Why do YOU buy Brink?


(H0RSE) #81

My skepticism is whether going beyond the simple running start then press smart button is going to provide a serious challenge to skilled players outside of the first week after launch and whether there are significant rewards for doing it the hard way;

Why should moving around the game world be “challenging?” Isn’t that kind of why they implemented SMART in the first place - to make navigating easier?

Let’s say for arguments sake, that doing it the “hard way” provides no advantage what so ever over doing it the “easy way” - who cares?

Why should players who choose to do it one way over another, be penalized or rewarded? If you want to do things manually, do them manually - what’s with this sense of entitlement? Basically, your concern reads like, “I’m worried that if I’m gonna go out of my way to do these moves manually, I’m not going to be properly rewarded in return.”

I’m going to perform the moves manually, simply because I will feel more comfortable and in control of my character doing it that way - the rewards for choosing this path is just coincidental.


(DoHo) #82

[QUOTE=H0RSE;257266]Why should moving around the game world be “challenging?” Isn’t that kind of why they implemented SMART in the first place - to make navigating easier?

Let’s say for arguments sake, that doing it the “hard way” provides no advantage what so ever over doing it the “easy way” - who cares?

Why should players who choose to do it one way over another, be penalized or rewarded? If you want to do things manually, do them manually - what’s with this sense of entitlement? Basically, your concern reads like, “I’m worried that if I’m gonna go out of my way to do these moves manually, I’m not going to be properly rewarded in return.”

I’m going to perform the moves manually, simply because I will feel more comfortable and in control of my character doing it that way - the rewards for choosing this path is just coincidental.[/QUOTE]
I can see in some cases where w+space or w+space+crouch may be more time consuming than just running, hitting the smart key and vaulting up onto to something, but other than that I can’t say whether there’ll be any major advantages to either method. I think hitting a seperate key to do stuff like jump onto a box may take getting used to and early on I’ll probably find myself by-passing the SMART system altogether.


(tokamak) #83

The SMART key is less efficient than manual control.


(Atavax) #84

[QUOTE=H0RSE;257266]Why should moving around the game world be “challenging?” Isn’t that kind of why they implemented SMART in the first place - to make navigating easier?

Let’s say for arguments sake, that doing it the “hard way” provides no advantage what so ever over doing it the “easy way” - who cares?

Why should players who choose to do it one way over another, be penalized or rewarded? If you want to do things manually, do them manually - what’s with this sense of entitlement? Basically, your concern reads like, “I’m worried that if I’m gonna go out of my way to do these moves manually, I’m not going to be properly rewarded in return.”

I’m going to perform the moves manually, simply because I will feel more comfortable and in control of my character doing it that way - the rewards for choosing this path is just coincidental.[/QUOTE]

why should moving around the game world be challenging? why should shooting in a shooter be challenging? why don’t they just have an aimbot vanilla in every shooter?

If one gun is harder to hit someone with then another, the prior should have a bonus to be compensated for it. If one method of movement is more difficult then another, it should have a bonus to be compensated for it. I swear, most of you guys lack common sense

propper movement has always been a cornerstone to good shooter play. I’m worried smart will oversimplify movement and trivialize one of the primary skills involved in shooters.


(H0RSE) #85

why should moving around the game world be challenging? why should shooting in a shooter be challenging? why don’t they just have an aimbot vanilla in every shooter?

Irrelevant point. Shooting is the main part of a shooter, hence the name. Aiming/shooting is what determines the winner and loser in a firefight. Movement should be like second nature - it shouldn’t be something “challenging” that players need to think about.

If one gun is harder to hit someone with then another, the prior should have a bonus to be compensated for it. If one method of movement is more difficult then another, it should have a bonus to be compensated for it. I swear, most of you guys lack common sense

Different guns have different stats, thus they behave differently. Guns are also the main “tool” of an FPS, so compensation is needed, or else many weapons would become useless. Movement on the other hand, is just movement. Body types aside, if you jump over a wall and I jump over a wall, it still the same jump over the same wall. There are no stats involved, like with a weapon.

