Why is vanilla soldier worthless?


(Coolhand) #21

I agree. IMO SMG soldiers can be far more effective than medics or FOps as foot soldiers because they won’t be pestered by those who would expect them to “do their job” (always in the pesterer’s eyes, of course) and hand out ammo / medpax / revive downed players etc etc.

Granted, they do need ammo, and medication… but this is what the word “teamwork” is all about…


(SCDS_reyalP) #22

Huh ? Unless the pesterer is TKing them or voting to kick them, all they have to do is ignore the vsays. Then they are a soldier with an SMG, unlimited ammo and smoke, or a soldier with an SMG, regeneration and self healing.

Anyone who is an effective soldier with an SMG would be MORE effective as a fops or med.

I don’t see how being a soldier with an SMG has anything to do with teamwork. It hurts your team, because if you are a medic or field ops, there would be that much more health and ammo to go around. Even if you don’t ever give any out, you at least wouldn’t be taking it from other people who need it.


(Ragnar_40k) #23

Look into this thread: What is the point of a MP40/Thompson soldier…?


(MAN-AT-ARMS) #24

Maybe one of the modders will give the SMG soliders armor packs like there were in boogieweapons mod (gave helmet and addition armor health i believe, its been a while since i played that mod)

Just an idea


(Coolhand) #25

Ummm… TKing/kick-voting isn’t a problem? What about the a-holes that will shoot you for not doing a TK/revive on you if you’re a medic (as happened to me a few days back), or those who shoot FOps to “tell” them that they want ammo? Or verbal abuse “because they’re n00bs who should have known to airstrike this/that/the other”.

And ignoring the vsays is a possibility - but the point I’m trying to make here is the expectations of the other players on the FOps / medic classes. Resulting in really helpful, friendly comments such as “All the FOps here are n00bs, none of them give ammo” and suchlike.

I don’t understand how you don’t see what I’m saying, unless - oh, I get it: we’re talking clan scrims -vs- pub games again, right?

[/quote]

Exactly. Experienced players calling such players “n00bs” for carrying an SMG is real friendly, isn’t it… NOT!


(SCDS_reyalP) #26

Ummm… TKing/kick-voting isn’t a problem? What about the a-holes that will shoot you for not doing a TK/revive on you if you’re a medic (as happened to me a few days back), or those who shoot FOps to “tell” them that they want ammo? Or verbal abuse “because they’re n00bs who should have known to airstrike this/that/the other”.
[/quote]
Uhh, thats why I said ‘unless’. In my experience, you have to be a real f***up medic or fieldops for that to happen.

And ignoring the vsays is a possibility - but the point I’m trying to make here is the expectations of the other players on the FOps / medic classes. Resulting in really helpful, friendly comments such as “All the FOps here are n00bs, none of them give ammo” and suchlike.

A field ops who doesn’t give ammo when they can does suck. So does a soldier with an SMG. But if you choose to play in such a silly manner, it is better to at least be self sufficient on health or ammo. That way, your stupidity isn’t taking as much resources from the team. That is my point. Both are stupid and harmful to your team but one is less so than the other. Doing your duties as a medic or field ops should not detract from your ability to provide SMG fire when it is needed. Sometimes you have to choose, but you always have more options than the SMG soldier would have.

Oh, and FWIW, I’m not talking about clans games.

As far as in game harresment goes, for the most part that is just people whining. They are going to do it no matter what.


(Azarael) #27

Here is a good reason for smg soldiers.
The best part about being a soldier is having lv 4 heavy weapons where you can use a heavy weapon and an smg. Having the smg isn’t as useful if you’re only at lv 0-1 light weapons. So if you switch between a heavy weapon and the smg so you’ll have some decent light weapons stats later.


(SCDS_reyalP) #28

You would still be better off switching classes to get your light weapons. Unless you mean picking up an SMG in the field, which is very useful. (fire your PF, drop it, pick up an SMG, kill some people with the SMG, pick your PF back up, repeat.)

You also get light weapons from your pistol, and grenades. (I’m not completely positive soliders get light weapon experience for gernade kills, but other classed do)


(Azarael) #29

That’s a good point too. I’m pretty sure you would get light weaps points for nades. I guess the only other response that I can make to that is that it’s good to have a few players who focus on light weapons only (depending on the situation). In maps like fuel dump (by bridge) and gold rush, it’s hard to accomplish the directives when there are a lot of people who just stand off and snipe, etc.


(blushing_bride) #30

Everyone is right that smg soldier is useless to anyone who is even slightly experienced but its a good place to start if you’re a noob. The simple fact is that smg soldier is necessary only because there are so many hostile people playing online who cannot comprehend that other people might not know what to do. look through various posts on this forum and you’ll find many examples of noob bashing. i do it too but people should try to be more patient with noobs.

er spread the hippy love, hug trees and stop washing your hair


(Rippin Kitten) #31

I think this is being a little too optimistic. There’s a good chance that a n00b player doesn’t know how to give ammo as a field ops. Having a SMG soldier call for ammo is fine. Giving him ammo means the bad guys have another target to shoot at. But having to give another field ops ammo because they don’t know how to do it themselves is both frustrating and retarded. If you’re going to be clueless, atleast warn us all ahead of time not to expect too much from you. A SMG soldier broadcasts this in a very effective manner, and makes an excellent default class for people new to FPS in general or ET/RTCW in particular.

