[quote=“JJMAJR;199485”][quote=“Watsyurdeal;199480”]Congrats, you completely missed my point.
It wasn’t that there wasn’t a way to deal with certain things, the point is, is there a way we could reduce frustrations, while at the same time increasing how effective and reliable various abilities are.
You know, fine tune the game so everything plays better, even at a higher level of play, while also not frustrating new players coming in. [/quote]
I did not miss your point, it’s just that your point just came from a very long list of very bad points.
-Defusing Proxy mines.
-Trying to get every weapon to have predictable spread, thus making the M4A1 meaningless.
-Now, trying to make Phantom into something which players would be able to counter more easily, and from the above two points I would predict that said “counterplay” would make the point of his character meaningless.
Not only that, you also let on the idea that you want to nerf Rhino so that he would be unplayable due to the fact that he’s already extremely easy to counter.
You want new players to have an easy ride at the expense of competitive play, while also saying that it’s going to benefit competitive play. I am kind of sick of this shady crap and would like to express that fact to your face.
At least I don’t go around and spam disagrees without stating why like @AnotherGuy does.[/quote]
Defusing Proxy Mines wouldn’t make them useless, infact if you run around a corner carelessly you would still be killed by them, so they would still serve their primary function, it would just be easier to deal with and punish them for being too exposed, or someone is playing correctly, and is taking their time or predicting where mines might be and dealing with them accordingly.
Predictable spread, and predictable recoil, are not the same thing. Predictable spread means the bullets will always go in the same direction, which is not what I am after, what I am after, is where firing the gun forces your crosshair in certain, predictable direction, instead of random, you know, so you can compensate for it, spread should be compensated for by firing in bursts, rather than spraying and hoping for the best. So if it kicks up to the right, you know to pull down to the left, and control your firing to gentle taps to tame to keep your bullets firing straight.
And I did not even suggest any changes to Rhino or Phantom, yet you assume I want to make them useless. Guess what, in higher level of play, they already are useless, assuming a team is properly coordinating to either focus fire on Rhino, or spot Phantom and relay his position to their allies, then they are effectively countered.
But, both of those assume team work, which is not often always the case in public play, since everyone seems content to play their way rather than work together. So the problems with those mercs are basically a double edged sword, they are useless in higher level play, but frustrating outside of it, because of what it requires to deal with them.
Phantom could EASILY be changed to be a more effective stealth merc, an ability that basically behaves like the cloak from BF2142
Where basically, you equip it like it’s a separate weapon from your pistol or rifle, and use it, so you can not attack while cloaked. This means we could buff Phantom’s visibility to hide him completely, 100% invisible, even while he is sprinting, after all, if he can’t attack while cloaked, he is not unfair to fight or deal with. He basically becomes more useful in competitve play as a harasser and master flanker, while also becoming less frustrating in public play to new players, since they don’t feel like they die randomly to some merc.
Rhino, could have some changes done to his minigun, such as limiting his movements, no sprinting or jumping with the minigun out, this would allow us to buff said minigun to be more reliable in higher level play with controlled bursts being able to reach out and hit people. And then, it also forces Rhino players to use their primary more, and prevent scenarios where Rhinos just pop out and start firing at people. Rhino should be an effective area denial merc, not an offensive one.
You seem to be under the impression that I want to make the game worse for competitive play, but I don’t. I want there to be a meta with more options, more variety, while also increasing the possible skill floor and skill ceiling needed to play the game, and reduce as much frustration as possible.
I fail to see how these changes would make competitive worse than it is now, as it’s being basically abandoned by Splash for casual matchmaking instead.