i’ve been leveling up my light medic so i’ve been playing him rather religiously match after match. i routinely earn best medic, best overall and most kills. thats AND for all of them, not OR.
the problem is, and this may shock you…
its a new game, with a kind of unusual play style most fps players aren’t used to. YOU’RE PLAYING WITH N00Bs! so am i, so is everyone…i’ll go even further. I’M A N00B!! you’re a n00b, everyone is a n00b at this point. some catch on quicker than others…hell some never catch on to just how to best strategize a game but as time goes by and players learn the classes and objectives and maps these problems you’re complaining about will mostly go away. EVEN THEN, you’ll still find yourself in games full of mouthbreathers who don’t have a clue. they’ll cost you XP, aggravate you to no end and probably cause you to lose plenty of matches. its the nature of the beast man, its not the devs fault, in fact i think they purposely DIDN’T micromanage every possible objective or design strategies to be black and white/right or wrong so you don’t get the same scripted matches line for line every time you play the game.
so chill the **** out, stop whining to the devs to make all your problems go away like they’re your mother or something and just play the game and be patient with the community.
To me one of the biggest issues with medics is their ability to be offensive way better than almost any class, any half decent player being medic will most likely beat someone of equal skill and not medic, for one, medics shouldn’t be able to self buff their health so it puts a little more reliance on them being part of the team (can’t tell you the amount of matches i’ve played where someone goes medic on the other team, or mine, and just goes around trying to get kills, never revives anyone etc etc).
Second, medic self revive, why does it give a few seconds of invincibility when they get up, NORMAL revives are fine with this, since it requires a medic to throw them the needle and such, but there is NO reason why the self revive should have an invulnerability period on resurrection, just puts more emphasis and capability to lone wolf medic. To me the self revive is meant for you get killed when healing your team/supporting them and no other medic is around to save you, so poof you put yourself back into the fight and continue saving team members.
[QUOTE=Hyraltia;314739]To me one of the biggest issues with medics is their ability to be offensive way better than almost any class, any half decent player being medic will most likely beat someone of equal skill and not medic, for one, medics shouldn’t be able to self buff their health so it puts a little more reliance on them being part of the team (can’t tell you the amount of matches i’ve played where someone goes medic on the other team, or mine, and just goes around trying to get kills, never revives anyone etc etc).
Second, medic self revive, why does it give a few seconds of invincibility when they get up, NORMAL revives are fine with this, since it requires a medic to throw them the needle and such, but there is NO reason why the self revive should have an invulnerability period on resurrection, just puts more emphasis and capability to lone wolf medic. To me the self revive is meant for you get killed when healing your team/supporting them and no other medic is around to save you, so poof you put yourself back into the fight and continue saving team members.[/QUOTE]
I haven’t really noticed a moment of invulnerability so much as the fact that the incapped health and normal health are completely different. If you light up a guy enough while hes standing up, the revive fails. If you don’t manage to do enough damage though, they get revived with the same health as if you hadn’t been shooting.
If your team’s getting spawn-camped, and you’re running away from where it’s happening to “do the objective,” you’re not helping the team. You’re trying to lone-wolf the game instead of helping your teammates break the enemy’s defense. Those guys healing one another ARE helping the TEAM more, because they’re trying to get the TEAM to the objective, not just one player. If you’re a Soldier, you can resupply your TEAMMATES (meaning they have more ammo to send toward the enemy), or if you go Engineer if you can give them all a damage buff (along with yourself, of course), meaning more damage going downrange at the enemy. Either option is more useful to the team.
If you REALLY have to go off on your own, go out and hit the enemy from behind - force them to divide their attention so your teammates cen get a little further forward. BE USEFUL TO THE TEAM.
On Defense, the primary objective is primary for a reason. Defend it with your teammates - HELP HOLD THE LINE. If the enemy team doesn’t get past the objective, your team wins. If you’re running off and doing other stuff, and IGNORING YOUR TEAMMATES, you’re not being helpful.
Also, you sound like you’re ignoring the objective wheel - if you select your objective, it TELLS YOUR TEAMMATES WHAT YOU’RE DOING. It also gives you an extra XP bonus for doing the side objective. If you have teammates who know where you’re going and why, even idiots will sometimes back you up.
