Why Stoker should be the next merc added


(sentimentalDime) #1

So, Stoker, everyone seems to love him. That is one of the reasons i think he needs to be added to the game soon.

But, not only that, we desperately need someone to provide ammo for the defending team on Underground, as Arty, Kira and Skyhammer are seriously crippled there.

That is one of the reasons Underground is (At least in my opinion) attacker sided.

I’ve had plenty of times where the attacking team were able to plant the C4, because my team was either at the Ammo Cache positioned near the attacking spawn, or dead trying to keep the enemy away only using melee weapons.

But, this is only my opinion, let me know yours down below.


(TheOrangePhantome) #2

Well what i think is that it’ll be either Thunder or Stoker. And i dont remember from where most likely faraleth’s stream round ups that thunder’s gonna be the next one out. Not sure about that tho so sobt quote me on it.

But i want stoker as well and i have a couple of tactics for him as well and they involve the ammostation and molotovs. Ok 1 tactic.


(gg2ez) #3

IMO, Stoker shouldn’t be released until a merc limit per team is set. I guaruntee that there will be detonated C4 and spawncamping.


(Grave_Knight) #4

Please, Stoker isn’t going to be any worse than say Kira. He’s Fire Support which means his molotov has a long cooldown after use. And it’ll probably be longer than Kira’s. I suspect it’ll be somewhere between one minute to one and a half minutes.


(gg2ez) #5

Are you kidding? A cooldown of 1-1.5 minutes for a Molotov? I’d rather use Kira herself.


(Mr-Penguin) #6

Are you kidding? A cooldown of 1-1.5 minutes for a Molotov? I’d rather use Kira herself. [/quote]

I think the CD was 50 seconds in CBT.


(gg2ez) #7

Are you kidding? A cooldown of 1-1.5 minutes for a Molotov? I’d rather use Kira herself. [/quote]

I think the CD was 50 seconds in CBT.[/quote]

IMO, still too high for just a smatter of flames on the ground. @derpypenguinz19


(Mr-Penguin) #8

Are you kidding? A cooldown of 1-1.5 minutes for a Molotov? I’d rather use Kira herself. [/quote]

I think the CD was 50 seconds in CBT.[/quote]

IMO, still too high for just a smatter of flames on the ground. @derpypenguinz19 [/quote]

From what I’ve seen from the assortment of closed beta vids I’ve seen of DB and from anecdotal evidence, the flames apparently dealt 50 damage on a direct hit and damaged at the rate of the health station’s heal. It also had a short afterburn period.


(Yoshimoto) #9

Are you kidding? A cooldown of 1-1.5 minutes for a Molotov? I’d rather use Kira herself. [/quote]

I think the CD was 50 seconds in CBT.[/quote]

IMO, still too high for just a smatter of flames on the ground. @derpypenguinz19 [/quote]

From what I’ve seen from the assortment of closed beta vids I’ve seen of DB and from anecdotal evidence, the flames apparently dealt 50 damage on a direct hit and damaged at the rate of the health station’s heal. It also had a short afterburn period. [/quote]

that sound very powerfull, wow


(uWotm8-AU) #10

IMO Stoker will be pretty meh unless he has access to the m4.

Question for any closed beta players, what other primary weapon options did he have?

I just want Thunder and that glorious 80 round mag and concussion nades. Bring it on.


(Szakalot) #11

Are you kidding? A cooldown of 1-1.5 minutes for a Molotov? I’d rather use Kira herself. [/quote]

I think the CD was 50 seconds in CBT.[/quote]

IMO, still too high for just a smatter of flames on the ground. @derpypenguinz19 [/quote]

From what I’ve seen from the assortment of closed beta vids I’ve seen of DB and from anecdotal evidence, the flames apparently dealt 50 damage on a direct hit and damaged at the rate of the health station’s heal. It also had a short afterburn period. [/quote]

that sound very powerfull, wow[/quote]

yup, while its likely flames have been tweaked since, they have been extremely powerful at stopping a push, one shotting a light merc, destroying aura encampments, etc.


(RyePanda) #12

[quote=“uWotm8-AU;89024”]IMO Stoker will be pretty meh unless he has access to the m4.

Question for any closed beta players, what other primary weapon options did he have?

I just want Thunder and that glorious 80 round mag and concussion nades. Bring it on.[/quote]

I believe he had Timik (default), Stark, and BR-16. I could be wrong tho.


(JJMAJR) #13

Fire Support is incredibly useful in Underground. Kira may not seem like much but she is dangerous with that assault rifle and her ammo station provides a long-term source of resupply. Skyhammer retains his grenade, and Arty…

Yeah Arty kind of sucks in Underground. It would be better if he can shorten the cooldown time for abilities through his ammo packs, by around 25% I guess, so that other mercs can get more to work with while defending. But this kind of makes him able to be spammed, so I am wary about this.


(JJMAJR) #14

In general I’d like to see more non-fire support classes that use abilities dependent on open air, but ah well.


(sentimentalDime) #15

@JJMAJR While they may be very powerful on underground, the problem resides in the fact that they can’t use their abilities, thus people don’t use Kira, Skyhammer or Arty very often on the map


(Ardez1) #16

@sentimentalDime

Everybody seemed to love Phantom before he got released too :smiley:

Also, Skyhammer is still a great choice on Underground. Not only does he make a killing on ammo but his airstrike is an amazing roof clearing tool. I would say he is almost a necessity on that map. While he is less effective on the final objective, he can still be very clutch if he can time/throw his airstrike right.

While I am looking forward to Stoker I don’t think there is any real reason he should come before or after the other mercs waiting for release. Right now the game has a lot of options for every role, so there really isn’t a huge demand for a specific one.

At the same time I am looking forward to people brining Redeye more once Stoke gets released to counter him. It would provide some additional use for Redeye on the team and change up some objectives quite a bit.


(JJMAJR) #17

What if the Stoker’s ammo ability is being able to call in a supply drop, as the other fire support classes do with their death from above abilities? Could be quite the inversion of the fire support schematic.


(gg2ez) #18

I don’t think so. This pretty much makes his ammo ability useless on Underground and Stage 2 Terminal.


(JJMAJR) #19

I don’t think so. This pretty much makes his ammo ability useless on Underground and Stage 2 Terminal. [/quote]

The reason why it’s supposed to be useless is because of how the other fire support classes can’t bomb everything in sight in those areas. When the other fire support classes can’t use their BFGs, the Stoker shouldn’t give ammo to everyone so that he remains fair compared to the others.


(sentimentalDime) #20

I don’t think so. This pretty much makes his ammo ability useless on Underground and Stage 2 Terminal. [/quote]

The reason why it’s supposed to be useless is because of how the other fire support classes can’t bomb everything in sight in those areas. When the other fire support classes can’t use their BFGs, the Stoker shouldn’t give ammo to everyone so that he remains fair compared to the others.[/quote]

http://i.imgur.com/DrJmmQE.jpg

(Sorry that edges are cut out, made this in 2 minutes on an online editor :P)