Just because you made the choice to do it the “hard way” doesn’t mean you should be entitled to a bonus. I’m not saying I’m against the way it will work in Brink, I’m just saying that players shouldn’t feel entitled to get a reward for choosing to do something differently than another player, when the end result is the same anyway.

propper movement has always been a cornerstone to good shooter play. I’m worried smart will oversimplify movement and trivialize one of the primary skills involved in shooters.

And for arguments sake, lets say that holding down the SMART button granted a player “proper” movement, why would you want to penalize it?


(LyndonL) #86

Your concerns have been answered Atavax. I can’t remember where but recently one of the devs (Exedore I think) said that if you just SMART up to a wall, you will kinda get to the wall, then start to climb it, whereas if you do it manually you will scurry up the wall and vault over it in one movement as opposed to 2.


(Kl3ppy) #87

I wont buy it, i dont need another CoD BC2 Clone …


(LyndonL) #88

Sounds like you need to press ALT+F4 :slight_smile:


(Atavax) #89

yes, i’ve read that, but its so vague it doesn’t answer the question imo.


(tokamak) #90

It does. Manual control has the potential to be more efficient and that’s that.


(Atavax) #91

it doesn’t. my concern wasn’t that there was no potential to be more efficient with manual controls, my concern was that the amount would be trivial…


(tokamak) #92

And what’s the problem with the amount being trivial? It’s still up to the player to take deciscions on where to go and how to get there.

Other shooters don’t even have such freedom of movement, for the normal work Brink is just as manual as any other game. So it really doesn’t take anything away from that.


(Bagnol) #93

Isn’t “how you get there” the main selling point of Brink though?


(Nail) #94

Wait for release, try game, buy if you like it
How’s that for alleviating your “fears” of not being able to be “leet”


(Atavax) #95

[QUOTE=Nail;257418]Wait for release, try game, buy if you like it
How’s that for alleviating your “fears” of not being able to be “leet”[/QUOTE]

i hardly think wanting movement to be more complex then holding down a single button is being leet…


(tokamak) #96

It’s really not any different than holding down a single button in any other FPS, you only just don’t get stuck on rubbish in your path.


(Atavax) #97

just because you don’t play anything but realistic shooters, doesn’t mean there are no other shooters out there… UT, Quake, and TF2 for example have very different methods of movement then holding down a single button. In tf2 tell a soldier not to rocketjump and that soldier is gimped; and i’m not talking simply because it takes longer for him to get to point B, but a good soldier’s combat movement is based around rocket jumps, he doesn’t just get to points differently, he moves completely differently in combat when he has rocket jumping down.


(tokamak) #98

Yeah, and those games clearly put the emphasis on acrobatics, it’s an entirely different genre than Brink finds itself in.

Pressing the smart button or ‘w’ are both the same thing, you simply move from A to B without getting stuck. Straving and jumping and sliding will need more than that.

Previously games have solved the issue of getting stuck in trash by simply keeping out the trash and letting the levels be ‘flat’.


(Shiv) #99

Because Digibob is rad


(Jess Alon) #100

[QUOTE=tokamak;257409]And what’s the problem with the amount being trivial? It’s still up to the player to take deciscions on where to go and how to get there.

Other shooters don’t even have such freedom of movement, for the normal work Brink is just as manual as any other game. So it really doesn’t take anything away from that.[/QUOTE]

Actually one of the big points Paul makes on his freedom of movement video is that players will be able to traverse things more quickly using some of the manual buttons. So I assume this would be a combination of the Smart, Jump, and Crouch buttons. And also you will have to use line of sight as a reference to show the SMART system where you want to go. So it’s not just hold down a button and you’re auto piloting everywhere. You can speed the process up by engaging your line of sight in the correct direction and hitting the correct buttons at the right times. And in mirror’s edge you typically had a crouch and jump button so the extent of these mechanics upon release should prove interesting.

Nonetheless the people who are upset about the difference in amount of time you save by using manual controls to SMART up a wall… as opposed to holding down the button. Whether it’s a split second or a full second… or two seconds… if someone’s shooting at you even the split second is going to make a difference. So if you’re a competitive player you’ll want to master the manual SMART functions quickly regardless. The difference should be pretty balanced and besides that is there really anything to whine about?