Oh noes apples, u cant do this. Not my 1 star rep !!!
Why do you still play ETQW?
I play ETQW because it’s actually entertaining, unlike most other modern shooters.
I play it because it can be did without the need to look tons of blood jumping on your screen.
The same for bizarre screans…
The same for body parts.
It’s a goddamn shame custom content seems to be dead in modern gaming.
Still, I guess I’m easy to please. Same maps for 4 years and I still enjoy the hell out of it.
Dont play it anymore… but what sucked me in was the asymmetrical gameplay and the rock paper scissors counter system. What kept me there for a long time, was the high skill ceiling.
[QUOTE=Apocalypse_Pony;377191]It’s a goddamn shame custom content seems to be dead in modern gaming.
Still, I guess I’m easy to please. Same maps for 4 years and I still enjoy the hell out of it.[/QUOTE]
The community shrank to the point of little excitement; less diverse games.
Same old people playing their same old roles.
I lasted until Brink at least, while most of my friends-list quit a year before.
I enjoyed the maps also, I’m pretty easy to please too.
Competitive play really is the line and sinker for keeping a lot of people’s interest. Pubs do get boring after playing for years, but I managed to keep it interesting by playing the less default classes/weaponry to keep it interesting. For the past year I have played ETQW quite rarely, mostly when I am bored with everything else on hand or just at random times, but it at least always manages to keep you on your toes.
[QUOTE=Apocalypse_Pony;377191]It’s a goddamn shame custom content seems to be dead in modern gaming.
Still, I guess I’m easy to please. Same maps for 4 years and I still enjoy the hell out of it.[/QUOTE]
Yeah, the maps are still great after all of this time. Great layout which allows for cover and various paths to attack, etc. The objectives allow for different mini-games within the game like shooting drones, or driving the MCP, or planting a bomb, etc. Other FPS games may have one of these at a time, but they don’t tell a story on each map like ETQW.
Pony and I were playing Volcano the other day and it came down to the last drone we were trying to stop. The drones were flying fast and furious and I was shooting them down one after another with seconds to go on the clock. We ended up holding them off and winning. ETQW has that excitement almost every time you play which is LACKING in all of the other FPS games I play. I feel no rollercoaster ride of excitement playing BF:BC2. I may have a 4 k/d ratio some games and it’s a good feeling, but it’s not really exciting. I may do well in some CoD:BLOPS round, but you never feel on a roll because the enemy will just spawn behind you and shoot you in the back anyhow because the maps are tiny and porous with no frontline to speak of.
I keep wondering why other companies don’t do the varied objective model like SD? CoD has a bunch of game modes, but they’re all one at a time. Is it too complicated for the average gamer? I was hoping “Nuclear Dawn” might be something like ETQW, but it’s just hold and control spawn points for the commander and from what I saw on YouTube, the map design looks uninspired? I guess I still don’t get why ETQW wasn’t a commercial success? They did so many things right in it when you compare to other games. I was REALLY hoping Brink would be ETQW in disguise. I was hoping at its core it had the ETQW feel, but as you all know it doesn’t feel anything like ETQW. Sure, it’s a class based, objectives shooter just like ETQW, but the movement and shooting is unsatisfying and detached somehow.
I hope SD can recapture some of the ETQW magic in their next game.
I think the main reason for this was a complete lack of marketing. I mean I only knew about the game when I saw it in a bargain bin back in I think 2006?8?
Even now when people ask me what I am playing, when I mention ET:QW they go “What?” and I spend some considerable time passionately explaining why I think its the best damn FPS ever made.
Sad how 2 things like marketing and good gameplay is hard to combine. Etqw has the gameplay, but lacked marketing. Brink is the exact opposite.
I didn’t play anything most of the summer and recently when i picked etqw back up, it felt refreshing. In the first hours i already had great close games. Barely any other game has pub matches that make my heart pound in tight situations.
ETQW is a solid game that had appeal to old schoolers and also to that times modern sensibilities. I still play because the clan I founded was an ETQW clan. More importantly, and sadly, is I was hoping to transition to brink along with my clan… no explanation needed I hope.
also, even with an incredibly tiny playerbase you still have dedicated clans like OCB organizing WORLD CUPS!
had the best community when it was large and still has the best community while we take the game through ICU-Life Support.
I still play mainly to make and play custom maps but seems past few weeks no one else seems to join the Nirvana server
This is true, we had a max of 2v2 last week I have a new version of Estate (as final as its probably ever going to get) to upload though but is it worth it for so few players…?
May you pls change the Title to:
Love letters to the unknown beauty ETQW
See you online at the best fps of all!
cheers,
rené <*)))><
It was released just a little more than a before COD4. As a result, when ETQW came out, the hype-machine around COD4 was already peaking, leaving a lot of gamers simply unknowing about ETQW’s release, or at least never bothering to view it as a big title.