RK


(SCDS_reyalP) #32

Yeah, i only meant that in the context of someone who knew how to play, in response to the people who seem to think that an SMG soldier would be a valid choice for a skilled player.

For complete newbs, I don’t care much which class they play. SMG soldier is fine. They are not going to help the team much one way or the other. That is not putting them down, it just takes a while to learn the game. I would certainly prefer that the don’t try to use the PF, flamer or airstrikes right at the start.


(Coolhand) #33

Absolutely. And this applies not just to the newbies but equally to people who have different styles of play. More patience all round would go a long way, this is supposed to be a GAME, people!

Unfortunately we can’t hug trees in Wolfie. Yet :wink:


(twiFight) #34

An SMG Soldier is useful. Why?

Because all the n00bs play field ops and like to play around feeling all 1337 throwing air strikes, thus not dropping ammo for the team.

Ammo is very hard to come by on a pub server. For two reasons:

  1. field ops never drop any
  2. everyone (and yes, I mean EVERYONE) goes to the ammo cabinet, loads up as much ammo as they can take, gets shot within 2 seconds but the rest of the team can’t get any ammo cos n00b numero uno took it all.
    Yes idiots, I MEAN YOU!!! I have played ET since the demo/test came out and I play several hours a day every day, and I have never seen anyone just take one ammo pack and just leave so the others can have some too. Noooooo just be selfish, take it all and get shot the second after

Anyway, where I’m going with this; as an SMG Soldier you spawn with one clip ammo more than the others. Since field ops don’t drop ammo - I know there are exceptions, props to the field ops that help there team, there really should be more ppl like you - an SMG Soldier with a clip more can do a lot more damage than any other. Panzer is cool and all, but I kill almost twice as much enemies with an SMG than standing around a corner firing a panzer every 30 secs.

I’ll end my semi-rant here. All I wanted to make clear was:

  1. field ops should drop more ammo
  2. take just one ammo pack at the depot and leave the others some too
  3. SMG Soldiers are not useless (you probably just suck at playing one)

bring on the comments, arguments and flames…


(twiFight) #35

It is all just one click away, my friend… :smiley:


(Rippin Kitten) #36

Heh, if you’re that worried about ammo and you know how to play Field Ops, why not be a Field Ops yourself and take care of the ammo situation for your whole team? Even if you have 3 other FO’s who are spamming support fire, you can rake in a good amount of xp from giving out ammo. You benefit for getting xp, you also benefit for being able to restock yourself, and your team benefits since you’re stocking them up too. Its win/win/win.

RK


(twiFight) #37

It’s true that being field op has it’s advantages, but I almost always play engineer, and that’s what I do best. Furthermore I like being engineer the most. However, whenever I can’t be an engineer I do play field ops sometimes. I get along pretty ok then, especially when teaming up with a medic. However, engineer will always have my interest more.

And about the xp, yes you can get a fair amount of xp being field op, though xp is not one of my goals. All I want to be is a good help to my team, and well… to be honest an engineer is what a team needs most of the time. Although engineer won’t get you much xp it is often the class that can help the team most. There will be field ops cos of the airstrikes, there will be medics cos of the extra health, there will be coverts cos of the going in enemy uniform, there will be soldiers cos of the panzer. Few people tho like to be engineer, since their job often goes on ‘behind the scenes’. They will often be the ones with low xp too (playing on a standard server that is. on a ‘noob server’ you sometimes will get in the top 3).

Anyways, ‘play field ops yourself’ is not an excuse for other field ops not to drop ammo. I know airstrikes are fun with the colored smoke and all, but it’s only half your job, just as medics need to drop health and revive, coverts need to steal uniforms and spot landmines, engineers need to build en destroy, soldiers need to kill and err… kill more :smiley:


(SCDS_reyalP) #38

you miss the point. Switching to SMG soldier to have more ammo is STUPID. A field ops is an SMG soldier with unlimited ammo, who also has the option of using smoke. The only advantage an SMG soldier has, is they don’t have to give themself a pack to replenish their grenades or ammo. Since the field ops gets 2 grenades (unlike RTCW, where they only get one) this is rarely an important factor.

There is NO reason for an experienced player to be an SMG soldier (except possibly if you are hopelessly intoxicated, though I prefer med for that)

BTW, I usually play med, don’t don’t find getting ammo to be that much of problem. Yeah, before I get level 1 light weapons or medic, I often run out a few times, but after that it is rarely an issue. You can pick up SMGs in the field…


(twiFight) #39

Well finding ammo packs for me is a big issue since all the field ops seem to find the colored smoke so facinating that they totally forget that they also have ammo packs

but maybe dutch servers just suck (actually, dutch servers always suck. pings are great but dutch players are all behaving like kids)


(Kekojones) #40

smg soldiers should be eliminated…it would be better to bring these new soldier weapons combos:

Soldier with M1 carbide : A Semiautomatic rifle like the engineer’s one but with twice more damage a half the reate of fire. It also should be very acurate but without any scope.

Soldier with BAR: A Automatic Rifle with mode damage than a SMG but with slower rate of fire.