[quote=“Eox;74282”][quote=“Redcap;74267”][quote=“Eox;74242”]Man, those quotes are awesome ! “Personnally, I think I am thunderrated, which is HILARIOUS… Laugh !”. As someone who is still searching for a 3rd merc, this hyped me a bit.
That feel wierd indeed, but it comforts me a bit about the fact that he could be somewhat heavily reworked. They probably figured out that a stun system was not fun for the players fighting against him maybe ? Since the “Phantomgate” I heavily suspect SD to be as careful as they can about their gameplay choices, avoiding everything that players tend to find annoying. I also may be totally wrong and he’ll probably come out with the good ol’ concussion grenades.
I doubt that having both kind of grenades would make him overpowered actually. What’s better ? Stunning/blinding, or downright kill ? Unless Thunder has more splash range than Fragger I actually doubt a bit he may be used more than him…[/quote]
in the case of them working as flashbangs, one could be blinded just a grenade next to the Ev as they’re leaving spawn as the attackers, so it has more range, definitely but the effects seem to be based on distance from the grenade blast, so someone at that distance would be blinded for a second while someone right on top of it would be blinded for about 4-5.[/quote]
Probably. It would be a nice mechanic also : a grenade that can blind, with a LOT of range, but you could counter by simply looking away. Not that simple to counter.[/quote]
I forgot to leave out a few details butt that was me trying to explain how effective they are so far.
IF one was to throw it, say at the side of the EV in the first phase, the attacking team would be blinded if they were just down the hill, as my screenshot shows. But that would be for just a second and a half, someone too close to it will still be blinded but for about 4 or 5 seconds, even when not looking at the blast.