This is something that is bugging me more and more and I felt the need to write a bit about it in order to ventilate and let out my frustration…
Whenever I´m playing a match in DB I pretty much always base my choice of merch on what the team needs in order to win, not on what will give me the highest killcount or XP. I strongly believe that every team should have atleast one, preferably two, healers, engineers and skyhammer/arty. If we´re playing defense and have a couple of rhinos and are low on healers I pick aura and stay on the rhinos, and I care more about healing and revives than about kills (killing is a job for the rhinos, not the healer). If we´re attacking I go with proxy if needed, if we have plenty of engineers I supply ammo, healing or high damage covering fire, whatever the team needs.
This just seems like the obvious thing to do, it´s about winning, not just getting a nice k/d. But when I´m playing solo and not cooperating with friends, this seems like rocketscience to most people. I see a lot of people playing sniper on offense even if the team is low on engineers and/or supportmerchs. When we´re playing defense and have several rhinos, people still swap away auras for naders and when we need to destroy the EV they swap away skyhammers and kiras for redeyes and phantoms.
And even worse is that a lot of these people really suck at using their merch´s strengths. I see a lot of healers that barely do any revives, never charge the defib and never put up healing stations or health packs other than heal themselves. There are tons of skyhammers who barely throw down any ammo and use their airstrikes to score kills instead of destroying the EV. People simply seem more interested in their k/d than helping the team and winning the game.
If you like playing sniper, go with vassili when playing defense on a big map, don´t use him all the time, every time. If you love playing nader or phantom, do it when the team already has healers and engineers. If you´re playing engineer, forget about your death-count and just keep rushing on the objective, if you´re a healer, focus on revives and healing wounded teammates… Like I said, this seems so damn obvious, but apparently people find this very hard. Today I actually saw an aura defusing a bomb while a proxy was standing right next to her reviving a downed teammate…
I can understand if low level players who hasn´t really gotten the hang of the game yet makes some crappy choices, but I see a lot of mid- and high lever players also doing this.
Am I alone thinking along these lines or are there others out there who shares my frustration?
thats why.
.
I do revive and heal teammates…I just don’t sit around waiting for people to die. Which is why I am kind of glad the medic train is mostly gone in competitive play with the change to finishing downed players. Playing puppeteer behind a Fragger just wasn’t as much fun for me.