Why double-time is useless to me


(DarkangelUK) #21

Can you please make use of multi-quote and post all of your replies in one post rather than making 4 separate ones in a row


(kopyright) #22

That’s what your myriad of posts seems to suggest. Just because you don’t like how an augment works doesn’t mean others might not find it useful. :wink:


(Press E) #23

Just because you and other people haven’t taken the time to learn how to use it doesn’t mean it’s bad or in need of a rework.
It’s like saying fletcher is bad because he takes too many buttons, lol. You just need to get used to it.

Besides, reworking it is a terrible idea anyways. For the people like me who actually have playstyles built around doubletime and have bought specific cards accordingly, losing it because of a handful of people who can’t be bothered to learn how to use it properly isn’t the best. If you don’t wanna learn how to use it, that’s fine, but don’t call it useless because of that, when there are a lot of us who do enjoy it xP


(Xenithos) #24

I personally agree with you Hadron. But I have found a few very small uses for it, usually both merc AND gun specific. Example, dreiss and double time on Kira SURE! Shotgun and double time? I’ll take it. Br-16 or m14 and double time? Can I PLEASE just have drilled?

When it comes down to it. I would say 90% of the time I would take drilled in place of double time. However I think it comes down to preferring drilled because I already reload the moment most firefights are finished (and if I have to reload during a firefight that I’ve already emptied my clip I’d rather have quickdraw or drilled than double time) frequently with perfect reload canceling and I already have excellent map movement: all double time does for me is trip me up or allow me to play certain characters marginally better positioning wise… On snipers it’s just… not needed.

NOW. If they ever allow us to Customize our loadouts like what had been shared for MONTHS now, then this will stop being a problem because the people who want double time can have it, and I can have it specifically on the mercs I want it on.


(K1X455) #25

learn something else besides using both primary and secondary…

like “reload while sprinting” so you learn to appreciate being in cover while you get back to the status of firing on the move.


(bgyoshi) #26

All the augments are pretty useless in general

But that’s why I don’t complain about them. They SHOULD be pretty useless. All they should do is make you feel like you have some minor advantage without actually giving one. The reload animation is less than a second already so you really don’t gain any significant distance by running while reloading. But sometimes you’re under fire and need to duck behind cover and you reload and run and think “Oh man what a busted ability”

When in reality you should’ve:

  • Sucked less and killed the person you were shooting before you ran out of a clip
  • Paid attention to your bullet count and reloaded long before engaging the enemy
  • Not have engaged a 2v1 thinking you’re hot shit and then got stuck without bullets when you used a whole clip wasting one of them

But again, that’s what’s good about augments. You only THINK it’s useful. But unless you’re playing in the tippiest of top tiers, they give no true advantage


(Muddy Muddy Mud Nade) #27

Ok, but Potent Packs on Phoenix is like super useful tho. I can agree with pretty much everything else tho.


(Xenithos) #28

Wait, we’re bothering to talk to people that don’t think/aren’t playing in the tippiest of top tiers? I’ve been doing this whole forum thing soooo wrong.

I will argue the compounding utility of augments anyday. And yeah, augments may suck in certain scenarios, but ones such as unshakeable on medics, or ALL the medic augments make a HUGE difference in gameplay. Playing Phoenix without potent packs or extra supplies absolutely does NOT feel good.


(HadronZodiac) #29

Doesnt work for me ;/


(HadronZodiac) #30

Some people just dont want to use those buttons, to me it feels out of place (i see its use) but as said I dont play like that XD

Not that i dont want to learn how to use it, just I dont want to use it, and doesnt provide much help in a multitude of cases. (especially snipers). Yeah some do, but still.


(HadronZodiac) #31

All of that ^^^^^^^^^^^^^^^^^^^^


(HadronZodiac) #32

Yes and No

All those things stated of what you should of done, indeed
And yeah augments shouldnt be so strong its basically a guaranteed win

But at least stat augments affect something, in the end if you dont play like double time, you dont use double time, its a wasted ability slot


(HadronZodiac) #33

Yeppppppppppp

Or recharge augment (which chops off like 5 seconds) or (-1/6) is hella useful


(nokiII) #34

Use the multiquote function you spastic.


(bgyoshi) #35

Or staying behind your team to provide fire and heal support safe from explosives

Which ones? The quarter second time savings you get from Get Up? The ever so incrementally larger heal radius of Aura stations that doesn’t work through walls or around corners where you’ll be hiding your station from fire? The 1 second cooldown savings on Phoenix? The speedier health pack refill for Sawbonez that still gets cancelled by damage? Or the ones that make Sparks health continue to be pitiful?

I dunno, doesn’t feel that much different for me. I rarely have a cooldown above 5 seconds with Phoenix’s health booster when using the augmentless card and my teammates are always maxxed on health or close to it. So either I’m doing something wrong at the top of the board or people are waiting way too long to heal their team. Protip: You don’t always have to get your buddies to full health; giving them more health that their opponent in a firefight automatically gives them an unfair advantage.

Like I said, they’re fine, but completely unnecessary. And unless you’re up against players where an extra frame of input lag means the game is lost, the tiny savings you get to your cooldowns and the +20 extra health you get isn’t going to change the outcome of the match in any way.

As much as you argue the compounding benefits of augments, I’ll always argue that playing smart mitigates the need for any augment. The augments are there for the rare and random emergency when you make a mistake and get in a bad spot. I personally would rather die from my error and then learn to not make those mistakes. Because when you’re playing at the top, they WON’T make those mistakes AND they’ll have the augments to help their pushes.

So if you’re so used to augments making your mistakes feel like legitimate tactics because your augment helps you survive them, you’re just going to get wasted at higher levels. Stronger play > Augments. The augments support the strong play. They don’t make stupid plays into strong ones.


(HadronZodiac) #36

You cant do multiple people m8


(DarkangelUK) #37

You literally just posted a reply below someone that multi-quoted, you can do it.

Hit reply at the bottom, use the top half to scroll to people you want to reply to, highlight the text of their post you want to quote then click “Quote” above it. It’ll add each quote to your reply.


(Press E) #38

Out of all the mercs that have doubletime, I’d say it’s only “useless” on a few of them. But even then, most of the cards that have doubletime also have weapons that benefit a lot from them. For example, skyhammer is too slow to make the most out of doubletime, but on his RB it’s actually very useful.

With vassili, no, it’s not really useful. But having weird loadout cards isn’t really that unusual. For example, quick eye or recharge on guardian. I mean, it’s better than nothing, but they both barely affect her.

And again, that’s not a reason to rework doubletime. It’s just a reason to introduce gen 3 and stop giving it to mercs that can’t benefit from it fully.

Pro-tip: Click reply on the person you want to quote, click the quote whole post button, then click reply to a different comment and click quote whole post again.
There’s probably an easier way to do this but this forum still confuses me sometimes.

EDIT: Lol @DarkangelUK beat me to it


(Ptiloui) #39

This is one is really funny.

I bet you have this attitude about a lot of things in this game. It would explain a lot of complaining posts you made in the past (Fragger, Proxy’s mines, and so on…)


(HadronZodiac) #40

well now that you taught me how to do it, i can do it :slight_smile:

I thought you meant reply to multiple people in 1 thingy