Why I Hate Rhino


(wolvie) #1

I just did the math. Rhino can beat Fragger with an LMG with only body shots.

The Math

K-121:
DMG/Round to the head: 34
Rate of fire: 477RPM
DMG/Round x RoF = DMG/Minute
34x477=16218
DMG/Minute: 16218
DMG/Minute / 60 = DPS
16218/60= 270.3
DPS to the head: 270.3
X = TTK Rhino
[b]X/b = Rhino’s HP
[b]X/b = 200
.73991860895(270.3) = 200
TTK Rhino: approximately .74seconds

Minigun:
DMG/Round to the body: 10
Rate of fire: 1800RPM
DMG/Round x RoF = DMG/Minute
10x1800=18000
DMG/Minute: 18000
DMG/Minute / 60 = DPS
18000/60= 300
DPS to the body: 300
Y = TTK Fragger
[b]Y/b = Fragger’s HP
[b]Y/b = 150
.5(300) = 150
TTK Fragger: .5seconds

Conclusion:

Rhino can beat Fragger with body shots while Fragger gets head shots. Does anybody else find that stupid?


(gg2ez) #2

The numbers are ridiculous but DPS is a theoretical and only applies if ALL shots land. In a practical environment, I can almost guarantee that a Rhino will never hit all shots in a mid-range confrontation. Not to mention, the Mini-Gun’s effective range is laughable.


(LifeupOmega) #3

Engage further away, throw a frag nade, enjoy your pin point accuracy with the M4 or the raw power of the K-121, don’t be an idiot. Rhino is easily countered when you can eat over half his hp before even engaging.


(wolvie) #4

@LifeupOmega I do do that most of the time. Yet there’s those occurrences where you come close up to a Rhino. I hate how in that situation there is no escape.


(Dieu-Sama) #5

And I’m pretty sure everybody hates when there is no escape from a coocked frag thrown from a corner.

Or a sticked sticky bomb at you when you’re playing a 80/90/100 hp merc.

You got shred by a Rhino who ambushed you at close range ? Too bad. This is the best situation for him. There is no escape indeed.


(gg2ez) #6

[quote=“Dieu-Sama;130038”]And I’m pretty sure everybody hates when there is no escape from a coocked frag thrown from a corner.

Or a sticked sticky bomb at you when you’re playing a 80/90/100 hp merc.

You got shred by a Rhino who ambushed you at close range ? Too bad. This is the best situation for him. There is no escape indeed.[/quote]

Yes there is. Have decent aim and the ability to hit [A] and [D]. It’s like countering every other gun, the escape is being better.


(Monty) #7

That depends on the Rhino’s augments, minigun rotation, and skill. BEcause a player might be able wall jump out of the Rhino’s field of vision and/or nail enough head shots to kill it before dying himself.


(Drac0rion) #8

Never really found Rhino a problem, he’s good at holding certain chokepoints in close quarters, but he’s extremely immobile and really vulnerable to flanks.
I mean sure, trying to 1v1 him in close-mid range can be difficult, but I find he has so much counterplay that I can’t even bother getting mad when he’s just sitting on top of an Aura station defending first objective in underground.
A good Rhino can probably make use of him in every map, while most others who run him in their squad just use him in certain points of the maps anyway.


(Jostabeere) #9

What is range-dropoff and spread?


(Ritobasu) #10

I just find it really funny OP did all that math and writing to tell us something everybody knows, but isn’t always the case


(SpinnerzNQ) #11

The only merc I think is OP is Sparks, and just barely. But Rhino is the only merc I hate, because he is pretty much broken. I hate how I can be playing Fletcher and a Rhino flanks me and before I can turn around after hearing the minigun rev up, I’m dead. It annoys me. He’s the only merc I have yet to get, and is the only merc I will probably never get.


(Reddeadcap) #12

That depends on the Rhino’s augments, minigun rotation, and skill. BEcause a player might be able wall jump out of the Rhino’s field of vision and/or nail enough head shots to kill it before dying himself.

[/quote]
True, The two augments that would really be seen in these situations would be Ice Cold or Nitros and in a case like this that would mean, if Rhino is standing still, defending an area indoors, minigun revved, the other merc would already be alerted to his presence.


(CCP115) #13

The only thing you need to beat Rhino is range.

You ever played against a Rhino on Underground? You don’t exactly have a lot of range to use to your advantage.
That’s when Rhino just becomes un fun.


(Reddeadcap) #14

[quote=“CCP115;130427”]The only thing you need to beat Rhino is range.

You ever played against a Rhino on Underground? You don’t exactly have a lot of range to use to your advantage.
That’s when Rhino just becomes un fun.[/quote]
Range and indirect AOE attacks, how many mercs fit the latter?


(ZeSpecter) #15

I hate Rhino too, can’t you just remove him Nexon?? Not many players who’s gonna miss him. At the very least nerf him so a Fragger can actually take him out with a well placed Frag grenade with the Explodydendron perk.

