You’re looking for the word ‘Chief of Cup’. The cup supervisors (Seanza, alien and me) tried to ban Aa` from ETQW play. They wouldn’t let us do it.
Why do you still play ETQW?
Oh I nearly forgot about that soap, what a story that was
Was old forums still I think, shame I can’t go look it up again.
Aa` used rivatuner to bypass the 1.2 changes (mipmap/foliage minimums etc). He admitted to using that during clan matches, even posted screenshots of it, but we weren’t allowed to ban him from ClanBase competition for it, despite the fact that it’s a third party program used to bypass game limitations, and thereby fits ClanBase’s definition of a hack.
As much as I respect you and the work you did for ET:QW, Verticae, I’m afraid I have to tell you you’re wrong when you state this: I know you’re not lying as you’re convinced of this, and I know you personally tried to do that, yet it’s far from being the whole truth.
I’m sorry to bring this up again but, as this particular event was the last nail in ETQW’s competition coffin (you can’t even imagine how many people started using traytools+riva afterwards, and the whole “hackusation” atmosphere this event alone generated), I feel I have to commentate on this one more time.
Seanza didn’t try to ban him. Not even remotely.
He had his nose stuck so up in Aa’s rectum he did everything he could to delay, and ultimately save him and Poland from a ban+kick from the Nation Cup, as from what I’ve been told by Clanbase admins (not the ETQW ones, the main ones, mind you) it was ultimately his and only his responsibility to take this decision.
I still have all the IRC conversation logs saved (with every single CB admin/supervisor/etc, plus Seanza’s defending his pet), all the screenshots, all the proof needed : it wouldn’t be a nice thing to do to post them here, but I’ll gladly PM those to you, if you’re willing to be enlightened on Seanza’s true colours, which happen to be in the brown range.
I think every old player knows what was right back then and how Seanza acted. But the past can’t be changed we can just learn from it.
Apart from this, this Cup was one of the best ones, don’t you think so?
It does, to a degree. It’s interesting to see QW viewed from another perspective. One coming from games of more competition and skill.
I came, all those years ago, to ETQW as an outsider to the likes of Quake and W:ET. The bulk of my MP gaming history up until then was games from the Battlefield series and then, as just a random pubber. When I played the demo for this game I had never heard of, it blew my balls off.
I cannot argue with you about pub games. I’m surprised regularly at how many people still don’t really know how to play this game. However, I still remember pubbing pre-ETQW and those times make a random game of QW look like an organized clan match. I’m sure that would go for many of the more “popular” shooters out now. Just to have even a couple of people in a game acknowledge your existence and actually try to work with you to achieve a goal is still a thing of amazement for me.
Those are all good points you have, though. I can see it a little clearer from your perspective. I just wish there were more people who saw it from mine.
[QUOTE=Apocalypse_Pony;378029]It does, to a degree. It’s interesting to see QW viewed from another perspective. One coming from games of more competition and skill.
[…]
Just to have even a couple of people in a game acknowledge your existence and actually try to work with you to achieve a goal is still a thing of amazement for me.
[…]
Those are all good points you have, though. I can see it a little clearer from your perspective. I just wish there were more people who saw it from mine. :)[/QUOTE]
As for your first statement, I would agree on the “more competition” part, yet I’d argue on the “more skill” one: it’s the same old story, one can’t possibly manage to sketch out the boundaries of that , overused if you’ll agree , word.
I’d just say both games require two vast, yet different fields of knowledge and hand-to-eye coordination.
(actually, hitscan aiming/tracking is something harder to do in ETQW than in QL if you ask me)
As for the second and last statement of yours, I couldn’t agree more: QW’s endless possibilities have never ceased to amaze me, and the feeling of the teamwork it allows and promotes is, to me, still unmatched. I like to think of it as a multiplayer chess game with weapons.
Sadly, I can’t help noticing that ETQW belongs to an era of PC FPS gaming where creativity ,innovation and a steep learning curve were valued much more than the easily achieved self-gratification modern FPS games offer these days.
People don’t want to be trashed for months to learn how to get better, they simply want to enter a Team Fortress 2/CoD server, make some frags, unlock some “cool” new hats/weapons/ranks/etc and have some cheap, immediate fun, whilst having to wear diapers to sustain those cool new-gen graphics.
You can’t really blame them, can you? They’re having fun, that’s what matters.
Yet, in my opinion as always, that’s the only reason why you won’t get so many people willing to see from your perspective anymore , nowadays. =)
P.S.: Rex, it was awesome!
To be honest, I had BF2 (the game I was coming from) in mind when comparing levels of necessary skill. I don’t know if you ever had the displeasure, but suffice it to say, it took me some time to get use to a game in which aim mattered.
