Why the bad type of F2P model?


(puceSandwich) #1

I really like this game but the only thing that really turns me off is that the game dosent really feel fully “F2P” because of its bad model.

There is what I call the “good F2P model” that games like TF2 and Dota 2 have. They give the whole game for free and anything that costs are just extra stuff (mainly cosmetics). The bad FP2 model that games like LoL and Dirty Bomb have. It feels like 10-20% of the game is “F2P”, the rest you have to pay or robotically grind months/years for.

Why are you not just giving the full game for free and let us pay for extra stuff like more cases, cosmetics and other extra stuff? I would actually spend more money on the game if it was like that, I dont feel like spending money to get more %age of the game, especially when the full game is going to end up in 500€ or something.


(mOist) #2

It works for dota and TF2 because there a huge part of valve / steam and it works well for them, you never have to spend a penny on DB all mercs are available for credits, if they were easy to obtain why would anyone pay for them? and if no1 paid for them how would Splash damage / nexon etc make any money.


(puceSandwich) #3

With cosmetics and other stuff.

People seriously underestimate how much people spend on that shit. I think there was someone who worked for riot who stated that a vast majority of their revenue was from skins, not champions. People dont want to pay for stuff that actually should already be in the game.


(mOist) #4

Cosmetics would only work with a large player bases , something which DB dosnt have (yet)


(Ruvan) #5

And probably never will. At least on the scale of TF2.

A lot of the design is obviously catered towards a more hardcore competitive audience and that goes directly in the face of having an extremely large player base.


(einstyle) #6

It does. But having to grind excessively for mercs and loadouts goes directly in the face of having a game for a hardcore competitive audience.
I wouldn’t fully abolish the system like OP suggested, but the payment model as it is definitely needs work.


(puceSandwich) #7

A lot of the design is obviously catered towards a more hardcore competitive audience and that goes directly in the face of having an extremely large player base. [/quote]

No matter how much “hardcore” people think the game is “aimed” for the game cant survive without casuals. In every game for every hardcore player there are 1000x more casuals. A game just cant survive if you only try to aim for the “hardcores”, Splashdamage will not count casuals out.

This game is imo very casual friendly already, its easy to learn how to play in 1-5 games and dosent require thousands of hours to learn the basics + the game is really good, the game will if you have a good model attract a lot of casual players. The thing that is kinda challenging DB is that TF2 is on the works of getting a big Source 2 update with matchmaking and more secret stuff Valve is not telling us anything about and that game can be a big contendor to DB, epecially since ALL character already are for free.


(Szakalot) #8

It does. But having to grind excessively for mercs and loadouts goes directly in the face of having a game for a hardcore competitive audience.
I wouldn’t fully abolish the system like OP suggested, but the payment model as it is definitely needs work.

[/quote]

consider also that the game can be fine for newbies, provided they play with other newbies. If MatchMaking ranking is done well, not only hardcores can come to enjoy the game.


(einstyle) #9

It does. But having to grind excessively for mercs and loadouts goes directly in the face of having a game for a hardcore competitive audience.
I wouldn’t fully abolish the system like OP suggested, but the payment model as it is definitely needs work.

[/quote]

consider also that the game can be fine for newbies, provided they play with other newbies. If MatchMaking ranking is done well, not only hardcores can come to enjoy the game.[/quote]

I agree, and that’s why it needs to be changed even more so.

What I was pointing at is just the way they marketed this game as rather ‘hardcore’ and with a clear emphasis on the competitiveness of the game, which doesn’t really align with their current system to well imho.


(puceSandwich) #10

[quote=“carefulCoral;19306”]
What I was pointing at is just the way they marketed this game as rather ‘hardcore’ and with a clear emphasis on the competitiveness of the game, which doesn’t really align with their current system to well imho.[/quote]

Exactly, if this game really “aimed” for the hardcores then there should be an optional price to have all the mercs unlocked. Nothing should be limited to a player because he hasnt spent or grinding enough credits in a “competitive” game.


(god1) #11

There’s always that guy who compares a niche game from a small studio to something like Dota 2 smh.
There are lots of f2p games that have gone under within a year from release because they were TOO FREE.


(watsyurdeal) #12

Well, I feel like a simple price drop would go a long way.

2.99 for Proxy, 4.99 for the ones who cost 10.

Considering there’s over 10000 people who have the game, if all those paid for 4 mercs that’s 20 dollars. That’s a 200000 profit.


(puceSandwich) #13

[quote=“god1;19312”]There’s always that guy who compares a niche game from a small studio to something like Dota 2 smh.
There are lots of f2p games that have gone under within a year from release because they were TOO FREE.[/quote]

more like the F2P games who have failed are those who are really bad or have a really bad model.

Bloodline Champions was a “hardcore” game that at beta attracted a lot of WoW-Areana players but the bad model who forced you to pay for every character made everyone flee that game. The teams at the competitive top were the ones who had guessed what characters who became Tier 1 and if you bought/grinded other chatacters you just simply had to pay or grind more to have a chance at competing at the top meta game.


(irishrOy) #14

Yeah, and the motha-freaggin’ probme here is:
THIS IS STILL A BETA, but the DEVS try to CA$H in like the BIG games like LoL, Planetside2, etc,
like it’s already fully released, which it is NOT.


(Stck93) #15

I agree.
At the moment it’s really difficult to earn money to buy mercs because in an average day, the max you can earn is less than 2k (if you are lucky) and most mercs are 50k.


(Szakalot) #16

Yeah, and the motha-freaggin’ probme here is:
THIS IS STILL A BETA, but the DEVS try to CA$H in like the BIG games like LoL, Planetside2, etc,
like it’s already fully released, which it is NOT.[/quote]

they are not trying to cash in, just testing their cash system.

surely you agree that its better to test BAD systems on beta players rather than after full release?


(Nail) #17

TF2 is free because Valve already made several million $elling it, when sales dropped off Gabe and the boys had a meeting about flagging sales, after many shots of single-malt they decided, lets make it free and sell hats, when the laughter died down, they had made millions more


(Nail) #18

[quote=“traditionalImage;19333”]I agree.
At the moment it’s really difficult to earn money to buy mercs because in an average day, the max you can earn is less than 2k (if you are lucky) and most mercs are 50k.[/quote]

and when release rolls around, you’ll already have all the mercs and loadouts you’ll ever want and everyone else will have 3 basic mercs


(puceSandwich) #19

[quote=“Nail;19341”][quote=“traditionalImage;19333”]I agree.
At the moment it’s really difficult to earn money to buy mercs because in an average day, the max you can earn is less than 2k (if you are lucky) and most mercs are 50k.[/quote]

and when release rolls around, you’ll already have all the mercs and loadouts you’ll ever want and everyone else will have 3 basic mercs[/quote]

but what if I want THE FULL GAME?

God the shilling is incredible here, are everyone here posting employees in the marketing department?


(Nail) #20

I wish, I could use the money

but, you’re still being ridiculous