Listen to this: I have a Fragger with the Explodydendron (10% increase to range), and even a well placed Frag isn’t enough to kill Rhino. Notice: Back in November when I last played Rhino wasn’t a big deal to me, 1 well placed frag and he was dead, easy as pie. Now, by the time my grenades has been cooked, thrown and dealt the damage, Rhino has his minigun charged up and instantly kills me before I have even managed to ready my weapon after. He is a broken merc, and needs to be nerfed so much. He pretty much has no other weaknesses anymore after Fragger’s grenades got nerfed or he himself got buffed or whatever (I don’t even know what they did). Literally the only weakness is headshots and you’re not constantly landing them, and headshots also goes both ways.

I just got off in a ranked game where Rhino singlehandedly took us out standing in one of Aura’s healing stations. I used Fragger (one of my teammates used Fletcher) and fragged him, but it just does not kill him. He instantly gets his health back up by just standing still in Aura’s healing range. He is impossible to beat then. Even a frag grenade with the Explydendron perk (which would have killed him in November) does not kill him. Add Fletcher on top of that, who also threw explosives at him didn’t kill. It had to be like 4 of us shooting at him at the same time to kill. After whatever nerf/buff happened in late November/December (that’s the period I didn’t play), Rhino has become way too overpowered compared to the other mercs.


(gg2ez) #16

[quote=“ZeSpecter;130483”]I hate Rhino too, can’t you just remove him Nexon?? Not many players who’s gonna miss him. At the very least nerf him so a Fragger can actually take him out with a well placed Frag grenade with the Explodydendron perk.

Listen to this: I have a Fragger with the Explodydendron (10% increase to range), and even a well placed Frag isn’t enough to kill Rhino. Notice: Back in November when I last played Rhino wasn’t a big deal to me, 1 well placed frag and he was dead, easy as pie. Now, by the time my grenades has been cooked, thrown and dealt the damage, Rhino has his minigun charged up and instantly kills me before I have even managed to ready my weapon after. He is a broken merc, and needs to be nerfed so much. He pretty much has no other weaknesses anymore after Fragger’s grenades got nerfed or he himself got buffed or whatever (I don’t even know what they did). Literally the only weakness is headshots and you’re not constantly landing them, and headshots also goes both ways.

I just got off in a ranked game where Rhino singlehandedly took us out standing in one of Aura’s healing stations. I used Fragger (one of my teammates used Fletcher) and fragged him, but it just does not kill him. He instantly gets his health back up by just standing still in Aura’s healing range. He is impossible to beat then. Even a frag grenade with the Explydendron perk (which would have killed him in November) does not kill him. Add Fletcher on top of that, who also threw explosives at him didn’t kill. It had to be like 4 of us shooting at him at the same time to kill. After whatever nerf/buff happened in late November/December (that’s the period I didn’t play), Rhino has become way too overpowered compared to the other mercs.[/quote]

Throw the frag at the healing station and then engage the Rhino = Problem solved. If Rhino is OP then I’m a parakeet with 2 sets of wings. He’s a skilless class for sure, but not OP.


(wolvie) #17

The only merc I think is OP is Sparks, and just barely. But Rhino is the only merc I hate, because he is pretty much broken. I hate how I can be playing Fletcher and a Rhino flanks me and before I can turn around after hearing the minigun rev up, I’m dead. It annoys me. He’s the only merc I have yet to get, and is the only merc I will probably never get.

I never said I thought he was OP. I just hate him. He’s just down right annoying in some situations.

EDIT: could someone tell me how to correctly quote someone. I don’t see the thing that should say SpinnerzNQ said:


(ZeSpecter) #18

[quote=“gg2ez;130489”]
Throw the frag at the healing station and then engage the Rhino = Problem solved. If Rhino is OP then I’m a parakeet with 2 sets of wings. He’s a skilless class for sure, but not OP. [/quote]
Cause going to head to head with Rhino with no explosives is a great idea.


(gg2ez) #19

[quote=“ZeSpecter;130546”][quote=“gg2ez;130489”]
Throw the frag at the healing station and then engage the Rhino = Problem solved. If Rhino is OP then I’m a parakeet with 2 sets of wings. He’s a skilless class for sure, but not OP. [/quote]
Cause going to head to head with Rhino with no explosives is a great idea.

[/quote]

Yes. He can’t touch you with his Mini-Gun from a distance. No one ever said head to head close range.


(ZeSpecter) #20

That won’t be helpful in most cases. Rhino can just step out of the way, and you’re in the same situation again. Aura comes and places the healing station down yet again and Rhino is back to full health. Rinse and repeat. Rhino needs an attack that can practically kill him instantly and it needs to be more than only a sniper shot to the head, just like how it is with all the other mercs. Fragger’s grenades was an attack that could PRACTICALLY kill Rhino in one shot if it was a well placed one back in November. That is not the case anymore it seems

EDIT: PRACTICALLY. Same with sniper headshots, PRACTICALLY. Cause not even a sniper shot to the head kills Rhino in one shot.