Yet, in my opinion as always, that’s the only reason why you won’t get so many people willing to see from your perspective anymore , nowadays. =)
Yes, that was a hard lesson also learned from BF2. The series that went from having one of the best modding communities to an absolutely dead one the moment ranked servers came into play. It’s hard to compete with instant gratification and shiny rewards.
Wish I would’ve kept the screenshots from the CB admin forums. Though Seanza indeed initially only wanted a rulechange, the community response made him change his mind on that. When the Chiefs of Cups were asked to ban Aa`, they refused. They also mentioned something about losing our supervisor roles if we tried to publicly disagree with them on the issue… It’s why I pretty much ragequit at CB.
Hmm… Should i redonwload this? My main computer kinda ****ed up so if i want play on PC i must play with my ****ty laptop.
Windows vista 32-bit
Dual Core 2.0Ghz
2Gb RAM
Radeon HD 3200
:stroggbanana:
[QUOTE=Om3ga;378069]Hmm… Should i redonwload this? My main computer kinda ****ed up so if i want play on PC i must play with my ****ty laptop.
Windows vista 32-bit
Dual Core 2.0Ghz
2Gb RAM
Radeon HD 3200
:stroggbanana:[/QUOTE]
Should manage OK.
Ah cool. Thanks for the explanation. If I recall, that dude played in some world cup seanza organised? I was supposed to play in that, but then realised i would have a ping of 400. : /
In our league we had one mofo who went full auto-aim mid ladder match - Link
Got CD key banned, IP banned… but eventually came back under a different account and new IP a few seasons later. He eventually created his own team, and “beat” the top team in our league, which in itself caused suspicion. We had a rule where everyone had to demo their games, or the win wouldnt count. Their demos got called in, and they got banned for walling - something to do with tracking through vios, and airstrikes. There were also other parts, that looked really suss, but you couldnt categorically say it was cheating.
Anyways, the way our system worked was - you suspect someoene for ladder, you make a request. Those demos then get analysed, by 2 or 3 sources. Even if they cant unequivocally say its cheating, if they are 70% sure - it will go through. The method doesnt matter.
I don’t play anymore.
Even though in my time it was already considered a dead game, I kept playing because I had an amazing team to work with.
First SeXi then Toxic, after those people quit, it has never been the same so I stopped playing too.
PS: Can anybody recall the date that SeXi stopped?
Even if I’m not actively playing anymore, that game still has the best gameplay for me, from FFA point of view as well as competition.FFA is great and really interesting compared to most other games, there are lots of possibilities and nothing is really “noobish” or “imba” for me (appart from Flyers who can be a bit OP with good players, but still that recquires skill).Of course teamplay is great but the most amazing thing for me is how that game is kind of “nervous”.Everything goes fast, that’s “lame fest”, spawnkill & spam power, and that’s what is ****ing good in that game, you can’t just run and shoot like a CoD-tard, you have to take care about everything, turrets, vehicles placement, enemy sniper position giving you hard time reaching objective … All theses things makes the game really lovely and interesting.But still, that might also be the reason why It didn’t have the success it deserves : too hard for most of the “gamers” who are used to “noobish” gamestyles.
About Promod 6on6, oh god, I wish it was still active, just the perfect gameplay.
Can’t we just make a deal with Activision? No one is getting rich from this game, not Activision, not the GSPs that provide the ranked servers, and the way this is constructed is slowly suffocating this game to death.
Which is a painful thing to watch, since I still love playing this game .
Dr. Funkenstein
The same Activision that closed down the old forums without warning and released Wolfenstein beta as a retail game?
Good luck.
For only $12.99 you have UNLIMITED access to the forums and you get a free Bobby Koteck Opressor skin!
[QUOTE=DrFunkenstein;379034]Can’t we just make a deal with Activision?[/QUOTE] you mean dealing with lack-O-Vision? Good luck
[QUOTE=DrFunkenstein;379034]No one is getting rich from this game, not Activision, not the GSPs that provide the ranked servers, and the way this is constructed is slowly suffocating this game to death.[/QUOTE] they don’t get rich but they still have probably publishing rights. Anyway they killed the game even b4 its time
[QUOTE=DrFunkenstein;379034]Which is a painful thing to watch, since I still love playing this game .[/QUOTE] sad truth indeed, it’s a shame to see this game to die like an old pet that you lived a very long time with even if it was for 2/3 years.
honestly the only salvation to this game is either id Sotware (zenimax) make a et:qw2 without SD or releasing the src code so we can help this game to gain more life. Though this won’t make more gamers to buy this game but maybe to re-enchant old players.