamcharts.com/app/333930#6m

peak concurrent has remained stable since the last 6 months.

estimated 200,000 unique players last 2 weeks

I failed to see how this could mean we are losing players or the game is in a bad state.


(V_Take) #20

[quote=“Jostabeere;113249”]Well good thing you posted it in a irrelevant source.
This is the nexon forum, not the SD forum. Try it there if you wanna hit the devs.
It is also quite ironical you write this one month after 3 new maps, a new mode and a new merc were added.[/quote]

Well, my bad. I didn’t know where to exactly post to hit the devs. But. Jostabeere. I had to post this one month after the update to avoid talking s*&% right? Whats the point of me posting this right after the update if i haven’t actually played the update for a while. I prefer to give right feedback with good knowledge of the update then commenting with little knowledge. It seems that you comment everything that’s in your mind without actually studying. It pretty ignorant.