[QUOTE=onYn;494044]I just remember, that back in etqw some good people would have arround 40% accuracy. Considering how laggy the game was, how bad the hitreg was and also that jumping and crouching was done in order to abuse that, I don´t really get it why it´s worse in xt. However, it´s annoying for me but not a reason to not play the game. After all it just adds some gambling into every fight and the chance of hit or miss is the same for everyone.
What really would make me enjoy the game much more tho, would be a higher TTK. Maybe you could even out the higher TTK by decreasing the spread, and by that matter satisfy both, the people who wants higher TTK and who want to have less spread in the game. By doing this, the actual fight time face to face would probably stay the same (faster because of less spread, also slower because higher TTK), but mindless backrapin wouldn´t be as easy any more, while the general gap of skill in aiming would increase. This would of course benefit all kinds of competitive aspects of the game, as well as make the pub play more enjoyable in general. I think someone is much more willing to keep playing when he sees that he is geting outskilled face to face (and also probably notice some improvement with time :)) then when he is being killed in the majority of the time from the back or the side before even realising he is being shot. This will happen of course too with higher TTK but it will give him time to react, run away hide or just turn and shoot back making the game more pleasent.[/QUOTE]
I tend to disagree on the motivational part. Being killed head on and not killing even when having the first strike advantage is a double frustration; more likely to make people leave than stay ("****ty guns!!!"etc > “death feels so rewarding! over and over…”
What you called mindless backrapin there is often perceived as a tactical skill. Be in the right place at the right time.
People on the forums were calling for flanking routes on the maps for different reasons (avoid meatgrinders, static playstyle, etc) but in the end, I personally want to be a bit rewarded when i take risky moves to get in the back of enemies.
That of course at a reasonable level, so no panzer insta multi gib fest, but having at least one sure kill when shooting some guys from the back would be appreciated.
I planned on bringing some anecdotes from +stroyup abuse and failed back raging in pugs but Ill end here.
In the end it comes down to rewarding players for more than just aiming skills. There are many other factors than pure aim (even in a gunfight) and those make a game rich and fun to play.