Because this isn’t “Overwatch!” Just because 1 game does things differently doesn’t mean that every game should follow in suit! That’s like saying, “Why doesn’t Overwatch/Dirty Bomb have HATS? TF2 has them!”
When games start all looking and playing the same as far as interface, then the problems that stem from lack of diversity start creating more issues with players than need be. Granted, this game does pull alot of its interface qualities from MOBA’s, but still has enough flair to stand on its own.
So a bit about my experience gaming:
I’m in my 30’s now, and have been gaming for 17+ years! I have seen games have unique interfaces/control schematics and then just cave into the casual aspects of what’s the current expected. For example; Socom II had the most authentic control scematic out there on consoles and was the pinnacle of Online Gaming during the PS2 era. Then came the PS3 years later and redefined controls with popular games like COD, MG4, MOH, etc…etc… Along with that, games started adapting concepts that weren’t in last gen shooters like health regen, mini-maps, killstreaks, perk systems, and level/reward systems.
Before that, games had no KDR, killstreaks, perks, blood on the screen regen garbage… Games have become so linear now in development, that when someone like you points out that “Such and such has this, so the latter should have it also!” You basically denounce everything that made this VS. that special about said franchise/product.
I’m not against keeping certain features in a modern trend in gaming, but just because the wheels not broken, doesn’t mean that someone else has to conform to it always being round! Some like a less linear approach. I myself included. I like this game due to it not being like Overwatch or like TF2.