I’m just curious how this brings anything to the table. Wouldn’t a party system and matchmaking fix a lot of the balance issues for unranked games?
Currently, people believe quickmatch = matchmaking. Yet, quickmatch is just selecting a server from the server browser. Anyone could join those. That’s why min level 10 servers never get populated and it’s a shame.
I’ve been playing a bit of rocket league and I really enjoy it’s party and matchmaking system. It’s able to quickly put you into a game of similar xp level (playtime) for unranked games, and ELO skill for ranked games. The party system is pretty self explanatory and also tries to pair you with others in parties. If anyone quits, the spot gets filled pretty quickly. Most other games have matchmaking only (HOTS, DOTA, LOL, etc, and I bet overwatch will too) and I think it works pretty well both for ranked and unranked play.
I don’t get why dirty bomb couldn’t have a system like that? It’s so boring to face an average level of 6’s in every game. It’s part of the reason why I quit playing as much, actually. I know there’s more level 20s and level 30’s that play… but I almost never see them.