Why not suggest that to shrub or Bani? It would be a good feature if servers would alter times between rounds depending upon the number of starting players. Server admins coulkd set a maximum amount that was added or removed form each side’s spawn time according to a percentage of the maximum number of players per side.
There are 2 problems with that:
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I don’t know the addresses of and am not registered at their forums (a total case of laziness . . .)
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It would probably require a lot of testing to get it balanced. And would you adjust the spawn times of both sides, or leave the attackers with a constant 20 seconds and slide the defenders’ time up and down (probably the former, but it could work either way)?
You’ve encouraged me, though. I’ll now probably deliberate about suggesting for a couple of weeks, be too lazy/nervous to actually do so, and then forget about it.
In the meantime, though, I’ll put this question to the forum:
What numbers of people on each side (of similar skill levels) provide a balanced game (50% chance of each side winning) with the standard spawn times? 8v8? Part of the problem might also be that with two teams of disorganised n00bs the attackers are more likely to win than with two teams the same size but of well-coordinated players.
Blah.