Yes, why is anyone even suprised by the failure of Brink? Ever since SD got hired to do the addon mod for RTCW that became ET they have been hyping their products to be the successor of just that and in the end utterly failed to deliver anything worth of mention. Lets see:
Wolfenstein ET: Basically a free modded MP only version of RTCW. Atmospherically toned down and with a couple added gameplay elements but still a free RTCW. Huge success but in my opinion more from being a free RTCW derivate than anything else.
Quake Wars: Probably the best of the “successors”. People were ready to abandon ET en masse but hardly anyone who tried it stayed. SDK mighty late but at least it had a demo.
Wolfenstein: Yes, im looking at you SD. Ofcourse it says “Endrant Studios” but if look at who was (as they have mysteriously closed doors after slapping their name on this abomination) Endrant you will end up at the usual suspects. Shoddy console port. No demo. No SDK. No support. Not even a dedicated server for linux. All in all a big f you from everyone involved to the people who bought it.
Brink: Dejavu? You bet. I think noone who followed this over the years really cared and finally stopped listening when it was again being marketed as “the next enemy territory”. And the rest is history. Predictions sadly turned out to be true and another stinker was released.
So in conclusion there is really no need to “hate” brink as it turned out just how history predicted it. Being bitter after being played time and time again is another topic though. Dont get me wrong i admire how far splashdamage has made it as they went straight from being freetime modders to being a recognized game studio but the sad fact is you no longer can associate SD with “the cool mod friendly guys that took on RTCW”. Its now “the guys who put out crappy games with deceptive marketing”.
Im sorry but its true.