[quote=“ProfPlump;86231”][quote=“Watsyurdeal;86010”]People don’t seem to realize how truly devastating this weapon is, assuming you actually know how to aim and know what you’re doing, you’re putting down people in about 1/3 of a second at long range, and considering all of the open areas and quick scope in time, it’s incredibly potent.
The changes they give to the gun are intentionally trying to cut down on how easy it is to spam the weapon and give people more reason to actually take their time with each shot, therefore slowing down it’s time to kill.
Also, I disagree that the PDP is the only weapon Red Eye has. Grandeur is hard to use sure but it is still VERY potent. Same with the Dreiss.[/quote]
So you’re saying that Redeye is already strong enough as it is? It’s pretty obvious from the current meta that he’s a very unpopular choice - all of his guns in my opinion are pretty worthless. My main problem is that their high DPS is based on the idea that you are firing at the highest possible speed, but if you are firing at that speed you CANNOT be accurate due to the unpredictable side-to-side recoil pattern. Apart from the Dreiss, all of Redeye’s guns almost HAVE to be fired with ADS (although even the Dreiss loses its hipfire accuracy after the 3rd shot), so you can’t duck and weave while firing. You’re concept of “it can take people down in about 1/3 of a second at long range” is ludicrous, as to take someone down at the range you have to hit the head and then IMMEDIATELY fire the next shot into their body - that second shot is absolutely based on luck in terms of which direction your recoil will go (left or right). I would say that if you get lucky, you can get this 1/3 of a second kill, but if you’re unlucky you end up hitting them once, missing them the second time, giving them a chance to run to cover, then you might hit them with the third shot. But at this point, you’ve exposed yourself for a long time AND you’ve used up what is now a full third of your magazine. [Also, I saw that you want there to be predictable recoils on all the guns in DB - that’s exactly why the PDP is so shit].
As well as this, guns that have higher damage and slower firerates are much less efficient at taking out enemies, as they are more likely to be dealing far more damage than is necessary to kill the opponent. So let’s say you have an enemy Sawbonez/Bushwhacker/Fletcher coming at you (110hp). You could use a KEK-10 and perfectly take him down in exactly 10 shots, without doing any extra unnecessary damage OR you could use a PDP-70, hit him twice putting him down to 20 health, and then having to take a THIRD shot which does 25 damage more than it needs to, making the gun very inefficient. This drastically reduces the time to kill even though the PDP’s DPS is actually higher than the KEK-10’s. Then when you factor in the fact that it’s easier to be more consistent with a faster firerate, lower damaging gun and you can see why the DPS doesn’t tell the full story.
In my opinion, we need to either:
- Get rid of the side-to-side recoil to make the recoil pattern more predictable but also increase the amount of upwards recoil so that you still have to reacquire your target after each shot.
- Increase the damage and drop the firerate (damage to 50 per bullet, but drop the firerate by about 10% to balance the DPS). That way it’s more about pacing AND aiming your shots and getting higher rewards for your accuracy, rather than spam firing after your initial shot and hoping that the unpredictable recoil doesn’t screw you over.[/quote]
To sum it up
I’m saying people don’t realize how powerful the PDP truly is