Let’s try and make this quick and simple… (yeah right!)
My biggest concern with Objective mode is simply the maps…
However, this time I am not talking about the design or layout, its all down to the core concept. As the maps have been created with Stopwatch in mind, they are simply not balanced for Objective and I really don’t know what you can do to correct this. Whilst balance is a concern, so is fun. In general all the maps have been designed in the following way…
SPAWN -> TRAVEL -> CHOKE -> OBJECTIVE -> REPEAT
The elephant in the room here is the choke sections… Increasing the player numbers increases the effective choke and turns that section of the map into brute force and spam. In objective mode when both teams are full it normally comes down to the team with the most medics are the most likely too win.
Also on the topic of fun we need to look at the respawn timer…
More players = More randomness = Less tactics
Even if you are a player that pays attention to the respawn timer, in Objective mode the likelihood of playing against or with players that don’t pay attention to the respawn timer is rather high. Not only that but the constant fluctuating respawn timer makes it virtually impossible to predict unless there is already people on the enemy team dead and you can TAB to see their respawn time on the scoreboard. Effectively, this makes the time you spend waiting to respawn is more down to luck than skill. This combined with the fact the respawn timer has been increased greatly ends up with high levels of frustration. Especially when you get a 28 second respawn on Defence, seconds after a C4 has been planted or the enemy has started capping a capture point.
The next issue crosses the lines between fun and balance…
The 3 Merc limit is pretty dumb in public by default. When you mix that with 8 team mates to take into consideration and 8 enemies to think about, choosing your Merc squad becomes very difficult. Even knowing what your team is taking does not mean you know what they will use. I have gone into games before now with no engineer as every single person on my team had one in their squad. Only to find that not a single person on my team elected to use it. That leaves people that play to win (like me) forced to take Mercs I do not necessarily want or need to try and cover most bases (Engie, Medic, FO). I am pretty decent at putting people down yet I have no slot for a sniper or fragger/thunder. Even within the roles I need to take the selection is pretty limited due to needing the best all rounder rather then a specialised Merc. If this was not bad enough, its compounded greatly by the limitations on what Mercs you can used due to the progression system.
When it comes to map balance the major flaw is simple…
These maps where designed for the Attackers to finish them the majority of the time!
The very idea of trying to make a balanced mode out of maps that are by design, not balanced. Seems borderline crazy to me. I would understand if something had changed or there was new systems and win states but there is not. Even the idea of adding time for complete objectives is a false measure. As already shown as a timer comes towards the end both Attacker and Defenders play style changes meaning the attackers are more likely to complete. This happens for each objective in Objective mode so overall increases the win chance. This is not forgetting that if a team does not do the first objective in 6-7min the likely hood of them completing the map was already very low. Sure you help remove some of the frustration of 15min first objective full holds but you do nothing to tackle the balance.
Personally… I would start throwing crap at the walls and seeing what sticks here…
Heck, try making it so 2 seconds are deducted from the timer for each attacker killed/gibbed. Play around with the idea of tickets like in RUSH from battlefield. Try lowering the player count to 7 per team. Modify the maps and have them as separate maps for Objective mode with more routes and stuff. Play around with the respawn timers…
Something needs to happen!
Sure you can have fun on objective mode…
Having fun on a mode does not make the mode fun though…