And if your team keeps getting wiped out camping the defense objective while the other team had the health and supply CPs, your team should be able to tell that capturing it will help you out. Again, even if they ARE idiots…
Something that occurred to me re the ‘medic parties’ or class-stacking in general is maybe having an xp penalty for a class that has more than 4 on a team eg:
5 in a team, -25% xp penalty for that class
6 in a team, -50% xp penalty for that class
Would seem to be an incentive for those trying to farm xp to switch from a class that is already stacked (assuming that most people spec a ‘backup’ class as well as their primary).
Sorry haven’t read all the thread, but didn’t ETQW increase the recharge time for deployables etc. for a certain class if more people on that team went that class? Wouldn’t that also help against stacking if pip charging took longer the more people that were that class? Not saying it’s a good idea… just an idea.
[QUOTE=obliviondoll;314842]
On Defense, the primary objective is primary for a reason. Defend it with your teammates - HELP HOLD THE LINE. If the enemy team doesn’t get past the objective, your team wins. If you’re running off and doing other stuff, and IGNORING YOUR TEAMMATES, you’re not being helpful.[/QUOTE]
I’m just going to put this down to lack of experience on your part, because otherwise it would just be trolling. “Holding the line” does NOT mean “bunch up toghether in one spot”. It’s called a “line” for a reason. A “defensive line” or “defensive perimeter” as it’s called is formed AROUND the objective, NOT ON TOP of the objective. That’s not a defensive line it’s a “defensive pile” or a “defensive ball” at best. 2 grenades and it’s done for.
Of course I’m going to try and help at the choke point first, but if that doesn’t work (and usually it doesn’t, because the maps are built for flanking NOT for frontal assaults) you have to do something else. Trying the same thing over and over again and expecting different results is the definition of stupidity
They are not trying to get the team to the objective, because it’s impossible that way. What’s the Brink rule? Move more than you shoot? They are not moving at all, no amount of shooting will break the enemies hold on that choke, because that’s how the maps are built, to favor defenders by default, if attackers don’t flank.
Just stating the Brink Rule in a loading screen tip is not enough! You have to educate the players trough gameplay, or else people will play the game oblivious to the main rule of the game, and will be frustrated / constantly defeated.
I can’t believe you are actually saying that you would choose to join the medic party and mindlessly try to break the same un-breakable blockade - and you call that team play? I’m sorry but that’s sheep play. Only sheep follow the herd mindlessly off a cliff.
[QUOTE=obliviondoll;314842]
Also, you sound like you’re ignoring the objective wheel - if you select your objective, it TELLS YOUR TEAMMATES WHAT YOU’RE DOING. It also gives you an extra XP bonus for doing the side objective. If you have teammates who know where you’re going and why, even idiots will sometimes back you up.[/QUOTE]
Where do you get these conclusions from? What did i write that made you think i’m ignoring my objective wheel? Was it that I said i’m trying to complete the objectives? Just trying to figure this
It’s very easy to blame everything on the users, isn’t it? I sure hope SD doesn’t share your mentality because that’s a one-way easy road to alienating their customers.
If the problems i described only happened a few times, it would be ok, but as i stated before in this thread, in MY experience this happens a lot, and I refuse to believe that all those people were complete morons, and that Brink’s player-base is somehow dumber than that of other games.
Its not that their dumber than another player base, its this game is different than most games. Not many people have played a game like this, and as such will default to what lets them survive, and thats camp with a sniper as a medic.
What these new players (or players who havent adjusted to Brink) dont understand, just one tiny push can make a HUGE difference. Hell, on my own as soldier, I can usually break through a spawn lock at the first objective by my self. Usually Ill die shortly after, but just run back in a second time, kill the remainders, and thats about when everyone sees its safe to come out of the hole, and can provide to be at the least, a good distraction while the bomb goes off.
Usually, thats all it takes to get as game going. Ive seen games take a HUGE 180 from me pushing on my own getting **** done. One match my bomb put the game into overtime, and after the ENTIRE time of my team being spawn locked, my one push brought the game forward, and we dominated for the rest of the match.
And to think, if I just joined the herd and medic spammed, we would have lost. This game wont have allstars like CoD and Halo. Your achievements in the match will not show up in the post carnage score board. Your hardwork will be known to no one but you, but YOU CAN make a huge difference if you keep going for the objective. Persistence pays off, keep making that push, dont XP whore, and games will turn around.