I just found out I forgot to uninstall Brink, so for a good laugh I wanted to see how the forum is doing =]
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There one thing I never understood: Why SD never tried to fix what could be fixed will less than a week of coding ? (especially when there was less than 100 regular players, there really was no commercial risk at all)
I’m thinking of flaws like forcing players to disconnect to change characters (since a character could specialize in 2 classes only, teams were frequently getting stuck when no one in the top5 had the right class for the current objective). A lot of other aberrations needed a quick-fix, but they never came.
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Then the lack of map editor is really weird.
It could have to do with technology licensing… but doesn’t Brink use a modified id tech 4 ? doesn’t id support modding ? doesn’t Doom introduced many kids to “real” game developing thanks to its map editor ?
Doesn’t Bethesda usually supports modding ? Doesn’t Skyrim is now included on the Steam Workshop, a platform solely dedicated to modding ?
I’m not even talking about a full SDK, just a map editor.
With a map editor, fans could have fixed unbalanced choke points, and also roll some new interesting maps (fully using the potential of the SMART functions). But the map editor never came. And it wasn’t for DLCs : the only DLC released had 2 maps and was acquired for free by the vast majority of active players.
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I don’t understand why SD left Brink in such a pitiful state.
Especially since they were modders before becoming “real” developers, they perfectly know a multiplayer product can’t be left on the side of the road under the rain like that.
You can be sure the reputation of SD simply vanished with the disillusions of Brink, I’m afraid their next title will tank (at least on the PC platform).
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EDIT: Oh, does some of you bought Red Orchestra 2 ? I happen to have fallen to the deadly trap of pre-ordering once again, what a fool I was
I’ll never buy before 50% deals or pre-order a game ever again.
But at least Tripwire Interactive listened after 6 months of complains and criticism (what they did with the GOTY Update is basically “What the 10 guys kept saying and detailing on the forum since September”), and somewhat apologized for the launch and the terrible initial game design. They actually fixed it, game design wise.
As now, the game went from having less than 100 players online (with servers filled with bots) on average, to 500/1000 and no bots. And so far, it looks like it could keep a playerbase alive.
And they released map editor and (incomplete) SDK. We already have beta-stage custom maps.
What Splash Damage did for Brink ? Turning a planned DLC into a free update since they weren’t going to sell it anyway. No game design fix, no apologies, no map editor, no SDK.
I really don’t know what is going on at Splash Damage.