Why would we ever use the m14 over the pdp?


(capriRocket) #41

i like it, it gives you more bang per peek, similar to blishlok.
i hipfire and use it like a longrange shotgun atm as i cant get used to its ADS.

i think the recoil would be fine if the damn thing hd a red-dot attached to it. why? because the gun covers your enemy when it recoils and you cant read his movement for what feels like an eternity.
with a scope of some sort you could compensate and get back on target better. still had to control the mule kicks.

these guys have revive guns and cloaks but cant attach modern sights onto their weapons?


(Szakalot) #42

Played a few rounds in the morning: the gun is still a beast!

It lacks the auto-shotgun potential in CQC that it used to about 8 months ago, but getting a single headshot in is a game changer; and I think it one shots aura too.

You just really can’t spam it unless you are point-blank; effective switching back n forth between hip and ironsight fire is key. Typically you can start an engagement with 2 hip fire shots, then switch to ADS to finish them off.

Mark people with infrared and hide behind a corner. The ‘tag’ lasts quite a few seconds, you can pause/reload/re-engage at your own terms.

Definitely a gun that works well with the smoke, since it has a lot of damage potential.

Probably too inconsistent for reliable comp use, but I’m sure several smoke-dependent tactics will emerge as well; closing off half of trainyard’s 1st obj can be very potent, and wallhack tagging should never be ignored either.


(SaulWolfden) #43

Personally, the only real change it could use is say a red dot sight attached to it instead of ironsights so it is easier to get on target (it is meant to be a marksman rifle after all), but more peripheral vision than the pdp’s scope of course.


(globalGale) #44

The issue is currently that thr damage drops rather harsly, after about 30 ish m, the gun does about 35 damage instead of the 40 damage on the tin

the pdp will still be hammering mercs at is normal danage at those ranges


(Szakalot) #45

[quote=“globalGale;61539”]The issue is currently that thr damage drops rather harsly, after about 30 ish m, the gun does about 35 damage instead of the 40 damage on the tin

the pdp will still be hammering mercs at is normal danage at those ranges[/quote]

seems fair, considering its still a viable weapon up close, whereas PDP is hopeless.


(god1) #46

[quote=“globalGale;61539”]The issue is currently that thr damage drops rather harsly, after about 30 ish m, the gun does about 35 damage instead of the 40 damage on the tin

the pdp will still be hammering mercs at is normal danage at those ranges[/quote]
Not true. Grandeur has the same range stats as the other sniper rifles.


(moonlitAbility) #47

[quote=“titaniumCrouton;61419”][quote=“Parmenion;61414”]
They CAN lower the recoil without it being another dreiss. Right now it has arguably the highest recoil in the game, even counting Vas’ snipers. It deserves a SLIGHT reduction imo.[/quote]

This is kind of my point. It seems like it is worse than every other sniper rifle in the game in every way. it has no advantages compared to the other snipers as far as i can tell except for maybe 1 accurate hipshot. if you want to go midrange, the dreiss seems better in every way. with aimpunch, it seems like SMGs can outkill it at range


(globalGale) #48

[quote=“god1;61550”][quote=“globalGale;61539”]The issue is currently that thr damage drops rather harsly, after about 30 ish m, the gun does about 35 damage instead of the 40 damage on the tin

the pdp will still be hammering mercs at is normal danage at those ranges[/quote]
Not true. Grandeur has the same range stats as the other sniper rifles.
[/quote]

And yet with the pdp highers base damage, it stays a 2 shot for longer ranges. the m14’s regular engagement ranges means it’ll be a 3 shot from most ranges. And due to it being a 3 shot from those ranges. every other weapon in his line-up is just all out better.


(god1) #49

[quote=“globalGale;61572”][quote=“god1;61550”][quote=“globalGale;61539”]The issue is currently that thr damage drops rather harsly, after about 30 ish m, the gun does about 35 damage instead of the 40 damage on the tin

the pdp will still be hammering mercs at is normal danage at those ranges[/quote]
Not true. Grandeur has the same range stats as the other sniper rifles.
[/quote]

And yet with the pdp highers base damage, it stays a 2 shot for longer ranges. the m14’s regular engagement ranges means it’ll be a 3 shot from most ranges. And due to it being a 3 shot from those ranges. every other weapon in his line-up is just all out better.[/quote]
Both guns have identical damage dropoff ranges if you didn’t understand what I meant by all snipers having the same range stats.
PDP does only 5 damage more than the Grandeur which for the most part doesn’t make a difference in the amount of shots that you need to kill a merc.
Grandeur is the superior choice since you can actually use it at close range if you have to, unlike the PDP and the Dreiss is out of the question since its damage output was drastically nerfed.


(globalGale) #50

The thing is. that 5 extra damage gives its a lot more effective range compared to the grand. That with all the other things makes it a generally superior rifle


(Szakalot) #51

what does damage have to do with effective range?


(moonlitAbility) #52

Well, for 1, the extra 5 damage doubles the number of one shot kills you can get. I do not have the pdp, how do the firing rates compare?


(globalGale) #53

what does damage have to do with effective range?[/quote]

Lets see the weapon performs best where it can 2 shot kill the enemy, or 1 shot kill them with a headshot.

With the 5 extra damage, and exact same damage drop of ranges, the range where you’ll do best is far greater with the pdp


(Szakalot) #54

what does damage have to do with effective range?[/quote]

Lets see the weapon performs best where it can 2 shot kill the enemy, or 1 shot kill them with a headshot.

With the 5 extra damage, and exact same damage drop of ranges, the range where you’ll do best is far greater with the pdp[/quote]

still don’t get it.

If you get a kill with a certain amount of shots, what does it matter at what range?

You can kill with PDP from afar. You can kill people from afar with the M14 as well.

You can kill people up close with M14. You will struggle doing the same with PDP?


(affableTricycle) #55

what does damage have to do with effective range?[/quote]

Lets see the weapon performs best where it can 2 shot kill the enemy, or 1 shot kill them with a headshot.

With the 5 extra damage, and exact same damage drop of ranges, the range where you’ll do best is far greater with the pdp[/quote]

still don’t get it.

If you get a kill with a certain amount of shots, what does it matter at what range?

You can kill with PDP from afar. You can kill people from afar with the M14 as well.

You can kill people up close with M14. You will struggle doing the same with PDP?

[/quote]

If the M14 loses even 1 damage, it loses its ability to 1-HS Aura and Sparks, it loses the ability to 1-HS 1-BS Skyhammer (meaning you NEED 2 HS) and when Thunder is released, you won’t be able to 2-HS him.

Still not that big of a deal though.


(globalGale) #56

What about the double bodyshots tough,i’d say thats a larger issue at hand. I’d say a good start is to give the pdp and the m14 the same damage atleast and go from there


(friendlyDaze) #57

I rek with it at all ranges lol u just need a lil practice :}


(Hazard) #58

Hopefully the SR would get small buff, like 5% less recoil


(globalGale) #59

5% is nothing man


(Ghosthree3) #60

You say that, but I’m sure you wouldn’t be happy about 5% being taken off a perk you like.